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Posted
10 minutes ago, tripod3 said:

Kinzhal falls like a normal ballistic missile from above, it does not make flip turns and does not fly semi-horizontally before falling

 

and it should also not have that high of a terminal speed. should be more like mach ~3.5

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Posted
23 minutes ago, tripod3 said:

Kinzhal falls like a normal ballistic missile from above, it does not make flip turns and does not fly semi-horizontally before falling

 

The Kinzhal mod was created by JSN64. I'm not create it, so I can't intervene in it Trajectory.

Posted (edited)
19 minutes ago, nghitran said:

The Kinzhal mod was created by JSN64. I'm not create it, so I can't intervene in it Trajectory.

well tbf all of the ballistic missile stuff is currently borked...

thanks! ED

 

maybe someone can figure out a way to jerry rig the Scud-B onto a Tu-95 🧐🧐

Edited by Zahnatom
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Posted (edited)
1 hour ago, Zahnatom said:

well tbf all of the ballistic missile stuff is currently borked...

thanks! ED

 

maybe someone can figure out a way to jerry rig the Scud-B onto a Tu-95 🧐🧐

I still using DCS version 2.9.4, so the ballistic like trajectory is still functional. I have attempted to make the ATACMS achieve a mid-phase flight altitude of 49 km and impact the target at around Mach 4 with an angle of 100-120° but can't do 90° in Terminal phase. Perhaps I will try about Kinzhal Trajectory 

However, all of this would violate the original Lua files of original authors. So, I only use them as personal experiments and will not redistribute.

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.30.42.52.png

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.32.00.88.png

Edited by nghitran
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Posted
1 hour ago, nghitran said:

I still using DCS version 2.9.4, so the ballistic like trajectory is still functional. I have attempted to make the ATACMS achieve a mid-phase flight altitude of 49 km and impact the target at around Mach 4 with an angle of 100-120° but can't do 90° in Terminal phase. Perhaps I will try about Kinzhal Trajectory 

However, all of this would violate the original Lua files of original authors. So, I only use them as personal experiments and will not redistribute.

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.30.42.52.png

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.32.00.88.png

found this analysis here; mach 4 for impact speed is definitely too high

https://jaesan-aero.blogspot.com/2019/09/missile-sim-performance-evaluation-for_14.html

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Posted (edited)

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.28.46.99.png

1 hour ago, Zahnatom said:

found this analysis here; mach 4 for impact speed is definitely too high

https://jaesan-aero.blogspot.com/2019/09/missile-sim-performance-evaluation-for_14.html

It a easy fix Just modifying a few line about in boost phase and the terminal speed of the ATACMS can be Mach 3.3.

And do you have any  data about the Iskander? Currently, I have set its terminal speed at Mach 5.8.

Edited by nghitran
Posted
3 minutes ago, nghitran said:

Digital Combat Simulator  Black Shark Screenshot 2024.11.21 - 02.28.46.99.png

It a easy fix Just modifying a few line about in boost phase and the terminal speed of the ATACMS can be Mach 3.3.

And do you have any  data about the Iskander? Currently, I have set its terminal speed at Mach 5.8.

theres a similar analysis

https://github.com/rafal9820/9M723-Iskander-missile-trajectory?tab=readme-ov-file

a bunch of osint guys did some calculations from some videos (and apparently there was a statement from patriot operators), those seem to suggest between mach 2 and mach 4 for both the iskander and kinzhal

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Posted (edited)

The last war footage of ATACMS with multi head impacts are pretty impressive!!

ED management should surprise any times with his own ATACMS version. They did with Supercarrier, I bet they bring to you only the ATACMS and all ready with multi war head variants!

Sorry. the footage was actually a Russian ICBM. Correcting here!!

Edited by pepin1234

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Posted (edited)
9 hours ago, tripod3 said:

Today is first probable combat launch of mid-range ballistic missile with non-nuclear wh.

Good idea for mod for Russia side. For old DCS version😀

That footage is impressive. I have made some change in the Trident II missile from Admiral's OHIO mod. Now, it can reach an altitude of 98 km, and its terminal speed reaches Mach 24. However, since Admiral's mod doesn't include the MIRV animation, it currently can only simulate the second stage of the missile descending to the ground. 

