Jump to content

Recommended Posts

Posted

Please, ED

- disable the function that the virtual hands can control the hotas!
This function is not needed. Nobody flies a plane in DCS without hotas.
Also, the hands automatically grab the hotas when they are near the physical hotas.
When this happens, two things happen:
1. due to the input delay between head movement and Leap Motion, the virtual hand moves without me moving my real hand - just by my head movement.
2. the interaction between Leap Motion and cockpit is permanently interrupted by the grasping hand. I have to go back to the menu to reactivate it.

So, away with it!

- get your third party developers to support Leap Motion!
There is nothing better for immersion than being able to operate the many buttons and switches in the cockpit with my own hands!

Thank you

  • Like 5
  • Thanks 1
Posted

To add to the above: -

Improvement for actuation of rotary controls and switches would be lovely.

Currently it's very hard to accurately click a rotary switch in a specific direction, this may be down to a tweak of the actuation hit boxes.  Rotary controls are difficult to judge the speed and direction of the input.

Ideally a pinch and twist motion could be utilised for both, if it's a switch then rotate it as far as the wrist is twisted, if it's a rotary then direction and speed could be controlled by the rotational direction and delta from the initial pinch position.  Basically pinch the index/thumb in the control hitbox and that locks the hand onto the control until unpinched, whilst locked on any wrist rotation will affect that control only.

Hands grabbing the hotas isn't really viable and as stated causes issues, however if the option is removed then the hands must NOT auto hide when there is control input on the stick/throttle to which the hand is normally associated.  For example, in the A10 you might need to hold the stick in position with the left hand to make a turn whilst manipulating the right MFD with the right hand; with the current default options, this would be impossible.

  • Like 1

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • 1 month later...
Posted (edited)
On 7/9/2023 at 7:22 PM, A.F. said:

Please, ED


1. due to the input delay between head movement and Leap Motion, the virtual hand moves without me moving my real hand - just by my head movement.

I'd love to have this fixed too. There's virtually no lag between hands and head movement with leap motion in MSFS via OpenXR Toolkit's controller emulation.

wishes for 🙂

1 - to be able to assign a joystick button to lock the hand or laser to a currently selected switch or dial, so that the headset can look beyond the FOV of the  leap motion controller, while still allowing operation of the selected dial / switch. 

2 - an option for damping of the hand movements to help reduce shake - while keeping this independent of the hand to head movement (ie head doesn't cause hands to move from their position in 3d space)

Edited by Dogmanbird
  • 2 weeks later...
Posted
5 hours ago, CougarFFW04 said:

Hi,

Another sugestion for rotary here :

 

That's a nice and simple way of determining rotation, I dare say it's probably a good deal easier to implement than the thumb/index pinch and twist 🙂
Would presume that the trigger would be the centre point of the rotary?

 

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • 2 weeks later...
Posted
On 7/9/2023 at 11:22 AM, A.F. said:

disable the function that the virtual hands can control the hotas

It's in the special options - does it work?

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted (edited)
49 minutes ago, draconus said:

It's in the special options - does it work?

Yes it does work, however that means that if there is any input on the stick or input delta on the throttle the hands get hidden.  This makes the option unusable if you have a non-centing stick (cyclic or FFB) or you hold the stick in position with the left hand to operate the right MFD for example. 

If the option is removed all together and the hands don't get hidden at all that would be a better solution 🙂

Edited by edmuss

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted
vor 9 Minuten schrieb edmuss:

Yes it does work, however that means that if there is any input on the stick or input delta on the throttle the hands get hidden.  This makes the option unusable if you have a non-centing stick (cyclic or FFB) or you hold the stick in position with the left hand to operate the right MFD for example. 

If the option is removed all together and the hands don't get hidden at all that would be a better solution 🙂

 

I can confirm that 

  • 4 weeks later...
  • ED Team
Posted
1 minute ago, CougarFFW04 said:

Hi,

Didn't yet have opportunity to test 2.9.
Any improvement with (Ultra)Leap VR hand ?

Ultra leap axis sliders were added which come in handy 🙂

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)

Hi everyone,

Does the leap work for you in 2.9 ?
Certainly axis sliders are handy but, at least for me, hand/cockpit interraction was working like a charm  in 2.8 but is completely broken in 2.9.

- Button interraction is erratic if any
- interraction with button seems displaced (at least in the F18 like for the Bingo fuel button for exemple)
- it's sometime possible to interact with interuptor but when I switch them then impossible to interracrt again...

Please give us back our hands 🤪

Edited by CougarFFW04
  • 1 month later...
Posted

Can we please have an option to have the pointing lasers on within the cockpit? Have they been disabled intentionally or just an oversight in 2.9? 

Can we please have an option for the crosshairs to be a fixed size, regardless of how far away the button is that the crosshairs are hovering over?

 

Posted

The lasers are disabled with touch enabled, I think with touch disabled they just show up as a cursor now. Not sure when that change was implemented as I've never used the pointers.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • 2 weeks later...
Posted

Not sure when that change was implemented 

I can't recall lasers working within the cockpit in any version of multithreading, but they were working in the ST mode in 2.8

 

  • 1 month later...
Posted

Hello ED,

 
thank you for implementing the click leap motion operation on 3rd party planes.

there are many simmers who are very interested in having it as for the ED modules

A Razabam 3rd party f15-E pilot...
Posted (edited)
7 hours ago, A.F. said:

Have I missed something? Does leap work with third-party providers?

Not sure, last I heard from Razbam was that they didn't have access to the SDK, I'll go check on the AV8B now, hold on....

edit: nope, not working with the AV8B currently, unless perhaps the SDK has been released and we're now waiting on the DCS release cycle to update each module?

Edited by edmuss

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

I'm not optimistic - unfortunately!
ED says that all developers have access to the SDK. Hm...
But hope dies last

Posted
On 2/3/2024 at 3:55 PM, vippen said:

Hello ED,

 
thank you for implementing the click leap motion operation on 3rd party planes.

there are many simmers who are very interested in having it as for the ED modules

A Razabam 3rd party f15-E pilot...

Can you clarify your message please? 🙂
Are you stating that Razbam have now got access to the SDK and are implementing leap motion?

or

Are you pre-emptively thanking ED for releasing the SDK (as and when they do if they haven't already as above) and the message has gotten a little lost in translation?

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...