currenthill Posted Wednesday at 10:44 PM Author Posted Wednesday at 10:44 PM 6 minutes ago, BlackFalco said: @currenthill thanks a lot man! thanks for your on-going work for this. Just a question, I tried to download the new update but keeps on sayin' "you've reached the amount of downloads for this file so you cannot download it now". Thanks! Have you tried all four links? If you get the same error from all of them, you'll just have to wait until they reset. Google Drive let's you transfer 750 GB per day per account, that's why I use four of them. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
BlackFalco Posted Wednesday at 10:46 PM Posted Wednesday at 10:46 PM 1 minuto fa, currenthill ha scritto: Thanks! Have you tried all four links? If you get the same error from all of them, you'll just have to wait until they reset. Google Drive let's you transfer 750 GB per day per account, that's why I use four of them. Yep sorry, I tried the second link and all worked! Thanks a lot for your work here, keep it up. 1
DJOGOO77 Posted Thursday at 02:55 AM Posted Thursday at 02:55 AM @currenthill thanks so much for all this! Just one question, will these new additions be added directly to the DCS native core in the future? 2
currenthill Posted Thursday at 08:28 AM Author Posted Thursday at 08:28 AM 9 hours ago, BlackFalco said: Yep sorry, I tried the second link and all worked! Thanks a lot for your work here, keep it up. Great! Thanks! 5 hours ago, DJOGOO77 said: @currenthill thanks so much for all this! Just one question, will these new additions be added directly to the DCS native core in the future? Thank you! Whether a mod pack asset will be added to DCS core is up to ED, you'll have to ask them about it. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
StepanMGIMO Posted Thursday at 10:42 AM Posted Thursday at 10:42 AM God Bless you currenthill, You may be Christ, i do not know, you must be God. Thank you!!! Thank you a lot!!! 2
Kappa-06MHR Posted Thursday at 04:58 PM Posted Thursday at 04:58 PM 1 hour ago, currenthill said: Great! Thanks! Thank you! Whether a mod pack asset will be added to DCS core is up to ED, you'll have to ask them about it. I dream that one day, ALL Currenthill assets will be integrated into the core. And especially the infantry. The CH assets are clearly game-changers for any DCS player, and I'd like squadrons, most of which avoid mods, to be able to benefit from them. Being able to transport infantry with Javelins is a game-changer for the transport role, for example. 3
Tomcatter87 Posted Thursday at 10:15 PM Posted Thursday at 10:15 PM Thanks a lot for the additions to the Russia package - love the new Cold War armored vehicles @currenthill! 4 "Once you have tasted flight, you will forever walk the earth with your eyes turned skyward. For there you have been, and there you will always long to return." Check out my DCS content on Instagram
zerO_crash Posted yesterday at 12:36 AM Posted yesterday at 12:36 AM First and foremost, thanks for the amazing and pro-bono work you do, Currenthill! To talk about the attention to detail, or overall fidelity of the units doesn't even begin to cover it. This is by all means, art! The pedant in me can claim that you have much to be proud of, don't take that lightly either! I'm not sure what plans you have in store for the future, obviously the units you present on your www. are a fine work, and implementing more of them into DCS natively, would be a dream. However, I do also look at this from the perspective of a mission designer (when not in the air). It would of course be awesome to have the Ka-52 AI implemented, as well as simply more of the units that you bring. Even more civilian, with different color palettes on each unit. It allows for creating more vivid and realistic scenarios. A place where I see an immediate deficit in unit choice, asumming it could be of interest to you, is the department of soldiers/civilians. We currently have very few models of soldiers, and even fewer if you consider the new high-quality ones, that are properly animated. I am wondering if you would be interested in widening this aspect of the simulation. Have more soldiers, from different countries, with variations of weapons/apparel/camo patterns/colors/ranks? As an example, even adding a basic model of a recognizable officer (prestige uniform), would already open the doors to creating missions where a pilot might need to verify/engage or verify/protect a high-ranking persona. With the addition of more transport modules (Huey, Mi-8, Mi-24, CH-47F, C-130J (soon), +++), this would not only bring more authentic feel to the transport mission, but also allow to create more varied combat environments. I hope this could be of interest to you, appreciate your work again, and do keep the models coming. Uploading some WIP missions that show just how a creative mission designer can untilize such units! You give us the tools, and this is the effect (not complete) 6 3 [sIGPIC][/sIGPIC]