About making Russia ICBM I think not many people still use the old version like me, so it might be difficult for someone to spend time and create a Russian ICBM mod for an outdated version

 

Edited by nghitran
Posted (edited)

Just a question does anybody here know why ED are so how do i say... anti-community? There's been so many issues lately that they seem to just not care to fix, with the latest one being all of the missiles accuracy, trajectory and AI problems.

Im sorry if im wrong or if they have actually communicated with the community and are actively trying to fix these problems, but so far i haven't seen anything that suggests that.. and it's been months now...

Edited by Mast3rShifu
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Posted
28 minutes ago, Mast3rShifu said:

Just a question does anybody here know why ED are so how do i say... anti-community? There's been so many issues lately that they seem to just not care to fix, with the latest one being all of the missiles accuracy, trajectory and AI problems.

Im sorry if im wrong or if they have actually communicated with the community and are actively trying to fix these problems, but so far i haven't seen anything that suggests that.. and it's been months now...

when it comes to mods they have a weird opinion. they seem to like vehicle or plane mods but despise weapon mods. they dont like them because they cause issues here and there and users end up complaining to ED here on the forum. i think its a weird double standard as other mods can cause the same problems, not just weapon mods. but oh well, thats their statement.

hell, they wont even let 3rd party devs make their own weapons anymore.

they dont appear to want to give users better tools for making better mods. IMO they're actively sabotaging us by introducing changes to the core and then hiding the new values

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Posted (edited)

 

4 часа назад, Zahnatom сказал:

когда дело доходит до модов, у них странное мнение. кажется, им нравятся моды для транспортных средств или самолетов, но они презирают моды для оружия. они им не нравятся, потому что они вызывают проблемы то тут, то там, и пользователи в конечном итоге жалуются ED здесь, на форуме. я думаю, что это странный двойной стандарт, поскольку другие моды могут вызывать те же проблемы, не только моды на оружие. ну да ладно, это их заявление.

Чёрт возьми, они даже не позволят сторонним разработчикам создавать собственное оружие.

похоже, они не хотят предоставлять пользователям более качественные инструменты для создания более качественных модов. На мой взгляд, они активно вредят нам, внося изменения в ядро, а затем скрывая новые значения

Noticed since version 1.5

 

 

currenthill,when is the update of the Ru package? :worthy:

Edited by ivan-ivanov-1902
Posted (edited)

was some sort of dcs bug idk, its gone now.

however i noticed that none of the anti ship cruise missiles make it over ground anymore... 

YJ-18, MST, SPEAR 5, NSM, etc all hit the ground

hahaha i take it back

this is a core game spaghetti code ED issue

Edited by Zahnatom

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Posted
On 11/7/2024 at 6:53 AM, Gogi12 said:

@currenthill Su-34 AI with updated weapons?

Totally agree with this!

CH, can you add modern Russian weapons (glide bombs (UMPK FAB 500/1500), ASMs like KH-36/38/59MK/59MK2) to AI Su-34 (as a part of the Russian Pack) like you did with the Ukrainian Su-24MU? 

Su-34-FAB-500-s-UMPK.png

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Posted
11 hours ago, Havoc86 said:

Totally agree with this!

CH, can you add modern Russian weapons (glide bombs (UMPK FAB 500/1500), ASMs like KH-36/38/59MK/59MK2) to AI Su-34 (as a part of the Russian Pack) like you did with the Ukrainian Su-24MU? 

Su-34-FAB-500-s-UMPK.png

@currenthill yes please

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Posted
В 23.11.2024 в 01:25, Havoc86 сказал:

Полностью согласен с этим!

Ч, можете ли вы добавить современное российское вооружение (планирующие бомбы (UMPK FAB 500/1500), противокорабельные ракеты, такие как Х-36/38/59МК/59МК2) в AI Су-34 (в составе российского пакета), как вы сделали с украинским Су-24МУ?

Су-34-ФАБ-500-с-УМПК.png

FAB-250 UMPK need to.

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Posted (edited)

Agreed, I'd love to see what @currenthill can please do with the AI Su-34... add glide bombs and ASMs.  Plus, maybe a paint kit please.  Do have to add that I recently read a book on how Su-34s are used in recent conflicts and other platforms like the Su-35 and Su-30 are used for SEAD.

 

DM me if you want a link to the book.  Not sharing to keep this convo well within DCS Forum rules.

Edited by AvgeekJoe
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