WelshZeCorgi Posted December 29, 2022 Posted December 29, 2022 (edited) On the F14, you can have the seeker on the PH activate about 7 seconds from impact, (instead of the normal 14-17 seconds TTI) in order to pursue smaller, maneuverable targets like fighters. However, the AI seems to always react prior to the seeker going active when this setting is selected. It seems like the time of reaction is coded into the AI, in such a way, so that it will respond to a set number of seconds to impact, not as a reaction to the missile going active. It would be a vast improvement to the AI if: 1. It reacted based on the seeker going active, not TTI. 2. If the AI periodically cranked or F-poled or flowed cold or whatever in order to try and energy defeat your (human) non active fox 3 missiles in flight. Missiles it shouldn't be aware of but making the maneuvers out of precaution. It would be best if they did this organically, not at set distances from player's aircraft or TTI. Edited December 29, 2022 by WelshZeCorgi 2
ED Team NineLine Posted January 11, 2023 ED Team Posted January 11, 2023 I would need to see tracks of the issues, we did some work on reaction times and this, I dont believe, is a hard coded number. Please supply tracks and such. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
roobarbjapan Posted January 20, 2023 Posted January 20, 2023 I think the number floating around is 10 miles. It seems the AI go defensive at 10 miles whether the missile is active or not because they just know it’s there. Not sure how correct this is. 1 vCVW-10 - Now Recruiting - JST
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