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Posted

Hello everyone, I saw that Black Shark, during night flights, even with the moon the night is too dark, so the NVG does not amplify very well!

I am a military pilot and fly with the an / avs 9 (anvis9). My NVG are the 3rd generation as the OVN-1 in this game and I think that the OVN-1 present in game amplify too light. there would be 2 solutions: increase a little the brightness of the night, or increase the amplification of the NVG OVN-1.

 

someone could develop this mod?

 

Thanks

[sIGPIC][/sIGPIC]

Posted
Hello everyone, I saw that Black Shark, during night flights, even with the moon the night is too dark, so the NVG does not amplify very well!

I am a military pilot and fly with the an / avs 9 (anvis9). My NVG are the 3rd generation as the OVN-1 in this game and I think that the OVN-1 present in game amplify too light. there would be 2 solutions: increase a little the brightness of the night, or increase the amplification of the NVG OVN-1.

 

someone could develop this mod?

 

Thanks

 

There is a rotary knob that allows you to set the amplification level of the NVG, it's on the panel that is occluded by the cyclic stick.

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Posted

I know the rotary knob and i turn on max, but the amplify of NVG is really to LOW!!

 

I dont know the real OVN-1, but if it is 3rd gen NVG is like my anvs-9!!

 

Bye

[sIGPIC][/sIGPIC]

Posted (edited)

I use AN/AVS-9 as well, and the OVN-1 really doesn't compare. OVN-1 goggles would be considered 2nd generation. AN/AVS-9 have roughly two times better light magnification than the OVN-1.

 

That being said, it is probably still a bit too dark out when the moon is up. I'm not sure the game takes ambient light into consideration for the goggles. Still, it's the best NVG representation in a video game yet, so we're getting there.

Edited by AlphaOneSix
Posted

OK aplhaonesix, nice to meet you, but i think that the night is to dark when the moon is up!!!

 

OK, if the OVN-1 is a 2nd generation, the result is good.

Sorry, was my fault, because i found on internet that the OVN1 is a 3rd gen!!

 

The anvis9 is the best!!!

[sIGPIC][/sIGPIC]

Posted

Yesterday I was playing night vision and i must say I didnt see anything. When I tried to look at abris I had to switch NVG off but then i didnt see anything outside the copter.

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Posted

jctrnacty, when using NVG's in the game I would recommend turning down the brightness of the ABRIS screen (as well as shutting off cockpit lighting of course). This will make the ABRIS viewable through the goggles.

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Posted
ABRIS viewable through the goggles.

 

This is the only issue I actually have the the NVG's in the game. Focal point. You should not be able to clearly see anything in the cockpit, regardless of light level. When flying, your focal point is near infinity, so anything within about 5 feet is fuzzy and blurry. You certainly would not be able to read anything in the cockpit through the goggles. But I live with it, since I'm sure it would be a real pain to try to implement in the game.

Posted

Do you mean that as a specific issue with the NVG's? I've never tried any NVG's IRL so I've no clue about how they're made with regards to that.

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Posted

There is a great tutorial series by BBall at Frugals, explaining how to fly at night, and configure NVGs:

 

Part I:

http://forums.frugalsworld.com/vbb/showthread.php?t=136607

 

Part II:

http://forums.frugalsworld.com/vbb/showthread.php?t=136615

 

Part III:

http://forums.frugalsworld.com/vbb/showthread.php?t=136622

 

Part IV:

http://forums.frugalsworld.com/vbb/showthread.php?t=136640

 

Thanks to BBall

  • Like 1

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Posted
Hello everyone, I saw that Black Shark, during night flights, even with the moon the night is too dark

 

We have different opinions on the brightness of our nights. Some pilots are satisfied with it.

picture.php?albumid=243&pictureid=1732
Posted
Do you mean that as a specific issue with the NVG's? I've never tried any NVG's IRL so I've no clue about how they're made with regards to that.

 

Your eyes change focus automatically, and very quickly, when you change what you're looking at. Goggles can't do that, you set the focus manually. When you're flying with goggles, you set the focal point out to inifinity, which results in everything from about 20 feet on out being in focus. But as you come closer, everything gradually falls out of focus. By the time you get into the cockpit, everything through the goggles would be terribly out of focus. You would be able to tell that you were looking at a gauge, for example, but you wouldn't be able to see the indicator or any of the numbers. In order to read the cockpit instruments, you look "under" the goggles. What this means is that you keep your head up like you're still looking outside, but you look down with your eyes, so that you are not looking at the instruments through your goggles.

Posted

A simple yet workable solution is(if you can)...increase your monitor brightness setting for night flights(your computer monitor not the ingame targeting monitor)works for me.

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Posted

Pity, because workable 'depth of field' effects are currently used in stuff like ARMA, COD5 etc. But I suppose we could only call that a low priority, and it's still the best implementation of NVG's as has been said.

Posted

AlphaOneSix, figured it would be something like that. Obvious question is whether NVG's allow you to manually change the focus in such a way that you could (practical or not is obviously a different question) get it to focus within the cockpit?

 

(Not trying to be combative on the issue, is just curious on how they function and it's cheaper to ask than to purchase one. :P )

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  • 8 months later...
Posted

What would be fun for me would be to improve the sky to include more stars and the milky way. Is there any way to mod that in?

 

Also, I do find the clouds through the NVGs to be way too bright. We spend alot of time flying over uninhabitted areas where the clouds would DARKER than the background sky, yet the brightness of clouds at night and especially through the NVGs is more akin to what you'd see over a large city or under a full moon, especially compared to the dark terrain. Since adjusting the brightness of clouds to depend on how close they are to a city or town would probably be too difficult, I was wondering if it were possible to turn the cloud brightness down to some intermediate, compromise level between dark and bright skies?

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Posted

Being not familiar with night vision equipments, why do you guys say this is the best NVG effects that you have seen in a game? I saw the ArmA and ArmA II NVG effects and by comparing it to some photos of the real one it's pretty credible. What do you guys say that it is a good effect if not the best one comparing it to that game and reality?

 

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Posted

The NVG effects in ArmA and ArmA II suffer from some of the same problems as every other game with NVG's so far, including this one: NVG's have a set focus, so you can't see anything close up. For example, if you're using NVG's, forget about looking through any kind of weapon sight.

 

Each game does their NVG's a bit differently, and each has their plusses and minuses, so to speak. I don't own ArmA or ArmA II, so I can't comment on it for the most part (except the fact that it shows close up objects in focus), but I do have DCS:BS and it's fairly well done, at least compared to past attempts by games.

Posted

The NVDs in DCS are slightly more real than ArmA's IMHO. The DCS effect of washout has no equal. In ArmA it's like having a green eye, using weapon sights and whatnot. Also the auto bright adjust in ArmA is completely bonkers. I don't know of any game that really nails the focus limitation, even America's Army which you think would. ArmAII's NVDs make the stars look hugely fat like marshmallows which is so confusing.

 

I don't think I've seen a game tackle the slight near IR vision and seeing through light dust/smoke/fog.

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