Dzsekeb Posted January 21, 2024 Author Posted January 21, 2024 Pretense V1.6 - 21 Jan 2024 Note: This update will start a new mission save file, resetting your mission progress. The player profiles will remain unaffected. Added Carriers 2 1
Aarnoman Posted January 21, 2024 Posted January 21, 2024 Anyone having issues with performance in this mission? When hosting a server everyone starts desyncing, have not had issues like this with most other self-hosted missions.
Dzsekeb Posted January 22, 2024 Author Posted January 22, 2024 Pretense V1.6.1 - 22 Jan 2024 Replaced F-14s of Apex Flight with F/A-18s cause they were misbehaving Split Harriers on Invincible into two separate flights Limited Zone selection of CAP flights to near frontline to reduce clutter in radio menu Tentative fix for error when updating state of AI aircraft Fixed issue with activating multiple target menus at once generating wrong menus 1 2
Dzsekeb Posted January 23, 2024 Author Posted January 23, 2024 Pretense v1.6.2 - 23 Jan 2024 Fixed error when assigning SEAD missions Fixed issue with Harriers landing immediately after takeoff from carrier 2 1
Reccelow Posted January 25, 2024 Posted January 25, 2024 Thanks again for this fantastic mission, pretty much all I'm doing now. Is there a way to add statics to the carrier deck? I have a modified runway&routes file i use with my Airboss to get the proper launch cycle flow and need to strategically place a few blocking statics to make sure the E2 launches first, etc.... When I add them in now, as soon as the mission starts they all instantly port over to a land area on the coast, I assume it has to do with the zone?
Dzsekeb Posted January 26, 2024 Author Posted January 26, 2024 12 hours ago, Reccelow said: Thanks again for this fantastic mission, pretty much all I'm doing now. Is there a way to add statics to the carrier deck? I have a modified runway&routes file i use with my Airboss to get the proper launch cycle flow and need to strategically place a few blocking statics to make sure the E2 launches first, etc.... When I add them in now, as soon as the mission starts they all instantly port over to a land area on the coast, I assume it has to do with the zone? That might be cause the carrier is moved on mission start to its last recorded location.
Reccelow Posted January 26, 2024 Posted January 26, 2024 Ah, gotcha. I'll have a peek at the init to see if I can disable that. I always start from the ME so can place it myself. Thanks
Dzsekeb Posted January 26, 2024 Author Posted January 26, 2024 4 hours ago, Reccelow said: Ah, gotcha. I'll have a peek at the init to see if I can disable that. I always start from the ME so can place it myself. Thanks Well, you can disable it if you want, you just have to remove the mist.teleportToPoint(vars) function in PersistenceManager:restoreCarriers(). But there's a reason I've made them persistent.
Tom P Posted January 29, 2024 Posted January 29, 2024 (edited) Hello, is there a way to view this with single player or mission editor? Every time I try it says pretense disabled. I'm making a map and would like to possibly adopt this. I downloaded the Caucasus version and I read the manual on github I would just like to see it in action. Also does it only work with mist, I only have used moose so I don't really know much about mist. Thanks! Edited January 29, 2024 by 162nd Pete
SickSidewinder9 Posted January 29, 2024 Posted January 29, 2024 5 hours ago, 162nd Pete said: Hello, is there a way to view this with single player or mission editor? Every time I try it says pretense disabled. I'm making a map and would like to possibly adopt this. I downloaded the Caucasus version and I read the manual on github I would just like to see it in action. Also does it only work with mist, I only have used moose so I don't really know much about mist. Thanks! Should open up in the ME just fine.
Tom P Posted January 30, 2024 Posted January 30, 2024 I downloaded both Syria and Caucasus and tried both a little bit ago. Still get the pop up message saying pretense disabled.
Mistermann Posted January 30, 2024 Posted January 30, 2024 1 hour ago, 162nd Pete said: I downloaded both Syria and Caucasus and tried both a little bit ago. Still get the pop up message saying pretense disabled. It says Persistence disabled if you've not allowed for persistence. See GitHub for details. Pretense is running fine. System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
Tom P Posted January 30, 2024 Posted January 30, 2024 1 hour ago, Mistermann said: It says Persistence disabled if you've not allowed for persistence. See GitHub for details. Pretense is running fine. This one correct? https://github.com/Dzsek/pretense
Dzsekeb Posted January 30, 2024 Author Posted January 30, 2024 3 hours ago, 162nd Pete said: This one correct? https://github.com/Dzsek/pretense Specifically this: https://github.com/Dzsek/pretense?tab=readme-ov-file#7-persistence
Mistermann Posted January 30, 2024 Posted January 30, 2024 48 minutes ago, SickSidewinder9 said: omg, that's funny. What I find pretty funny is the number of times I've skimmed over that message testing ME changes on my local machine thinking how much it looks like "Pretense Disabled" System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
Tom P Posted January 30, 2024 Posted January 30, 2024 10 hours ago, Dzsekeb said: Specifically this: https://github.com/Dzsek/pretense?tab=readme-ov-file#7-persistence Thanks!
