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Ka-50 dummies ACE skill wingman


JOKERACTS

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I played Ka-50 III with all 3 wingman in ACE skill, wingman a dummies ai that cannot launch vikhr within the weapon range, they just fly closer to the target and got hit by heavy machine gun and eject. 

here the gameplay video record:

 

 


Edited by JOKERACTS
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Right! I had posted something quite similar some time ago. Nothing has changed. I find that I must practically babysit them. Quite often they fire their Vikhr into the blue sky. Or, when I send them to engage a Vulcan or LAV-25 from like 5 km distance, they don't even try to use their Vikhr. Instead they try to engage with the cannon and get shredded. So I have to call them back.
When I tell them to RTB, at least 2 of them will collide. So I tell them to RTB one at a time. Or they crash into the trees. In the Tkhvarcheli mission (which I converted to Ka-50 III), when I tell my wingman 2 to RTB, he will happily land on the hostile FARP. It's frustrating!

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LeCuvier

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But the US Apache ai was very smart, they can fire all the hellfire within distant and destroy target easily.

now I figured out how to make use of these dummies ACE wingman, just set trail and open formation. Let them stay behind, so what you can see and they can see too.

here the gameplay video how I used the wingman, just ordered them to attack easy target, an exposed target.

 

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I did some research and found a mod made for very old Black Shark 2 year 2011 version, AI Wingman Survival Mod (digitalcombatsimulator.com)

I located the ai related files at "DCS World\Scripts\AI" folder. It look like the game 's ai cannot be fix, the ai scripting was just simple instruction that instructed the computer 's CPU to do automated ai action and reaction. The ai don't have specific program code for individual vehicle, it look like all the ai vehicle run the same ai instruction scripts.

I compared the two files named Detection.lua and Skill_Factors.lua between the old mod BS2 year 2011 version and current latest DCS World 2.8.7.42718 version

detection1.jpg

detection2.jpg

detection3.jpg

skillfactor1.jpg

skillfactor2.jpg

skillfactor3.jpg

skillfactor4.jpg


Edited by JOKERACTS
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I think the problem is the stupidity of the current Computer hardware processor that operated the dummies ai.
I suggest to develop a plugin for ChatGPT ai to operate the DCS World 's ai or make use of the Nvidia 's Tensor core ai and AMD 's RDNA 3 hardware ai.

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17 hours ago, JOKERACTS said:

But the US Apache ai was very smart, they can fire all the hellfire within distant and destroy target easily.

now I figured out how to make use of these dummies ACE wingman, just set trail and open formation. Let them stay behind, so what you can see and they can see too.

here the gameplay video how I used the wingman, just ordered them to attack easy target, an exposed target.

 

Watching now. You really deserve a headtracker! 🤞🏻

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13 minutes ago, MAXsenna said:

Watching now. You really deserve a headtracker! 🤞🏻

Thanks for watching, that precision INU alignment is insane and need to wait for 20 minutes to complete. 
I don't go for fast forward time and I am recording the gameplay as is authentic real life.
If you don't want to wait, you can skip the video to combat action zone.

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Thanks for watching, that precision INU alignment is insane and need to wait for 20 minutes to complete. 
I don't go for fast forward time and I am recording the gameplay as is authentic real life.
If you don't want to wait, you can skip the video to combat action zone.
Oh, I'm already watching you plinking armour.
You did the startup different from me, (training mission), so I pulled out the manual for the first time.
Very interesting. I think ED really should revisit ALL of the training missions and make new ones.
So, that's what you were doing, waiting for the alignment? There must be a faster way!

Sent from my MAR-LX1A using Tapatalk

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I had updated  the old 2011 's Black Shark 2 "TAIPAN_" ai Wingman Survival Mod (https://www.digitalcombatsimulator.com/en/files/131355/) to be used with current latest DCS World 2.8.7.42718, compatible for all Unit and all Language.

download link was up now at: ai improvement Mod for DCS World 2.8.7.42718 (digitalcombatsimulator.com)

The wingman ai will be a bit smarter and will execute attack target. I had tested it, wingman will survive but wingman1 will be the most working ai. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target. 

However, the wingman ai still got problem with hold position order and RTB order that cause the wingman to crash.

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I had updated  the old 2011 's Black Shark 2 "TAIPAN_" ai Wingman Survival Mod (https://www.digitalcombatsimulator.com/en/files/131355/) to be used with current latest DCS World 2.8.7.42718, compatible for all Unit and all Language.
download link was up now at: ai improvement Mod for DCS World 2.8.7.42718 (digitalcombatsimulator.com)
The wingman ai will be a bit smarter and will execute attack target. I had tested it, wingman will survive but wingman1 will be the most working ai. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target. 
However, the wingman ai still got problem with hold position order and RTB order that cause the wingman to crash.
Oh! Sweet! Thank you!
Won't be able to test this for a while, but I hope someone else can give you feedback!

Cheers!

Sent from my MAR-LX1A using Tapatalk

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Gameplay video with the mod, the wingman ai will be a bit smarter and will execute attack target. But only wingman1 will be the most working ai at the beginning while the other 2 wingman (wingman2 and wingman3) still work like a dummies. Wingman1 will attack target by launching ATGM within player (flight leader) position, but wingman2 and wingman3 will fly closer to target that cannot see or locate the target. After wingman1 run out of ATGM, wingman2 and wingman3 will turn-up to be working ai to attack target within player (flight leader) position. Some kind of weird ai behavior, the ai also not obey to flight leader order to execute attack target after some time.

Got problem for hold position order and RTB order to the wingman that will lead them to crash.

here the gameplay video:

 

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  • 5 months later...

Yes, the BS wingman AI needs an overhaul. They struggle to execute attacks properly. They will often fly too close to the target, or fly very high over it without attacking. They almost never respond to "Engage" commands. They are only aware of enemies when they are way too close. The only way to make them do something is via datalink targets, but it often doesn't work either. The comms system is broken, as you can't use any options to sort DL targets. They will just attack the most recent sent target I think?

Overall, dealing with them is a huge pain.  This is a shame, because when they do work, they work well, but it's so unreliable. I can flip a coin on whether my wingman will kill 5 tanks or crash into the ground, fly over them to die to MG fire, or just refuse to move and get stuck somewhere. If they worked reliably, you could make much bigger and more interesting single player missions.

Additionally, having to always set up DL targets, even if they're obviously in front of you, is tedious. It would be nice to have a search and attack command similar to recon mode (which always works fine). Except they would attack any targets they spot. You need to baby them so much that I only bother to use them if I know I'll run out of Vikhrs myself.

I hope some work here is planned in the announced air AI overhaul.

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