Temetre Posted July 27, 2023 Posted July 27, 2023 vor 1 Minute schrieb fat creason: We had too much energy coming off the cat before, which may have caused excessive pitching or rolling right off the cat. At this new slower speed, the whole airplane is more sluggish right after it leaves the boat. Also gives you more time to get the flaps up. Thats definitely how it felt Very nice update!
Gun Jam Posted July 28, 2023 Posted July 28, 2023 The ground handling of the f14 was always a bit marginal at best it seemed like.. Then after the previous suspension update it was a total disaster. It was harder to land on a runway and stop than land on a boat. However with this update its a totally new system. Its actually very controllable now and isn't a dice roll. This is the best its ever been. Excellent , five star ***** 3
IronMike Posted July 28, 2023 Author Posted July 28, 2023 Thank you all for the great feedback, we are glad that you are enjoying the update. Our apologies again about the aim54. Good news, however and presuming all things go well, ED was very kind to look into a hotfix, so that the missing piece for the aim54 can be included and the loft restored as it should be. 8 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Raven (Elysian Angel) Posted July 28, 2023 Posted July 28, 2023 Looks like we’re getting a hotfix today! 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
IronMike Posted July 28, 2023 Author Posted July 28, 2023 (edited) Changelog entry for the Aim-54 for today's Hotfix: DCS World Weapons. AIM-54 loft trajectory adjusted Edited July 28, 2023 by IronMike 4 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
BubiHUN Posted July 28, 2023 Posted July 28, 2023 (edited) 1 hour ago, IronMike said: Changelog entry for the Aim-54 for today's Hotfix: DCS World Weapons. AIM-54 loft trajectory adjusted well that didnt work out again does it. It became even more useless. why not just revert it back where it was last year spring huh Edited July 28, 2023 by BubiHUN
Raven (Elysian Angel) Posted July 28, 2023 Posted July 28, 2023 14 minutes ago, BubiHUN said: well that didnt work out again does it. It became even more useless. I just fired 2 Phoenixes and the loft indeed seems to be fixed (as far as I can judge that) I loaded up 2 Phoenixes in the F-14 IA Caucasus free flight: the first was fired at 60NM from Angels 33 at the Yak-40 (or whatever it is) and hit its target. The 2nd at the Tu-95 from 30NM also at angels 33 was notched (by the looks of it: I followed it in all the way using F6-view) about 5 seconds prior to what would have been impact. For a short very un-scientific test I'd day it looks to me like the missile behaved as it should: before the patch even shots fired from 75NM at angels 42 never lofted higher than 62k ft. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
IronMike Posted July 28, 2023 Author Posted July 28, 2023 17 minutes ago, BubiHUN said: well that didnt work out again does it. It became even more useless. why not just revert it back where it was last year spring huh I don't know where you are seeing this. With today's hotfix the performance is pretty much in between the latest OB update and where it was prior to the update. It also carries a tad more oomph in the terminal guidance, with improvements to its notch behavior, and eliminates lofting bugs. A bit further tweaking is needed, but the difference in performance is small, and from the tests we see more shots connecting. If you see a deprication in performance, please be so kind and help us visualize with tracks and/or tacviews. 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Up_Above Posted July 28, 2023 Posted July 28, 2023 nullHello again, thank you for the hotfix. In terms of Kinematics for specifically 70 NM shots that I have previous data on, there is a drastic increase for the better in this hotfix from the 24th patch. In terms of before the 24th update, there seems to be a increase of terminal mach by around 0.05-0.07 mach (tacview not included from before the 24th update). This hotfix seems to do exactly what you have said, just affecting the lofting and terminal guidance. thank you again for continuing to work on these problems. hotfix 70nm.acmi uupdate 70nm.acmi 3 2
IronMike Posted July 29, 2023 Author Posted July 29, 2023 1 hour ago, Up_Above said: nullHello again, thank you for the hotfix. In terms of Kinematics for specifically 70 NM shots that I have previous data on, there is a drastic increase for the better in this hotfix from the 24th patch. In terms of before the 24th update, there seems to be a increase of terminal mach by around 0.05-0.07 mach (tacview not included from before the 24th update). This hotfix seems to do exactly what you have said, just affecting the lofting and terminal guidance. thank you again for continuing to work on these problems. hotfix 70nm.acmi 190.14 kB · 0 downloads uupdate 70nm.acmi 262.33 kB · 0 downloads Thank you for your feedback! 2 Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Kageseigi Posted July 29, 2023 Posted July 29, 2023 On 7/24/2023 at 10:42 AM, IronMike said: Improved AIM-54 notch behavior. On 7/24/2023 at 11:23 AM, IronMike said: the erratice post-notch behavior as the missile pitches up instead of trying to re-acquire the target. Thank you so much for the updates! By chance, did the AIM-54 gain any notch resistance outside of the mentioned improvements?
