Rongor Posted December 12, 2022 Posted December 12, 2022 (edited) I noticed that while using TrackIR, I have to move my head into like 5 inches distance to the HUD frame to have the whole projection becoming visible for me on the HUD glass. If I move my head back into normal position (leaning back to the headrest), the HUD projection size remains unchanged compared to my monitor, yet since the HUD frame size decreases (more distance), only the center content of the HUD projection remains visible. Is this a bug? I don't think this is physically correct. If the distance to the HUD increases, the HUD projection should decrease in size as well... Edited December 12, 2022 by Rongor edited thread title to clarify better
Snoopy Posted December 12, 2022 Posted December 12, 2022 It’s correct, lots of posts within ED’s forums from when it was updated years ago. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Rongor Posted December 12, 2022 Author Posted December 12, 2022 how can this work technically? It's like looking on a helmet mounted display, the distance between the projection and my eyes seems ever the same. Yet it isn't. This doesn't make any sense by optical rules. 20221212_212441.mp4
jaylw314 Posted December 12, 2022 Posted December 12, 2022 (edited) 3 hours ago, Rongor said: how can this work technically? It's like looking on a helmet mounted display, the distance between the projection and my eyes seems ever the same. Yet it isn't. This doesn't make any sense by optical rules. 20221212_212441.mp4 That's how HUD's are supposed to work. They're not just a simple screen reflected off a pane of glass. There's a series of lenses that project an image that remains focused at infinity, in the same position and the same size no matter where you move your head. Look up 'optical collimator' for details how Edited December 12, 2022 by jaylw314 4
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