Volkhov Posted November 10, 2022 Posted November 10, 2022 Some lighting assets in the structures set of the mission editor would be great, especially for constructing Farps. also a longer fence asset as well for the same reason 2
Northstar98 Posted November 11, 2022 Posted November 11, 2022 +1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
sirrah Posted November 11, 2022 Posted November 11, 2022 17 hours ago, Volkhov said: Some lighting assets in the structures set of the mission editor would be great, especially for constructing Farps. also a longer fence asset as well for the same reason Lighting assets would certainly be a great addition. iirc, right now the only option we have to illuminate something permanently in DCS, is to add one of the ground vehicles (forgot which one) inside a static object (for instance a tent), so that its headlights lit the area. Saw a tutorial video on YT about this somewhere, but I can't find it now. But anyway, pretty absurd that this is needed imho.. About your second request; What do you mean by "a longer fence asset as well for the same reason"? I mean, we don't have any fence asset right now. Or am I missing something? 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
razo+r Posted November 11, 2022 Posted November 11, 2022 (edited) 18 minutes ago, sirrah said: Lighting assets would certainly be a great addition. iirc, right now the only option we have to illuminate something permanently in DCS, is to add one of the ground vehicles (forgot which one) inside a static object (for instance a tent), so that its headlights lit the area. Saw a tutorial video on YT about this somewhere, but I can't find it now. But anyway, pretty absurd that this is needed imho.. APC Tigr has headlights. 18 minutes ago, sirrah said: About your second request; What do you mean by "a longer fence asset as well for the same reason"? I mean, we don't have any fence asset right now. Or am I missing something? I think he means that we get a long fence so you don't have to copy paste let's say 50 small ones just to cover a long distance. Edited November 11, 2022 by razo+r 2
Volkhov Posted November 14, 2022 Author Posted November 14, 2022 On 11/11/2022 at 4:59 AM, razo+r said: APC Tigr has headlights. I think he means that we get a long fence so you don't have to copy paste let's say 50 small ones just to cover a long distance. Exactly. I think it is the WWII asset pack that has a little razorwire section, and there is the static concrete jersey barrier, but those are maybe 6 ft long, so trying to fence off say a FARP is incredibly tedious. And yes, the APC Tigr is the classic workaround for lighting, but it really isn't great lol
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