FalcoGer Posted January 7, 2023 Posted January 7, 2023 (edited) I don't know why this isn't reported yet, it's very blatantly obvious, or maybe it was, but I didn't find anything that seemed related. So here we go: When entering the CPG seat, the default camera positon is very far forward and to the right of the center, to the point where you can't even see the buttons on the left MFD. This has been confirmed by multiple people that I spoke to. To reproduce: Disable head tracking or use rotation only head tracking device Enter aircraft Enter CPG seat Observe camera position Workaround: Every time you enter the CPG seat in a new aircraft, use RCTRL + RShift + numpad to shift the camera default position. Track attached. Just a guess on my end is that It might have to do with an attempt to fix the CPG head 3d model position being stuck in the seat cushion, but the camera position was also moved, or moved instead. CPG_head_pos_and_BRU_linked.trk Edited January 7, 2023 by FalcoGer
Floyd1212 Posted January 7, 2023 Posted January 7, 2023 This is dependent on your saved default camera position for the front seat. When I load your track, and immediately after you switch to the front seat, my view looks like this. After you move your camera to the left, my view looks like this. You can modify and save your default view to correct this. I had fixed my view when it was too far to the left, and then when the patch was released that moved it to the right, I had to go in and move mine to the left, back to center.
tomcat_driver Posted January 7, 2023 Posted January 7, 2023 2 hours ago, Floyd1212 said: This is dependent on your saved default camera position for the front seat. When I load your track, and immediately after you switch to the front seat, my view looks like this. After you move your camera to the left, my view looks like this. You can modify and save your default view to correct this. I had fixed my view when it was too far to the left, and then when the patch was released that moved it to the right, I had to go in and move mine to the left, back to center. How? Can you modify the default view in VR?
Solution Floyd1212 Posted January 7, 2023 Solution Posted January 7, 2023 I posted some instructions in another thread here: https://forum.dcs.world/topic/298935-cpg-vr-view-is-off-center-to-the-l-side/?do=findComment&comment=5029995 I'm not sure how it works in VR; this may only work for flat-screen. 2
FalcoGer Posted January 7, 2023 Author Posted January 7, 2023 (edited) consider this a bug report on camera position not being the same for replays then. Aside from graphics settings, the replays should be the exact same thing, no matter the settings of those who play it. Edited January 7, 2023 by FalcoGer
SPAS79 Posted January 14, 2023 Posted January 14, 2023 On 1/7/2023 at 3:33 PM, Floyd1212 said: I posted some instructions in another thread here: https://forum.dcs.world/topic/298935-cpg-vr-view-is-off-center-to-the-l-side/?do=findComment&comment=5029995 I'm not sure how it works in VR; this may only work for flat-screen. I'ma read that but I've tried to move position and save as default. In VR. No luck, it always goes back to being hunched over the tedac. Luckily this is not game breaking and it's just annoying. 1
FalcoGer Posted January 17, 2023 Author Posted January 17, 2023 (edited) I tried as well, didn't save. What's the keybinding to save a position called so I can check that I press the right buttons? No VR, just head tracking. Edited January 17, 2023 by FalcoGer 1
FalcoGer Posted January 21, 2023 Author Posted January 21, 2023 On 1/17/2023 at 12:45 PM, Floyd1212 said: It's called "Save Cockpit Angles" That did the trick. it also saves the head rotation, not just the translation, so look straight forward when you do that.
tomcat_driver Posted January 22, 2023 Posted January 22, 2023 Didn't work for me, it always resets back to the default "too close and offset to the left".
bgrade Posted January 28, 2023 Posted January 28, 2023 To kind of add to this, I don't know if this was always the case but when you switch to the CPG seat and look at the mfd and tads, everything seems to be shifted to the left in relation to the actual seat in the cockpit instead of everything being centered. Has it always been like this because I'm just now noticing it?
sirrah Posted January 28, 2023 Posted January 28, 2023 (edited) 5 hours ago, bgrade said: To kind of add to this, I don't know if this was always the case but when you switch to the CPG seat and look at the mfd and tads, everything seems to be shifted to the left in relation to the actual seat in the cockpit instead of everything being centered. Has it always been like this because I'm just now noticing it? This has always been the case and is correct, the TADS is not on the same centerline as the seat. Not the most crisp picture, but the first I found where it is visible: (on the right side, you'll clearly see how much offset there is in the CPG seat) Recently ED corrected the default CPG head position to match the center of the seat. Before/at EA launch, they centered the default CPG view on the TADS. So perhaps that's why you've only noticed it now. Current default CPG position is much better imo. Although personally, I think it should be a bit further backwards and up or down (can't remember now), as currently it is still impossible to easily perform the IHADSS alignment without having to move your head to a very unnatural position in VR. Edited January 28, 2023 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
bgrade Posted January 28, 2023 Posted January 28, 2023 6 hours ago, sirrah said: This has always been the case and is correct, the TADS is not on the same centerline as the seat. Not the most crisp picture, but the first I found where it is visible: (on the right side, you'll clearly see how much offset there is in the CPG seat) Recently ED corrected the default CPG head position to match the center of the seat. Before/at EA launch, they centered the default CPG view on the TADS. So perhaps that's why you've only noticed it now. Current default CPG position is much better imo. Although personally, I think it should be a bit further backwards and up or down (can't remember now), as currently it is still impossible to easily perform the IHADSS alignment without having to move your head to a very unnatural position in VR. Excellent thank you!
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