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Hind multiple weapons not firing.


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Posted

I've tried Quite a few loadouts on the hind from a cold start. I can't fire s24 rockets on the outer pylons if i have dispensers on the inner pylons. I can fire the dispensers but not the rockets. (using petrovitch not multicrew.) I also can't drop the 500kg fab bombs from a cold start. even if they are the only weapon loaded

Posted
3 hours ago, Flying_Osprey said:

I've tried Quite a few loadouts on the hind from a cold start. I can't fire s24 rockets on the outer pylons if i have dispensers on the inner pylons. I can fire the dispensers but not the rockets. (using petrovitch not multicrew.) I also can't drop the 500kg fab bombs from a cold start. even if they are the only weapon loaded

Hi, did you use pre defined loadouts? Some payload are not compatible with each other and will not work.

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  • Solution
Posted

The top chart is very symmetrical weapon loading, for S-24 compatibility for example, go from S-24 vertically/horizontally (to it choice) until it intersects with the weapon you desire to load it with. 

For example where S-24 and GUV intersect, it says in orange “Only GUV.”

You can notice that, GUV pods only work with other GUV pods. They are not compatible with anything else on the 5 main pylons. 
 

The outer wingtip pylons that are only for ATGM are compatible with anything, loadout restrictions only apply to pylons 1-4 that are hanging under the wing. 
 

UB-32 and bombs have similar restrictions, becuase UB pods use a bomb rack. This is why S-8 pods have less restrictions. S-13 doesn’t work with anything 

You can branch out from pre set loadout to a certain degree, but you will need to be aware of these restrictions 

 

These charts are from the English quick start guide, and there is an English translation of the Russian guide on user files that has some more information also 


IMG_4121.PNG

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Posted
vor 13 Stunden schrieb Flying_Osprey:

Thanks without a proper manual I've been relying on chucks guide but those charts aren't on it! 

If "unlimited weapons" is active, you also engage huge problems while trying to use weapons loadout.

Posted
vor 4 Stunden schrieb JG11Preusse:

If "unlimited weapons" is active, you also engage huge problems while trying to use weapons loadout.

Looks like this Heli also makes much more trouble. Flying alone >>> works if unlimited ammo is of, flaying online with other people together, i get DCS crashes, mate engaged other problems. 

trying it again, i get a game crash again, mate engaged other problems.

Then flying Huey, P-51, Apache, Sabre,  etc. etc.  >>> no problems

 

  • 2 weeks later...
Posted
Am 30.10.2023 um 20:02 schrieb admiki:

It's on your end. Bunch of us flying in all possible conditions without problems.

Yep ... strange ......... yesterday used to fly A-10C II for a while. Afterwards did some Missions with F-14 and F-5E. No problems 

Changed to MI-24 to test something at our Nevada training map (Mission where you can choose a bunch of different aircrafts) and 3 times DCS crashes.

Used to fly with DCS-MT.

Posted (edited)
vor 8 Stunden schrieb JG11Preusse:

Yep ... strange ......... yesterday used to fly A-10C II for a while. Afterwards did some Missions with F-14 and F-5E. No problems 

Changed to MI-24 to test something at our Nevada training map (Mission where you can choose a bunch of different aircrafts) and 3 times DCS crashes.

Used to fly with DCS-MT.

OK .. tried it just now again.

1 User here said, that DCS alltime crashes, when he changes his slot in MP.

So i used as usually our MP Map "Nevada Test Training muliple Aircraft" and used it as a Mission.

Started with Slot "M-24 Andi Ground"  flew a while, used my loadout (4ATGM and 1 unguided Rocket Launcher).

Worked well, everything stable  >>>> back to Creech Airport, landed there and then hit esc and quit >>> afterwards i hit "fly again" button and choosed the same slot i used before.

And what happened ... DCS crashed.

P.S.    found also out, that i alltime post this issue in a wrong thread.

Can pls a Mod or Admin move my posts regarding DCS is crashing to following thread:

 

 

Edited by JG11Preusse
Posted

How come when certain weapons are not compatible on other modules, the incompatible item is removed when the other is installed, but this module you can just equip whatever you want wherever you want? Like, how does one go through all the trouble of figuring out what can work with what, but not lay a finger on the loadout menu?

  • 2 weeks later...
Posted
Am 11.11.2023 um 12:11 schrieb admiki:

There is a table of compatible weapons, use that?

It also happens, when u use compatible weps, but have unlimited ammo active.

Tried it with many conigurations. F.e. using 4 times unguided rockets at the correct stations, then you can release exactly 2 flares with 1 time pressing the binded button, afterward no more flares will released.

Using Atgm´s at the correct startions and A/A infra red missles, then you will be not able to use the A/A missles.

Using Atgms > 2xHeat + 2xHE at each side, then only the the ones at the outer position (msl) are working. you can change to the ones at the position beside the msl position, but the petro will not release them ... etc. etc. etc.

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