ouky1991 Posted April 23, 2023 Posted April 23, 2023 (edited) This is only .lua edit to make the Normandy 2.0 map a bit more darker, no new or edited textures. I thought I'd upload it, since none of the big names made this yet. DOWNLOAD HERE I used the same aproach as Taz1004 in his Better Trees for Syria mod, so credit goes to him. Edited April 24, 2023 by ouky1991 7 3
Art-J Posted April 24, 2023 Posted April 24, 2023 Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure! Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Hiob Posted April 24, 2023 Posted April 24, 2023 I would encourage everyone who hasn't yet, to get their feet wet with Reshade. I use Taz's and Bartheks mods, but still feel the need to do a bit tinkering with sharpness, contrast and color to lift the "grey haze" from DCS. I can't remember Reshade to have caused a single crash since I use it and the performance impact is neglectable (1-2 fps when you stay with the color correction). The "Better Trees for ...." and "Vivid....." mods are still essential works of art though! 2 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
ouky1991 Posted April 24, 2023 Author Posted April 24, 2023 1 hour ago, Art-J said: Although I applaud Ugra guys for their hard work, it has to be said that oversaturated "LSD-green" fields and "Lego-bricks-green" trees are their unfortunate "trademarks" which were only slightly toned down from Normandy 1. Not enough for me, that's for sure! Thanks for the edits, on preview shots they look superior to originals and they should do the job fine for now until Taz or Barthek offer some more thorough mods. Yea, I'm definitely interested what might those guys do with this
Phoenix FR Posted April 24, 2023 Posted April 24, 2023 (edited) I'm going to test it, because i found the vanilla texture too light at low altitude. Edited April 24, 2023 by Phoenix FR
MADLOU1 Posted April 24, 2023 Posted April 24, 2023 Cant you adjust this color just as well with OpenXR Toolkit? With Toolkit, I can make the map look darker, lighter, more vibrant, sharper, with more or less contrast, brighter, etc.
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