Karon Posted July 29, 2023 Posted July 29, 2023 17 hours ago, BubiHUN said: well that didnt work out again does it. It became even more useless. why not just revert it back where it was last year spring huh Try to repair DCS, there is definitely an improvement and some changes. Charts here: https://flyandwire.com/2023/07/28/aim-54-phoenix-post-2-8-7-42718-28-07-2023/ 1 2 "Cogito, ergo RIO" Virtual Backseaters Volume I: F-14 Radar Intercept Officer - Fifth Public Draft Virtual Backseaters Volume II: F-4E Weapon Systems Officer - Scrapped Phantom Articles: Air-to-Air and APQ-120 | F-4E Must-know manoevure: SYNC-Z-TURN
scommander2 Posted July 29, 2023 Posted July 29, 2023 @Karon I have checked your Youtube and I am very appreciate the analysis. So, it sounds ED has a long way to go then... I thought ED would have a new missile module that will address the most of the current issues, isn't it? Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Temetre Posted August 8, 2023 Posted August 8, 2023 Ive been getting blackouts on launch again, though shorter than originally. Anyone else having the issue? 1
Raven (Elysian Angel) Posted August 8, 2023 Posted August 8, 2023 Yes, a few times but not consistently. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Sideburns Posted August 8, 2023 Posted August 8, 2023 I am consistently having the blackout on launch, F14A from Forrestal carrier. Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod). F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey Been playing DCS from Flanker 2.0 to present
captain_dalan Posted August 9, 2023 Posted August 9, 2023 (edited) On 7/29/2023 at 1:55 AM, Up_Above said: nullHello again, thank you for the hotfix. In terms of Kinematics for specifically 70 NM shots that I have previous data on, there is a drastic increase for the better in this hotfix from the 24th patch. In terms of before the 24th update, there seems to be a increase of terminal mach by around 0.05-0.07 mach (tacview not included from before the 24th update). This hotfix seems to do exactly what you have said, just affecting the lofting and terminal guidance. thank you again for continuing to work on these problems. hotfix 70nm.acmi 190.14 kB · 3 downloads uupdate 70nm.acmi 262.33 kB · 3 downloads Interesting, I found the 35-50 mile shots on hot targets to actually end up about 0.1 mach slower 10 miles from the target (assuming this is the point the missile goes active) then they did before the patch. Edited August 9, 2023 by captain_dalan Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
SparrowLT Posted August 9, 2023 Posted August 9, 2023 One one side i think the cat launch blackouts are gone.. havent had one for a couple days.. launch is also nice now..not suden pitch up or down..
fat creason Posted August 9, 2023 Posted August 9, 2023 I filed a bug report in ED's Jira for the carrier launch blackouts, there's not much else we can do about it. The lower launch speed seemed to help for some reason... Systems Engineer & FM Modeler Heatblur Simulations
WarthogOsl Posted August 9, 2023 Posted August 9, 2023 On 8/8/2023 at 6:00 AM, Temetre said: Ive been getting blackouts on launch again, though shorter than originally. Anyone else having the issue? I've only seen a single blackout in maybe 20 launches since the patch. Typically flying the F-14A with 4-2-2 + tanks loadout 1
SparrowLT Posted August 10, 2023 Posted August 10, 2023 Nope.. scratch the blackouts being gone.. i had to come here and write that after not having them for 3 days and today had 2 in a row with both F-14A and B and with different payloads (one 2 GBU-24s and the other 4 GBU-12s both + 2 9M and 1 7P) so the blackouts are still there... launch attitude is good tough
fat creason Posted August 10, 2023 Posted August 10, 2023 4 hours ago, SparrowLT said: Nope.. scratch the blackouts being gone.. i had to come here and write that after not having them for 3 days and today had 2 in a row with both F-14A and B and with different payloads (one 2 GBU-24s and the other 4 GBU-12s both + 2 9M and 1 7P) so the blackouts are still there... launch attitude is good tough Feel free to remind them again this is still an issue, I've already let them know. 2 2 Systems Engineer & FM Modeler Heatblur Simulations
captain_dalan Posted August 14, 2023 Posted August 14, 2023 No blackouts here, though not enough launches to be sure with greater degree of accuracy. Another observation though, are Zone 3 launches in the F-14A no longer possible with 4x2x2x2x loadout? I tried it a couple of times this afternoon on TTI-Syria, and i kept ending up testing the salinization of the Mediterranean, so i ended up launching on Zone 5. Modules: FC3, Mirage 2000C, Harrier AV-8B NA, F-5, AJS-37 Viggen, F-14B, F-14A, Combined Arms, F/A-18C, F-16C, MiG-19P, F-86, MiG-15, FW-190A, Spitfire Mk IX, UH-1 Huey, Su-25, P-51PD, Caucasus map, Nevada map, Persian Gulf map, Marianas map, Syria Map, Super Carrier, Sinai map, Mosquito, P-51, AH-64 Apache, F4U Corsair, WWII Assets Pack
sLYFa Posted August 16, 2023 Posted August 16, 2023 There is no such thing as a zone3 launch. You may take-off with at least zone2 from ashore but its always max AB from the boat. 1 i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
WarthogOsl Posted August 18, 2023 Posted August 18, 2023 On 8/16/2023 at 2:01 AM, sLYFa said: There is no such thing as a zone3 launch. You may take-off with at least zone2 from ashore but its always max AB from the boat. Really? I used to use full AB for the cat, then someone said to use zone 3, so I've been doing that. I suspect others have heard the same thing, though I can't recall the source.
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