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Pilot's body arms connected to Leap-Motion virtual hands (F18, F16 etc)


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Posted

Currently, the pilot's body's hands stay glued to the throttle and joystick.   I understand it would take some effort regarding more dynamic animation (i.e. inverse kinematics etc), but it would be great if, when tracked hands are detected/enabled, that the pilots arms/wrists are connected to the tracked gloves.

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Posted

I agree this would be a great addition and take VR immersion to the next level!

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Posted (edited)
6 minutes ago, Tom Kazansky said:

+1

And after that, show those hands and arms in multiplayer.

Yes! The eventual ability to give hand signals to wingmen would be amazing!

Edited by Greekbull
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  • 4 weeks later...
Posted
On 10/3/2023 at 2:54 PM, Dr_Pavelheer said:

Hand tracking, preferably with finger tracking, synchronized in MP will be necessary for efficient communication between crew when we get aircraft with side by side setup like A6

You'd only really need to render the arms/hands when at LOD1 or LOD2 - as you cannot see your wingman's body/helmet anyway beyond that..

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i9-11900KF OC to 5500Mhz with water block- MSI RTX4090 OC - ASUS ROG HERO VIII - 64GB DDR4 @3600MHz- 1TB SSD OS - 2TB SSD GAME- 1000W PSU
Pimax 8kx - TM Pendular Pedals - TM Warthog Throttle - TM Waterhog HOTAS - TM F/A-18 Grip - WinWing Pheonix MIP/UPC - Homemade Landing Gear control.  Andre's SimShaker driving two subwoofers and seat kickers for seat and control column vibration - sketchpad linked to OpenKneeboard - VoiceAttack with VIACOM Pro

 

 

Posted (edited)

The idea is great. Especially with finger tracking for communicating with non cooperative Mig28s, improving foreign relations 😉

But I think its much more needed than just switching it on and off with LODs. Hands and arms move and rotate other joints that involve complex kinematics. (trust me, I am a working in computer animation) Also penetrations with the canopy and fuselage in small aircraft like the F16 or even worse WW2 planes have to be taken into account. The head movement, we already have, is technically just a nodal pan, just using rotations but no translation.

I would really love such a feature, but I doubt that the effort to create it is justified.

What I could think of is that you could start pre-made pilot animations, like they have it for example in DayZ. You can push a button and wave to another player or show him, you know, the finger. Although I hate it when it does that 😉

But that could be a fair compromise.

Edited by darkman222
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