Ddg1500 Posted July 22, 2023 Posted July 22, 2023 (edited) Hello, I have been training carrier landing in f14b for some days, I found something very weird with its FM and engine performance during carrier landing. the first and foremost is that the thrust of f110 is somewhat smaller than tf30 at certain rpm, the f110 seems to generate less thrust than tf30 at the same rpm say like 85%, and to basically equalize the thrust with tf30, the f110 would need around additional 5%rpm to match that of the tf30’s, which is very weird especially considering f110 is apparently more advanced than tf30 with greater thrust. Second, the f14b’s sink rate and speed seems harder to manage than f14a, for example, at 85% rpm, the f14a can remain static in speed and level in sink rate during the final banking, however , if that was f14b then it would quickly stall, if I try to increase the thrust to 87% it would still stall(which reflect the first problem), though i can correct it by increasing rpm to 90%, but another new problem emerged which is too much thrust, making the sink rate to 1-3 above zero, after numerous try, I found that there just seems to not have a intermediate rpm that can both ensure that the aircraft is on speed while having a low or 0 sink rate with stable speed, which troubled me quite much. I think this could likely be a glitch in the flight model, I think heatblur should re-examine the low speed engine performance of f14b. And yes, I can replicate it Edited July 24, 2023 by IronMike
Top Jockey Posted July 22, 2023 Posted July 22, 2023 Are you using the DLC to help in the carrier landing process ? Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
Lt_Jaeger Posted July 23, 2023 Posted July 23, 2023 Since I almost exclusively fly the B Model, I can ensure you that there is a throttle setting that keeps the B perfectly on AOA with no vertical movement. Instedt of RPM, which in my book is way too coarse, you should check for FF. That's the Parameter I set my engines for during Case 1. If you can't obtain level flight on AOA, I would start with checking the controller settings for a linear input.
Hayrake YE-ZB Posted July 23, 2023 Posted July 23, 2023 RPM isn’t an absolute parameter that can be used to measure thrust output between different engine models/configurations. Each engine type, installation, aircraft configuration, load out, temperature, altitude, aircraft weight, etc will be different. 2
Nealius Posted July 25, 2023 Posted July 25, 2023 (edited) Fly off the AoA indexer. Trim, stick, throttle as necessary to stay on speed. There's no need to faff about with engine parameters in the pattern when your head should be up and out watching your interval, lineup, AoA, and ball. Edited July 25, 2023 by Nealius 2
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