nghitran Posted yesterday at 02:23 AM Posted yesterday at 02:23 AM On 11/6/2025 at 12:17 AM, currenthill said: Sure, I'll take a look at it. I just found another bug in Russia Mod that the coastal missile systems like Bastion and Bal-E won't fire at target ships, they only deploy to combat-ready status ( both Radar and Launcher) and just sit there watching the target. 1
Esvs Beyond Posted yesterday at 08:34 AM Posted yesterday at 08:34 AM S-125 Neva(Pechora) OTR-21 Tochka 1
Sniex Posted yesterday at 12:00 PM Posted yesterday at 12:00 PM (edited) Hello, I was looking through your new upd for Russia V2.0.0, and I think there is a MISSPELLED T-62A it should be T-62M Just wanted to let you know. Edited yesterday at 12:06 PM by Sniex 1
currenthill Posted 23 hours ago Author Posted 23 hours ago 11 hours ago, nghitran said: I just found another bug in Russia Mod that the coastal missile systems like Bastion and Bal-E won't fire at target ships, they only deploy to combat-ready status ( both Radar and Launcher) and just sit there watching the target. I checked the issues with the antiship missile and the launchers. Something has changed within DCS, that's why the missiles are going slower. I'll have to investigate how this can be fixed. The issue with the launchers not launching is due to a simple mistake by me. I will include this fix in the next fix update. But until then, if you want have them fixed immediately, here are the two files you'll have to replace. CH_3K60_Bal.luaCH_K-300P.lua 2 hours ago, Sniex said: Hello, I was looking through your new upd for Russia V2.0.0, and I think there is a MISSPELLED T-62A it should be T-62M Just wanted to let you know. Thanks. Correct, the asset is named correctly in game, but I did a typo in the change log. 2 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted 21 hours ago Posted 21 hours ago Hi! Can you add Shahed-238 (turbojet) drone and Tochka-U in the modpack in future? Daniel
igortor23 Posted 20 hours ago Posted 20 hours ago 58 минут назад, tripod3 сказал: Привет! Не могли бы вы в будущем добавить в модпак беспилотник Shahed-238 (турбореактивный) и ракету «Точка-У»? +++ That would be very interesting.
Kappa-06MHR Posted 19 hours ago Posted 19 hours ago 16 hours ago, zerO_crash said: First and foremost, thanks for the amazing and pro-bono work you do, Currenthill! To talk about the attention to detail, or overall fidelity of the units doesn't even begin to cover it. This is by all means, art! The pedant in me can claim that you have much to be proud of, don't take that lightly either! I'm not sure what plans you have in store for the future, obviously the units you present on your www. are a fine work, and implementing more of them into DCS natively, would be a dream. However, I do also look at this from the perspective of a mission designer (when not in the air). It would of course be awesome to have the Ka-52 AI implemented, as well as simply more of the units that you bring. Even more civilian, with different color palettes on each unit. It allows for creating more vivid and realistic scenarios. A place where I see an immediate deficit in unit choice, asumming it could be of interest to you, is the department of soldiers/civilians. We currently have very few models of soldiers, and even fewer if you consider the new high-quality ones, that are properly animated. I am wondering if you would be interested in widening this aspect of the simulation. Have more soldiers, from different countries, with variations of weapons/apparel/camo patterns/colors/ranks? As an example, even adding a basic model of a recognizable officer (prestige uniform), would already open the doors to creating missions where a pilot might need to verify/engage or verify/protect a high-ranking persona. With the addition of more transport modules (Huey, Mi-8, Mi-24, CH-47F, C-130J (soon), +++), this would not only bring more authentic feel to the transport mission, but also allow to create more varied combat environments. I hope this could be of interest to you, appreciate your work again, and do keep the models coming. Uploading some WIP missions that show just how a creative mission designer can untilize such units! You give us the tools, and this is the effect (not complete) Totaly agree with you, there is a lack of infantry (and specificaly specialised infantry like atgm, sniper, etc), and a lack of civilians models (hostages, VIP, scientifics, pilot for CSAR, also safeboat for CSAR in sea...) In my squadron, we play with Chinook, Huey, Mi-8, MI-24... I hope they can embark one day javelins or kornet infantry to place them at strategic place.
