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Posted (edited)

Has anyone else noticed that moving the cyclic no longer affects the rotor blades animation when the rotor is spinning? As soon as the disc spin animation switches to "fast", blades show no or close to no movement. I don't mean blade pitching, rather lifting or lowering them at more agressive cyclic operation.

Edited by Belphe

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  • 3 weeks later...
Posted (edited)

Hi,

Since there haven't been many replies to this post and the issue has not been officially addressed, could anyone tell me is this actually IS a problem and will be fixed in the future?

Thanks!

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Edited by Belphe
  • Like 2

Never say never, Baby!

 

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  • 9 months later...
Posted

With every patch I'm losing hope. Why was the rotor animation turned off? Is it ever coming back? 😞

  • Like 1

Never say never, Baby!

 

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Posted
vor 12 Stunden schrieb Belphe:

With every patch I'm losing hope. Why was the rotor animation turned off? Is it ever coming back? 😞

The bug has been reported. But as you have already noticed, it takes quite a long time. I don't understand that either. After all, this feature has been working since the first day Apache was released.
But you can't give up hope.

@Wags..any news on this one?

 

  • Like 3
  • 3 months later...
Posted

Slight bump because I'm having an issue with the animation, only a slight variation.

When static the blades move vertically instead of changing angle of attack/rotating. 

In example, APU running and moving the cyclic forward results in the most forward blade drooping. 

Might try to do a report with screens/videos, wanted to see if anyone experiences something similair or if I should try something, a setting or anything?

Posted (edited)
18 hours ago, Lankho09 said:

Slight bump because I'm having an issue with the animation, only a slight variation.

When static the blades move vertically instead of changing angle of attack/rotating. 

In example, APU running and moving the cyclic forward results in the most forward blade drooping. 

Might try to do a report with screens/videos, wanted to see if anyone experiences something similair or if I should try something, a setting or anything?

Yeah, this has been reported a few months back. AFAIK, it is not correctly modelled. I haven't heard any news in regards to that or the issue I noticed. I really wish we could get an official statement on the subject. The rotor used to behave like this and it was glorious:

Screenshot_2024-06-20-13-53-26-054_com.google.android.youtube.jpg

Screenshot_2024-06-20-13-53-41-770_com.google.android.youtube.jpg

Screenshot_2024-06-20-13-55-04-331_com.google.android.youtube.jpg

This is actually ED's own clip - the release trailer.

Edited by Belphe
  • Like 1

Never say never, Baby!

 

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Posted (edited)
On 6/10/2023 at 1:09 PM, Belphe said:

Since there haven't been many replies to this post

There kinda seem to be a bit of low interest in visual eye-candy, while in the other sims even discussions about "wrong" cloud formations in different hot or cold areas or a slightly off looking artificial horizon texture has a thread of ten pages three days later. 😉

For example the topic "Heatblur F-14 Tomcat rain is running sideways over the HUD" .... eternal silence for months since the posting was made some day in 2023. I was the only one answering a few weeks ago about having reported this bug to HeatBlur. Because if I don´t do that I doubt anyone else would care enough. Please don´t have the attitude "Hm a 89€ module has a nasty highly intrusive obvious visual glitch right in your face all over the front windshield, whatever, I best look somewhere else....." Such precious awesome simulated airplanes should look perfect IMO. 👍

Luckily the Apache does,  and a few minutes ago I was admiring how awesome the Apache´s hydraulics and rotor system and tail rotor is animated. I have never noticed the rotor disk angle not changing it´s angle in-flight because I fly always cockpit view only, so thank you very much for mentioning this important realism-enhancing detail. Yes indeed it would be so cool making that perfect helicopter simulator even more perfect by bringing on more rotor animations like from your screenshots and early videos too. Such a perfect sim like the Apache deserves perfection.

