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Posted

Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure!

Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted

I would encourage everyone who hasn't yet, to get their feet wet with Reshade.

I use Taz's and Bartheks mods, but still feel the need to do a bit tinkering with sharpness, contrast and color to lift the "grey haze" from DCS.

I can't remember Reshade to have caused a single crash since I use it and the performance impact is neglectable (1-2 fps when you stay with the color correction).

The "Better Trees for ...." and "Vivid....." mods are still essential works of art though! 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
1 hour ago, Art-J said:

Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure!

Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods.

Yea, I'm definitely interested what might those guys do with this

Posted

Cant you adjust this color just as well with OpenXR Toolkit? With Toolkit, I can make the map look darker, lighter, more vibrant, sharper,  with more or less contrast, brighter, etc.

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