BlackFalco Posted 16 hours ago Posted 16 hours ago @currenthill Sorry, I don't know if its just me or not, but I'm not getting any external sound on new assets. I don't have A-4, Blackhawk mods installed, those I know could give problems. Again, prob it's an easy fix, let me know if you had any other feedback like this, thanks a lot in advance.
currenthill Posted 16 hours ago Author Posted 16 hours ago (edited) 14 minutes ago, BlackFalco said: @currenthill Sorry, I don't know if its just me or not, but I'm not getting any external sound on new assets. I don't have A-4, Blackhawk mods installed, those I know could give problems. Again, prob it's an easy fix, let me know if you had any other feedback like this, thanks a lot in advance. Strange, I just tested the Russian pack, and I didn't have any issues with the sound. Disable all other mods just to be sure. Edited 16 hours ago by currenthill _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
BlackFalco Posted 16 hours ago Posted 16 hours ago 2 minuti fa, currenthill ha scritto: Strange, I just tested the Russian pack, and I didn't have any issues with the sound. Disable all other mods just to be sure. FIX : I disabled Avro Lancaster mod and problem solved. In case anyone else will have something similar 1
Kappa-06MHR Posted 14 hours ago Posted 14 hours ago (edited) Currenthill, you're definitivly making my week ! You have remake the Grisha corvette, one of my favorite KA-50's target for Kh-25ML buddylasing's strike (with the Krivak II Rezky). It look awesome! Again, thank you ! The Tiger is cool too (I hope a French livrary too ) Edited 14 hours ago by Kappa-06MHR 5
Kappa-06MHR Posted 13 hours ago Posted 13 hours ago (edited) Question with the Grisha : Does the RBU-6000 work against submarine ? I'm not sure DCS allow submarine grenades. And what about torpedo ? What are the subsystems and fonctionnal weapons on the new Grisha's model ? Edited 13 hours ago by Kappa-06MHR 1
andyc Posted 6 hours ago Posted 6 hours ago @currenthill did you see my comment re the sky sabre not launching missiles until enemy aircraft directly overhead - even when alert status set to red and roe set to free to engage ?
pabel89 Posted 5 hours ago Posted 5 hours ago @currenthill is it true that your mods will be included in the DCS core? [sIGPIC][/sIGPIC]
Lavilyse Posted 3 hours ago Posted 3 hours ago I would love to see some more US Aircraft/Helicopters like: Aircraft: F18 E/F Super Hornet with modern weapons EA-18 Growler with modern weapons F16C Block 70 (F-16V) more modern weapons on the B1-B Lancer F22A Raptor Helicopter: AH-64E Guardian AH-1Z Viper MH-60R/S UH-1Y Venom CH-53K King Stallion 1
flavnet Posted 2 hours ago Posted 2 hours ago 20 hours ago, currenthill said: I checked the issues with the antiship missile and the launchers. Something has changed within DCS, that's why the missiles are going slower. I'll have to investigate how this can be fixed. The issue with the launchers not launching is due to a simple mistake by me. I will include this fix in the next fix update. But until then, if you want have them fixed immediately, here are the two files you'll have to replace. CH_3K60_Bal.lua 3.99 kB · 10 downloads CH_K-300P.lua 3.13 kB · 9 downloads Thanks. Correct, the asset is named correctly in game, but I did a typo in the change log. Hi CH, and thanks again for your truly excellent work! I looked for the two files to replace, but I couldn't find them... or rather, I didn't find them with the file names you attached to the post. Could you please indicate which files need to be deleted and replaced? Thanks again.
TheBiggerBass Posted 2 hours ago Posted 2 hours ago Thanks for your brilliant work @currenthill! As far as I understand the plan is to migrate all Military Assets to DCS core step by step. Will there be further update CH Military Asstes mods releases with reduced content as this will be migrated to DCS? Will older CH Military Assets mod releases still be useable with newer DCS releases? System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
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