Screen-240621-140408.jpg

 

+1 because sure a little bit of animated rotor tilt on my favorite helicopter while the engine is running would be awesome for immersion, screenshots and videos 👌

 

edit: I was curious and needed to test that. Because nerd-talk about aircraft always makes me more than curious! Here we see that the rotorblades are perfectly animated while they are rotating, clearly visible is the changing angle of attack with the rear blades becoming more broad while the front blades stay fully flat when moving the joystick full forward and sideways on the ground. Both screenshots are from the same angle.

Test-0.jpg

This is a superb animation and outside of DCS I have never before seen such fine and realistic animations.

But it is also true that the rear blades should move a bit upwards while pressing full stick forward, I have compared this to real Apaches and it looks like this:

Test.jpg

 

 

Edited by JetCat
Posted (edited)
1 hour ago, JetCat said:

But it is also true that the rear blades should move a bit upwards while pressing full stick forward

Which they did for a few months just after the launch of the module! Then, one day, they disappeared..

Also, the animations you produce in your first screenshot (rotor not spinning) are apparently incorrect. AoA of the blades changes but the blades themselves are not articulated up/down as they are in DCS in stationary aircraft. They are SUPPOSED to flip thay high/low when loaded during flight - this should be their spectrum of allowed movement, but instead they are frozen in the boring "flat disk" animation as soon as they start spinning.

Edited by Belphe

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Posted

oh man, I can't believe they took away a feature, that doesn't usually happen. it would be great to get a comment from the devs that they recognize something happened, like you said

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Posted

I think I now know where the problem is!

The rotor disk animation is inverted, it does the angling up of the rear rotorblades only when pulling fully backward on the stick. But in reality it is vice versa, the rear rotorblades shoult be angled upward when the stick is pulled forward. 🙂

vice-versa.jpg

I have watched a few Apache starts on YouTube, and this also how the shape of the rotorblade disk looks like when taxiing the Apache forward on the ground. The angled upward rotor blades give the forward thrust airstream vector while the almost on horizon level forward rotor blades keep the uplift.

It would be awesome to invert the animation to make it true-to-life again. Stick forward makes the rear rotor blade go up.

  • Like 1
Posted (edited)

We should put this into the wishlist, having the rear rotorblade angled upwards the same way while flying like in the animation while parking on the ground with engines off but APU + hydraulics on and stick full-forward, hm? 🙂

edit:

Just look what I see right now! I thought I take my favorite helicopter for a stroll today, and now I wonder: Was there a tiny rotor animation minipatch for DCS, it looks now already really awesome while flying forward, what a great surprise:

Screen-240629-190200.jpg

Also the collective pitch on the rotorblades seems to be more visible now!

Rear rotor blade is now a bit angled upwards when flying forward with the forward rotor blade almost leveled to the horizon:

Screen-240629-190121.jpg

 

 

 

 

 

 

 

Edited by JetCat
  • Like 2
  • 5 months later...
Posted (edited)
Am 16.3.2024 um 08:27 schrieb Apache 64:

The bug has been reported. But as you have already noticed, it takes quite a long time. I don't understand that either. After all, this feature has been working since the first day Apache was released.
But you can't give up hope.

@Wags..any news on this one?

And now with the latest patch from today DCS 2.9.10.3948 it´s fixed. Finally. Many, many thanks.

Nothing in the changelog, but anyway.

Apache day one feature back again. Great.

Keep up the good work. Really apriciated.

Foggy greetings 😉 (love everything in this patch so far, worth the waiting)

Edited by Apache 64
  • Like 3
Posted (edited)

Oh wow, I thought it's a lost cause! It's still not perfect in my opinion but it's a hell of an improvement! Also, the stationary rotor blades are not articulated as before, only twisted as they should be. I believe that the blades of a hovering Apache rotor should still be more tilted upwards like in the photos (like and inverted umbrella) below but it's definitely better than it was. Let's hope this gets tweaked even more. What a nice surprise! 🙂

image.png

Edited by Belphe

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  • 2 weeks later...
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