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Mission Editor - Units created in reverse order


Go to solution Solved by Flappie,

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Posted (edited)

I don’t know if this is a new problem, but it cause serious problems for anyone creating a mission and trying to keep a record – let’s say a spreadsheet – with all the units and their corresponding Unit ID.

It makes it absolutely impossible to be organized.

What happens is that when adding units (+) each new unit is not added to the group — or if you prefer — placed after the already existing units. Instead, it is inserted before the previous unit, and all the already existing units are pushed down.

Because of this we end up with the first unit in the group having the higher Unit ID in the mission.

Another way of putting it is saying that the order of the unit in the group is inverted.

Please see the screenshots attached.

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Screen_230311_192338.jpg

Screen_230311_192336.jpg

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Edited by NightMan
  • Solution
Posted

Hi. You have two ways of adding units to a group:

  • The "+" button which acts as you say (intentional).
  • The ">" button (to the right) which acts just like you want.
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Posted
58 minutes ago, Flappie said:

Hi. You have two ways of adding units to a group:

  • The "+" button which acts as you say (intentional).
  • The ">" button (to the right) which acts just like you want.

 

Thanks for pointing it out ... I've been using the ME for a long time and didn't knew that fact 👍

 

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Posted

You know what; you are right!

Thank you very much. I have been editing the mission file by hand to solve that.

It works exactly like I want, but it's all but intuitive.

ED needs to hire someone who knows how to design an interface.

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