Hippo Posted May 1, 2023 Posted May 1, 2023 (edited) The EA guide states: Quote CLAR Override. Normally, the bomb can only be released when the aircraft is inside the LAR. When this option is boxed, the Weapon Release button is always hot, and post-release lasing is disabled. The CLAR Override option is saved on a per-program basis. 1st issue: in attached track gbu-24_01.trk, although it may not be evident I hold down the pickle button as soon as I am within the CLAR (dot has gone below top horizontal line) however the bomb doesn't drop until the dot gets down to the FPM / horizon line. This would appear to be in disagreement with the above statement, or at least as I understand it. 2nd issue: so I try a slightly different approach in track gbu-24_02.trk. This time I turn on CLAR OVR, and I can drop the bomb when I want to, so I drop it as soon as I am within the CLAR, but this time the bomb misses completely and I am at a loss as to why. I have tried this several times with the same result. gbu-24_02..trkgbu-24_01..trk EDIT: immediately after posting I noticed (wrt 2nd issue) "and post-release lasing is disabled". Not entirely sure what's going on here, but now strongly suspect it's me doing something wrong. Perhaps someone can advise? 2nd EDIT: on further checking I'm guessing CLAR OVR is for when someone else is doing the lasing so your laser is deactivated? So issue 2 is "correct as is" I suppose? Edited May 1, 2023 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
ED Team BIGNEWY Posted May 2, 2023 ED Team Posted May 2, 2023 Please lase immediately after pickle, we do have a report open for this, hopefully once the immediate lase is sorted you will get better results. thank you 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
_SteelFalcon_ Posted May 2, 2023 Posted May 2, 2023 1 hour ago, BIGNEWY said: Please lase immediately after pickle, we do have a report open for this, hopefully once the immediate lase is sorted you will get better results. thank you Immediately lasing contradicts probably the whole point of that bomb and does not reflect public information that can be found about this weapon. 1 1
Hippo Posted May 3, 2023 Author Posted May 3, 2023 (edited) 21 hours ago, _SteelFalcon_ said: Immediately lasing contradicts probably the whole point of that bomb and does not reflect public information that can be found about this weapon. Thank you both for replying. I assume you are both referring to issue 2. _SteelFalcon_, if you wouldn't mind, please could you expand on your statement? My understanding of BN's post re immediate lasing is that it's only necessary as workaround to an existing bug. Please correct my limited understanding of how these work: once a point is designated the bomb is launched towards that point, the lasing is only needed at the end of the trajectory for final guidance. What the point of CLAR OVR is somewhat eludes me. Why would you want to launch outside of the LAR? The bomb would then never be able to reach its target. I can perhaps see why it might disable automatic lasing, which I assume is what the manual is referring to, if someone else is also lasing. What about issue 1? Sorry if I didn't explain myself correctly, but my understanding is that it should be possible to drop the bomb at any time once you are in the LAR. It is not. The bomb only drops once the dot passes through the FPM. Edited May 3, 2023 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
_SteelFalcon_ Posted May 3, 2023 Posted May 3, 2023 (edited) I avoid the gbu-24 as long as it‘s working like a gbu 10 in general. if you do some research about the gbu-24 you‘ll find some articles stating that lasing it too early can result in the bomb landing way short of target. So the current bomb in dcs does not work correctly, if the only way to get it to work currently is lasing immediately. i cant comment on issue 1 as i dont use the gbu-24 in dcs until it‘s working at least a bit like the real one Edited May 3, 2023 by _SteelFalcon_ 1 1
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