AngryViper.101 Posted January 17, 2023 Posted January 17, 2023 (edited) When playing a single player mission with one AI wingman, when I give the order to engage ground units, my AI wingman creates red targets on the HSD to indicate which ground target he is attacking. My question, how do I do the same? How do I also create red targets on the HSD, based on my markpoints 26-30 so that I can see them on the HSD and more importantly share them with my wingman so that he can also see my markpoints. Then when I ask "Attack my Target" my wingman should engage my markpoint that I have placed and highlighted on the HSD? Please help me with the procedure to do this. Thanks Edited January 17, 2023 by warford 1 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD
Rei Posted April 15, 2023 Posted April 15, 2023 Hello, I believe this has to do with the AI and recognizing threats. When your wingman turns hot after you've vectored him onto the SAM, that SAM is going to recognize it. The SAM's going to point toward your wingman and attempt a radar lock. Here's where the manual comes in. On page 286 it has the four color codes for SAM emissions. I assume the Red you are talking about means there is a Track or a Launch. Because you didn't mention any missile launches during this, I assume it means the radar has you tracked. So to answer the question, I think the best way to get these Red SAMs you want is to engage them. If it doesn't look like the pictures in the manual, it would be cool to see what this looks like on the HSD.
Moonshine Posted April 15, 2023 Posted April 15, 2023 I think he isnt talking about SAMs but more about datalink functions in sharing target information. just like you can see a flight member targeting an airborne contact (indicated via dashed line), in some cases such things are shown when a friendly is engageing a ground target. (green dashed line, small red triangle at the end of it indicating a datalink contact - no, not an aircraft symbol, a little smaller than that.)
Rei Posted April 15, 2023 Posted April 15, 2023 So I assume in this case the Red markers he is talking about is strictly over Datalink, meaning it would automatically show in a wingman’s aircraft but not yours?
Moonshine Posted April 15, 2023 Posted April 15, 2023 (edited) Strictly datalink. it indicates a friendly targeting a as hostile identified ground unit. however there is no way the player can currently do that. I have no idea how and why those things are displayed since at this point in time, sharing ground targets via DLink isn’t implemented. Yet if you fly even just the Nevada takeoff mission of the viper, there is some A10 doing ground attack and at times white or red dashed lines from their plane to the target they are engageing is shown on the HSD. All DL information. Edited April 15, 2023 by Moonshine
darkman222 Posted April 17, 2023 Posted April 17, 2023 (edited) You might need to try it with a human wingman. But if you use the targeting pod or the AG radar to lock something on the ground and then press comm switch inbound. ( Maybe long press) Not really sure if it works though. If it does let me know. Edited April 17, 2023 by darkman222
Rei Posted April 17, 2023 Posted April 17, 2023 4 hours ago, darkman222 said: But if you use the targeting pod or the AG radar to lock something on the ground and then press comm switch inbound. To me this sounds feasible. I assume that it’s easier to implement this between the human and AI pilot. Maybe it locks the AG radar target and that is communicated to the wingman via something other than DL? Maybe the RWR or AG radar can see a lock r from the other aircraft but not over DLink?
darkman222 Posted April 17, 2023 Posted April 17, 2023 I know that this is done via Data Link. I guess the AI locks the ground target and sends it to DL for convenience of the human pilot. If you have a human wingman he has to do it manually.
SickSidewinder9 Posted April 17, 2023 Posted April 17, 2023 Speaking of, but maybe slightly off topic: are we ever going to get DL info in the Viper anywhere near like what we get in the Hornet? Is that really all we should be seeing? It's quite lacking. Not even aircraft type and such from the AWACS? Are they not the same or similar helmet in the same time period? The Hornet is just that much smarter about some things? The way you don't have to boresight Mavs or can change the laser code on the fly when using the Hornet implies inconsistency between modules.
llOPPOTATOll Posted April 18, 2023 Posted April 18, 2023 18 hours ago, SickSidewinder9 said: Speaking of, but maybe slightly off topic: are we ever going to get DL info in the Viper anywhere near like what we get in the Hornet? Is that really all we should be seeing? It's quite lacking. Not even aircraft type and such from the AWACS? Are they not the same or similar helmet in the same time period? The Hornet is just that much smarter about some things? The way you don't have to boresight Mavs or can change the laser code on the fly when using the Hornet implies inconsistency between modules. we should be able to see expanded L-16 data such as type, strength, etc on the FCR and HSD however ED said that this is a wishlist item
SickSidewinder9 Posted April 18, 2023 Posted April 18, 2023 4 hours ago, llOPPOTATOll said: we should be able to see expanded L-16 data such as type, strength, etc on the FCR and HSD however ED said that this is a wishlist item Again, no consistency. Aren't there already API's on the back end that set all this up and make it relatively easy to implement? I hope they're working on it, but you say "wishlist," not "roadmap".
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