YoYo Posted November 10, 2023 Posted November 10, 2023 btw. according me groups of AI behavior (non CA) is broken after 2.9 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Aoi Kaze Posted July 29, 2024 Posted July 29, 2024 Hey all. I was fighting with the mission editor trying to achieve some (appearingly easy but in fact) absurdly difficult things like embarking some troops in some vehicles, and I came here. I would like to add a few more points to what is already said, based on my experience: 1.- You cannot embark troops in a group where at least one of the vehicles doesn't let you embark. Even when they "supposedly" can. I have a convoy of 9 vehicles (3 hmmwvs),5 APC MRAPS and one ATGM Stryker. All of those vehicles in name can embark troops, but when together in a group the task never appears. When trying, I created a mixed group of one truck M939 and one MRAP and it worked, so I (believe) it's the ATGM stryker. Allegedly it is created for that and it gives you the option, but it's the only type of vehicle of the ones mentioned above in which I never succeded embarking. 2.- As mentioned, you cannot embark a single group of troops, (let's say 20) in a hundred vehicles if none of the vehicles have singledly the capacity of accomodating 20 troops. It's not going to put, let's say, 4 in 5 HMMWVs. If you have a M939 where 30 enter, then they will embark only in that one. And since you can't divide groups, it's a huge pain in the can't remember the name of the part of the body. 3.- What you CAN do is, embark 3 different groups in 3 different vehicles as long as the following requirements are fulfilled: three different waypoints, each one with the AWP task of embarking a different group and the option "distribution" on each one of them, each marking a different vehicle. 4.- Why do the arrows even exist? If you touch them problems start to appear. And they can completely screw the embarking action. 5.- No matter if the vehicle group has further waypoints, once embarked, about 50% of the iterations, somehow decide to go back to waypoint one once they are full of the troops... :S My problem is I am creating the typical rescue mission in which is important how many of the troops survive. Hence, I cannot make them dissappear and put another group because I don't know how many will be (and that changes A LOT in different iterations), and one of the groups are 15, so the only vehicle that can carry them is a truck, but since the group doesn't let me creat the embarking task, I have to make a different truck that appears as a trigget, but then again, in ground vehicles I cannot put the "follow" AWP, so it's a nightmare to coordinate. And yet, I know the topic is about live embarking and so, but I had some fumes to get rid of... 1
Nialfb Posted August 19, 2024 Posted August 19, 2024 How does the "F10 Embark Troops" option work? I have a Mi-24P, player controlled from cold start in a single player mission. I have six troops standing by, assigned to embark to the Mi-24P. The Mi-24P is set to embark the troops - the group is named. I assumed that if I used the "F10 Embark Troops" options, the troops would embark without any other triggers. I can get troops to embark to an AI controlled vehicle, disembark etc. But I have yet to master getting troops to embark to a player controlled vehicle. Any advice? Thanks Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
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