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Posted

Is anyone working on improving the look of fog in DCS World? It has been "broken" for so long that I wonder if ED has just forgotten about it. I'm not asking about it because I think that this is something that is an easy or quick fix. I am just curious to know if there is any effort being made to look into it and possibly improve it.

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Posted

There hasn´t been any improvements to the weather (at least that we know of) for quite a long time now. The fog or the custom clouds for example. It would be nice to know if they are coming this year or not...

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Posted (edited)

From January 2023 newsletter:

Weather
Building upon the weather enhancements that were introduced with DCS 2.7, we have been further developing weather to include moving clouds and towering cumulus clouds and more sophisticated atmospheric phenomena. New fog and dust storms are being developed that are integral parts of the volumetric cloud system. The old DCS fog is a separate system that is calculated for a flat earth. It does not consider shadows from the terrain and clouds, so it has limitations. The new fog will be computed for a spherical earth and takes shadows into account. We also plan to optimize the volumetric clouds and increase their basic quality. A separate and complex project currently in development is the dynamic cloud generator which will then need to be integrated with the dynamic weather systems of low/high pressure systems and new/evolving cloud types. 

A later task, once the foundation is complete, will be to provide AI line of sight blocking in addition to light direction/scattering visibility limitations for AI.

Edited by draconus
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Posted

I've been looking into creating an overcast layer because it is so common in the RealWorld and frequently results in the necessity for instrument approaches.  The F16 is a great platform for this sort of thing.  But it seems that something as simple as an overcast layer (same as FOG layer?) can't be created realistically.  All the overcast templates are actually broken cloud  layers and the FOG looks more like the remnants of an ice storm.  

A cloud layer with a defined base and top altitude, lets say bases at 300 feet and tops at 3000 feet could just as well be a FOG layer and would allow those of us interested in this sort of thing a very realistic and fun thing to do and add a lot to the game.

Thanks to all for their interest and as always comments or suggestions are greatly appreciated.

jda8818

John Adcock

Beech Aircraft Corp. Service Engineer/Project Service Engineer 1977 - 1984 (King Air 200)

 

Posted

It was confirmed recently in the forums that the new fog and also dust smoke effects are to be expected in one of the future patches. 

I think it was previewed as well in one of the recent videos published in Wags' channel. 

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