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Telemetry / lua output for mi24p Kord doorgunner not working for simshaker software


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Posted (edited)

i dont seem to get bass shaker effects for the Mi24p HIND Kord doorgunner.

but it works perfectly for the Mi8mtv2 HIP Kord doorgunner.

i had brought it up in the simshaker thread, but one of the simshaker admin/devs mention what i understood as integration need on both DCS side of things and the simshaker software side of things

 

who can i direct attention to for this?

simshaker is a great add on when it works! trying to get the effects or telemtry to work for the Mi24P hind!

@PilotMi8 @f4l0 @Flappie

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • 3 weeks later...
Posted (edited)

hey @Flappie @f4l0 @=Andre=

i re-installed simshaker and deleted the simshaker folders in my documents just in case my issue isnt a fluke.

even after reinstall i still have the issue of the Mi24P not sending data to simshaker when firing the kord doorgun.

(the Mi-8MTV2 and UH-1H is working perfectly.

i added the trackfile of my play.

i dont know where the logs are saved for simshaker

but in the aviators simshaker version 2.6.8.0 i enable logging and i see that there is some kind of continuous error reporting for the Mi24P

"Number of provided pylons doesn' match PayloadLlst"

(this doesnt happen for the Mi8MTV2 and UH-1H)

I am adding screenshots, and will add a video shortly.

if anyone knows where i can find the log file for simshaker, i can always produce it..

Mi-24P unable to trigger sound effects when firing the Kord...

mi24.jpg

 

the Mi-8MTV2 is working properly, and sound effects are triggered when firing the Kord

test.jpg

TNN_release-2.0.66-20231018-211416.trk

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)
7 hours ago, Flappie said:

Hi @hannibal. I'm up to reporting it, but I first need to see the witness the issue. How do I do that without a SimShaker seat? Is there some logs somewhere?

i dont run the seat, i use the sound module to push my bass shakers... its the really the simshaker aviator's application, maybe it can be tested without the seat by having USB / JetSeat de-selected

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
12 hours ago, Flappie said:

Thank you, I'll try it and report back. According to your screenshots, I can already see something is missing.

@Flappie

one of the Simshaker Reps identified it as something on the simshaker application end. he was able to replicate the issue and will forward to the simshaker devs..

so i will check back then they have something.. hopefully in the next simshaker aviators application update!

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • 2 weeks later...
  • Solution
Posted

im happy to report that the recent Simshaker Aviators beta release 2.6.9 has resolved the problem with simshaker output when firing the doorguns and the "Number of provided pylons doesn' match PayloadLlst" error no longer exists

IT WORKS PERFECTLY NOW!

Thank you @Flappie @=Andre= @f4l0

i only wish u guys can experience using a doorgun like joystick controller with DCS and having the shake effects with it! its amazing!

  • Like 2

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

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