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[NOT A BUG] RB-04e and RB-15F incorrect behavior


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Posted (edited)

HI there this bug is still existing after so many years. Both anti ship missiles explodes after plane get kill or crash. As far i know RB-04e and RB-15F are fire and forgot weapons. Can we got fix for that issue its probably super simple lua edit.

 

Best regards

303_Tees

Edited by IronMike
Posted
1 hour ago, 303_Tees said:

Can we got fix for that issue its probably super simple lua edit.

I'm not sure redoing the entire guidance for the missiles is a "super simple lua edit"

  • Like 1
Posted (edited)
15 hours ago, LazyBoot said:

I'm not sure redoing the entire guidance for the missiles is a "super simple lua edit"

Why whole guidance ?? Or it was programed wrongly from beginning as weapon need to be radio navigated by plane .

802 and Harpoon work after plane crash so it can be done right

Edited by 303_Tees
Posted
1 minute ago, 303_Tees said:

Why whole guidance ?? Or it was programed wrongly from beginning as weapon need to be radio navigated by plane (like not cuz u can turn 180 from target and weapon still work correctly).

802 and Harpoon work after plane crash so it can be done right

 

From what I remember heatblur having said, they were programmed as laser guided because at the time they added the missiles there were no other weapons with the right guidance in DCS, which is why they explode once the launching aircraft dies.

  • IronMike changed the title to [NOT A BUG] RB-04e and RB-15F incorrect behavior
Posted
1 hour ago, IronMike said:

Unfortunately this is currently not possible otherwise in DCS.

I don't get it harpoon and 802 from JF work correctly. But any way thanks

Posted
1 hour ago, 303_Tees said:

I don't get it harpoon and 802 from JF work correctly. But any way thanks

If the RB-04 and RBS-15F were changed to that same scheme they'd work the same as those missiles. They'd lose all the special features regarding target selection, evasive manuevres etc.

  • Like 2
Posted
On 12/20/2022 at 7:54 PM, 303_Tees said:

I don't get it harpoon and 802 from JF work correctly. But any way thanks

Yes, exactly as @Naquaii says. The intricate guidance of these missiles is currently not fully modelled in DCS in this exact manner and capacity unfortunately, hence we need to work around it like this. Harpoon and 802 are different in many ways. 

  • Like 2

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Posted
On 12/21/2022 at 8:59 PM, IronMike said:

Yes, exactly as @Naquaii says. The intricate guidance of these missiles is currently not fully modelled in DCS in this exact manner and capacity unfortunately, hence we need to work around it like this. Harpoon and 802 are different in many ways. 

Currently, many RB-15 codes do not work, and the way it works seems simplistic. Are there plans to rework  simulation of the RB-15?

Posted
1 hour ago, gcze said:

Currently, many RB-15 codes do not work, and the way it works seems simplistic. Are there plans to rework  simulation of the RB-15?

Can you elaborate? What switch settings and modes are you using, and what codes are not working? It would be best if you have track files. 

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

Posted (edited)
4 hours ago, Machalot said:

Can you elaborate? What switch settings and modes are you using, and what codes are not working? It would be best if you have track files. 

CK37 831000 (Altitude 30m) and 860000 (Target aproach 10m)  whotewer input altitude always 10m and Target aproach "sea skimming" (track in attachment)

When I checked the rest of the codes also don't work except main codes 80000X

Real RB-15F profile also looks more complicated then DCS :

In DCS I can't see  the "Spaning Målfångning" phase  of RB-15 flight.

image.png

test3.trk

Edited by gcze
Posted
On 12/28/2022 at 12:39 PM, gcze said:

CK37 831000 (Altitude 30m) and 860000 (Target aproach 10m)  whotewer input altitude always 10m and Target aproach "sea skimming" (track in attachment)

When I checked the rest of the codes also don't work except main codes 80000X

Real RB-15F profile also looks more complicated then DCS :

In DCS I can't see  the "Spaning Målfångning" phase  of RB-15 flight.

image.png

test3.trk 2.86 MB · 0 downloads

 

I've heard of this before, but never tried to use them myself.  Out of curiosity, do you have the STD-VALB switch set to VALB?  I think in STD it will ignore any settings you enter.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

Posted
On 12/31/2022 at 8:29 AM, Machalot said:

I've heard of this before, but never tried to use them myself.  Out of curiosity, do you have the STD-VALB switch set to VALB?  I think in STD it will ignore any settings you enter.

In VALB position of course.

Posted
5 minutes ago, gcze said:

In VALB position of course.

I just ran your track and saw that. I see memory addresses 83 and 86 are not working. The rumor is that 81, 84, or 85 might work. I'm not in a good position to do testing until later this week. 

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

  • 3 months later...
Posted
On 1/2/2023 at 5:53 PM, Machalot said:

I just ran your track and saw that. I see memory addresses 83 and 86 are not working. The rumor is that 81, 84, or 85 might work. I'm not in a good position to do testing until later this week. 

Can we expect 83 and 86 anytime soon?

  • Like 1
  • 2 years later...
Posted (edited)

If this is [NOT A BUG] then can we at least have an acknowledgement of it in the manual? The only places where this is mentioned anywhere is two obscure forum posts that you're only going to find if you already know what to look for (ie. you've already figured this out for yourself). I couldn't find a single guide/tutorial that mentions this either.

I had a couple of sorties in MP last night where I released RB-15s then got intercepted and killed on RTB, and I spent hours trying to figure out what I did wrong that was causing my RB-15s to randomly explode 20-30s after I died. That's hours of my life I could have saved if I had known about this beforehand.

It wasn't until I tried to test in SP and they exploded immediately that I was able to put two and two together. Curiously, when I launched a my own MP server and tried it, the missiles didn't explode immediately or continue on course before exploding like they did on the public server - instead they turned vertically and flew to like 20,000 ft before exploding.

Edited by itsthatguy
Posted
7 hours ago, itsthatguy said:

If this is [NOT A BUG] then can we at least have an acknowledgement of it in the manual?

Hey itsthatguy!
Following your idea I added a note to the manual.
null

image.png

  • Thanks 1

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  • 2 weeks later...
Posted
On 4/23/2025 at 3:24 PM, TOViper said:

Hey itsthatguy!
Following your idea I added a note to the manual.

Did you add the same note for RB15?

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

Posted (edited)

Actually not! I wasn't aware that the RB15 is affected too. Should I add it?

Edited by TOViper

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my computer:
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Posted
10 hours ago, TOViper said:

Actually not! I wasn't aware that the RB15 is affected too. Should I add it?

Yes, it's also affected. 

  • Thanks 1

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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