NightMan Posted March 11, 2023 Posted March 11, 2023 (edited) I don’t know if this is a new problem, but it cause serious problems for anyone creating a mission and trying to keep a record – let’s say a spreadsheet – with all the units and their corresponding Unit ID. It makes it absolutely impossible to be organized. What happens is that when adding units (+) each new unit is not added to the group — or if you prefer — placed after the already existing units. Instead, it is inserted before the previous unit, and all the already existing units are pushed down. Because of this we end up with the first unit in the group having the higher Unit ID in the mission. Another way of putting it is saying that the order of the unit in the group is inverted. Please see the screenshots attached. Edited March 11, 2023 by NightMan
Solution Flappie Posted March 11, 2023 Solution Posted March 11, 2023 Hi. You have two ways of adding units to a group: The "+" button which acts as you say (intentional). The ">" button (to the right) which acts just like you want. 1 1 ---
Rudel_chw Posted March 11, 2023 Posted March 11, 2023 58 minutes ago, Flappie said: Hi. You have two ways of adding units to a group: The "+" button which acts as you say (intentional). The ">" button (to the right) which acts just like you want. Thanks for pointing it out ... I've been using the ME for a long time and didn't knew that fact For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
NightMan Posted March 14, 2023 Author Posted March 14, 2023 You know what; you are right! Thank you very much. I have been editing the mission file by hand to solve that. It works exactly like I want, but it's all but intuitive. ED needs to hire someone who knows how to design an interface. 1
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