Dzsekeb Posted January 31, 2024 Author Posted January 31, 2024 Pretense v1.6.3 - 31 Jan 2024 Fixed script error on Hercules cargo drop collision Fixed carrier stop command not being applied when reaching a goto waypoint Fixed Nova flight on Caucasus not spawning on LHA Fixed missing waypoints from kneeboards 1 1
Dzsekeb Posted February 3, 2024 Author Posted February 3, 2024 Pretense v1.6.4 - 03 Feb 2024 Reduced max supply of carriers Added resource cost to taking off from zones similar to carriers (configurable) Caucausus: added spawnzones to Zugdidi to avoid units spawning inside map objects Fixed naval command menu duplicating for players with rank 0 Syria (both): moved El Taebah convoys farther from intersection to decrease chances of getting stuck on spawn Strike targets revealed by recon missions and spies now persist between restarts Fixed JTAC not retargeting automatically on destruction of target 1 2
Dzsekeb Posted February 4, 2024 Author Posted February 4, 2024 Pretense v1.6.5 - 04 Feb 2024 Fixed error on restoring strike targets Block slots from within the mission, removing the need for slotblock.lua 1 2
Dzsekeb Posted February 11, 2024 Author Posted February 11, 2024 (edited) Pretense v1.7 - 11 Feb 2024 Recon can now be performed independently from a mission using the new Recon menu (see section 1.9 of the manual) Artillery accuracy improved against zones that have their information revealed Sabotage CMD option now has a 100% chance of success against zones that have their information revealed JTAC now reveals information of zone its deployed to Increased cost of JTAC CMD Strike support can now only be called in on zones that have their information revealed Added cruise missile strike support option for compatible naval groups Assault convoys now have a small chance of deploying ambush and manpads squads somewhere along their route (valid for both coalitions) Naval groups now have persistence on a member level, if main ship is destroyed, interaction with naval group will be disabled for the rest of the campaign Note: Cruise missiles will only be available for campaigns started on v1.7 or newer Edited February 11, 2024 by Dzsekeb 1 2
LightningFalcon Posted February 12, 2024 Posted February 12, 2024 (edited) Obligatory "this is amazing, and is keeping my interest in this game long after just learning to fly the planes would have. You rule" I'm using the F-18 on the carrier in the modern Syria map (v1.7). I can take off and land just fine (yay me) but I can't get any of the comms to work with the ship. Still fiddling with the radio but I wasn't able to get TACAN or ICLS to work. I see in the .miz file that it's already set up and is using TACAN 1 and 2, I think. Same for ICLS. I tried both in my hornet and the indicator just dances around in a circle. User error or a setting in need of tweaking? It is *entirely* possible that I'm missing something here but I've used both of these systems before and carriers are a new addition to the map so I figured I'd bring it up. If anyone else is able to get this working then I'll know it's on my end (and I will ask how you got it working). Thanks for everything - this series of campaigns is amazing! Edited February 12, 2024 by LightningFalcon Added details
Dzsekeb Posted February 12, 2024 Author Posted February 12, 2024 (edited) 6 minutes ago, LightningFalcon said: Obligatory "this is amazing, and is keeping my interest in this game long after just learning to fly the planes would have. You rule" I'm using the F-18 on the carrier in the modern Syria map. I can take off and land just fine (yay me) but I can't get any of the comms to work with the ship. Still fiddling with the radio but I wasn't able to get TACAN or ICLS to work. I see in the .miz file that it's already set up and is using TACAN 1 and 2, I think. Same for ICLS. I tried both in my hornet and the indicator just dances around in a circle. User error or a setting in need of tweaking? It is *entirely* possible that I'm missing something here but I've used both of these systems before and carriers are a new addition to the map so I figured I'd bring it up. Thanks for everything - this series of campaigns is amazing! Use the Other->Naval Command-> name of carrier -> Information option from the radio menu to get the actual frequencies and channels. The ones from the mission editor are just the defaults dcs adds when you place something, the actual ones in use are set from scripts at runtime. Edited February 12, 2024 by Dzsekeb
SickSidewinder9 Posted February 12, 2024 Posted February 12, 2024 I could have sworn I changed the variables in the config as suggested to slow things down. Not sure it did? I used 7 zip to explore the .miz. Moved the relevant file to the desktop, edited it, but it back in the .miz, saved the mission in the editor. Is that not the correct steps? Maye the sectors that are close just resupply quickly? Also got a CTD. Sent the crash log in, but idk if that helps you.
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