Nealius Posted August 20, 2023 Share Posted August 20, 2023 I have a grad moving to a waypoint--let's say 1, with action Fire at point, then moving to another waypoint--let's say 2. After firing the Grad will not move to waypoint 2. I tried adding a second waypoint action, go to waypoint 2. Grad still won't move after firing. How do I get him to move after rounds complete? Link to comment Share on other sites More sharing options...
razo+r Posted August 20, 2023 Share Posted August 20, 2023 Make sure no rearming truck is nearby. Units can't move during rearm. 1 Link to comment Share on other sites More sharing options...
Nealius Posted August 20, 2023 Author Share Posted August 20, 2023 3 minutes ago, razo+r said: Make sure no rearming truck is nearby. Units can't move during rearm. Group is a single Grad with no other units. No units nearby either. Link to comment Share on other sites More sharing options...
SUNTSAG Posted August 20, 2023 Share Posted August 20, 2023 @Nealius The attached working basic mission is how I would approach this scenario. I hope it helps. Cheers. gradtest.miz 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted August 20, 2023 Author Share Posted August 20, 2023 (edited) @SUNTSAG Thanks. That's a very convoluted way for a simple ask of the AI. Air units automatically proceed to the next waypoint after executing their advanced waypoint action without fuss. There's no reason why it shouldn't be the same with ground units. This method clutters up trigger zones and triggers in missions already filled with zones and triggers, when all that should be necessary is the singular "fire at point" action assigned to the desired waypoint. Edited August 20, 2023 by Nealius Link to comment Share on other sites More sharing options...
SUNTSAG Posted August 20, 2023 Share Posted August 20, 2023 @Nealius My apologies I read your OP as wanting to move to a specific waypoint after firing. In that case it is possible without the additional items provided in the first example mission as per attached. The unit will simply take it's time in perfroming the assigned options. Cheers. gradtest2.miz 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted August 21, 2023 Author Share Posted August 21, 2023 @SUNTSAG Thanks that's how I had mine set up except he won't move after firing. I found a bug: If you tell him to expend all 40 rounds he will not move after shooting. If you tell him to expend 39 rounds or fewer he will move after firing. Attaching tracks. Grad-move.trk Grad-no-move.trk Link to comment Share on other sites More sharing options...
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