Machalot Posted December 23, 2022 Share Posted December 23, 2022 2 hours ago, Safety_Doggo123 said: Is it possible to disable the Tactical Numbers since they break a lot of skins? My understanding is that they need to be disabled as part of the skin data. @MYSE1234? "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
MYSE1234 Posted December 23, 2022 Share Posted December 23, 2022 (edited) On 12/22/2022 at 10:55 PM, Safety_Doggo123 said: Is it possible to disable the Tactical Numbers since they break a lot of skins? Yes, the numbers can be disabled by editing the description.lua for each livery that currently show the tail numbers, but should not. What you need to add to the file is this: custom_args = { [850] = 0.6, -- dynamic tail numbers (>0.5 = on) } Just paste that into the file(s) and they should be removed. Edited December 30, 2022 by MYSE1234 1 Viggen is love. Viggen is life. [sIGPIC][/sIGPIC] i7-10700K @ 5GHz | RTX 2070 OC | 32GB 3200MHz RAM | Link to comment Share on other sites More sharing options...
JonathanRL Posted December 26, 2022 Share Posted December 26, 2022 Is there any way to change the color of the dynamic fin numbers? Link to comment Share on other sites More sharing options...
SturmVogel Posted December 26, 2022 Share Posted December 26, 2022 EP-13 Maverick`s sight doesnt work from coldstart (online/offline). Maybee I`m do something wrong, but before patch all works well. At airstart sight works. Link to comment Share on other sites More sharing options...
3000 Black Jets of Allah Posted December 26, 2022 Share Posted December 26, 2022 3 hours ago, SturmVogel said: EP-13 Maverick`s sight doesnt work from coldstart (online/offline). Maybee I`m do something wrong, but before patch all works well. At airstart sight works. Now that the Mavericks on the Viggen are using the ED API they need 3 minutes to align after weight off wheels, unfortunately this means no more Maverick sight on the ground anymore. 1 Link to comment Share on other sites More sharing options...
Storm76 Posted December 30, 2022 Share Posted December 30, 2022 Am 23.12.2022 um 12:50 schrieb MYSE1234: Yes, the numbers can be disabled by editing the description.lua for each livery that currently show the tail numbers, but should not. What you need to add to the file is this: custom_args = { [850] = 0.1, -- dynamic tail numbers (<0.5 = on) } Just paste that into the file(s) and they should be removed. That didn't seem to work. The numbers still appears on the plane. Link to comment Share on other sites More sharing options...
MYSE1234 Posted December 30, 2022 Share Posted December 30, 2022 (edited) 17 minutes ago, Storm76 said: That didn't seem to work. The numbers still appears on the plane. Change the 1 to a 6 and it should work, for now. I'll update the post above. Edited December 30, 2022 by MYSE1234 Viggen is love. Viggen is life. [sIGPIC][/sIGPIC] i7-10700K @ 5GHz | RTX 2070 OC | 32GB 3200MHz RAM | Link to comment Share on other sites More sharing options...
Storm76 Posted December 31, 2022 Share Posted December 31, 2022 Ok! It worked. Thank you very much! 1 Link to comment Share on other sites More sharing options...
Aenonar Posted December 31, 2022 Share Posted December 31, 2022 Well, unfortunate that the ID number size and position wasn't changed and added to the landing gear before the patch release... Next patch maybe? When and where will the new paint kit be released? Link to comment Share on other sites More sharing options...
widen76 Posted January 21, 2023 Share Posted January 21, 2023 On 12/16/2022 at 11:22 PM, Aenonar said: For the future I have some further feedback about the textures: I have yet to publicize my Viggen skins I made over a year ago but the in game camo pattern isn't anywhere near correct apart from most of the left wing and partially right wing... The ones I've made are probably more around 95-97% accurate. Some details and 2 decals are missing plus things I can't do much about like missing antennas, although I've done some simulation of them. Plus some local variations apply as well IRL... But if you're interested in updating yours to a much more correct one you're welcome to copy it. My Viggen pattern: Reveal hidden contents That looks great and we need that included in DCS for sure! Would you post it for download? That would be so awesome! Since everything is modeled nicely and true to real life in the cockpit, why shouldn't the camo on the outside be 1:1 as well? Really nice work, let's keep our fingers crossed that HB includes a correct livery in the future. (Note: Edited original text for this specific part of the post) Link to comment Share on other sites More sharing options...
SWE Posted January 21, 2023 Share Posted January 21, 2023 Its great that you fixed the wheels not touching the ground, but on the AI units the plane is still floating half a foot off the ground, the right side main wheels arent spinning and the rudder moves in the wrong direction. Link to comment Share on other sites More sharing options...
Machalot Posted January 27, 2023 Share Posted January 27, 2023 (edited) On 1/21/2023 at 10:26 AM, SWE said: Its great that you fixed the wheels not touching the ground, but on the AI units the plane is still floating half a foot off the ground, the right side main wheels arent spinning and the rudder moves in the wrong direction. I have reproduce the non-spinning right main gear and added it to the bug tracker. I see the floating too, and submitted it to the bug tracker. Can you elaborate on the rudder moving the wrong direction? Edited January 27, 2023 by Machalot "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
SWE Posted January 31, 2023 Share Posted January 31, 2023 Thanks! Yeah, when the AI Viggen is taxiing and making a very obvious turn to the left (lets say), the nosewheel will turn left but the rudder will move as if the aircraft is turning right. The player controlled Viggens rudder moves as it should. Im not sure if the problem is limited to taxiing or if it also happens in the air Link to comment Share on other sites More sharing options...
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