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GraphicsCore.dll seems to be causing crashes in mt. Didn't happen before 2.9


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Posted

Hi, 

I have had this issue quite consistenlty now. The game dies after 10-15 minutes. 
The only thing I could see in the log is this 

 

2023-10-29 14:00:17.927 INFO    EDCORE (29380): # -------------- 20231029-140018 --------------
2023-10-29 14:00:17.928 INFO    EDCORE (29380): DCS/2.9.0.47168 (x86_64; MT; Windows NT 10.0.19045)
2023-10-29 14:00:17.929 INFO    EDCORE (29380): F:\DCS World\bin-mt\GraphicsCore.dll
2023-10-29 14:00:17.930 INFO    EDCORE (29380): # C0000005 ACCESS_VIOLATION at 00007ffa112ab1d2 00:00000000
2023-10-29 14:00:17.931 INFO    EDCORE (29380): SymInit: Symbol-SearchPath: '.', symOptions: 532, UserName: 'raimo'
2023-10-29 14:00:17.932 INFO    EDCORE (29380): OS-Version: 10.0.19045 () 0x100-0x1
2023-10-29 14:00:17.933 INFO    EDCORE (29380): 0x000000000004b1d2 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x4DC2
2023-10-29 14:00:17.934 INFO    EDCORE (29380): 0x00000000000514b2 (GraphicsCore): render::RenderGraph::bakeGraph + 0x2012
2023-10-29 14:00:17.935 INFO    EDCORE (29380): 0x0000000000050d9e (GraphicsCore): render::RenderGraph::bakeGraph + 0x18FE
2023-10-29 14:00:17.935 INFO    EDCORE (29380): 0x000000000000e94f (SceneRenderer): DCSSceneRenderer::bakeRenderGraph + 0x3F
2023-10-29 14:00:17.935 INFO    EDCORE (29380): 0x000000000013db67 (Visualizer): smCamera_Implement::getClipRegion + 0x1A7E7
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x0000000000048a2b (edCore): ed::this_thread::yield + 0x14A4B
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x0000000000047cf2 (edCore): ed::this_thread::yield + 0x13D12
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x00000000000495a3 (edCore): ed::this_thread::yield + 0x155C3
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x00000000000335b1 (edCore): ed::thread::_get_current_thread_id + 0x71
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92
2023-10-29 14:00:17.936 INFO    EDCORE (29380): 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14
2023-10-29 14:00:18.135 INFO    EDCORE (29380): Minidump created.

Although I'm not sure. Attaching the full log, just in case. 

Grateful for any help. 

dcs.zip

  • Solution
Posted
On 10/29/2023 at 10:07 AM, SPAS79 said:

Hi, 

I have had this issue quite consistenlty now. The game dies after 10-15 minutes. 
The only thing I could see in the log is this 

just before the dump, i see this line

Quote

2023-10-29 14:00:10.805 ERROR   VISUALIZER (22484): xrEndFrame failed with error: XR_ERROR_RUNTIME_FAILURE

 

AKA_SilverDevil Join AKA Wardogs Email Address My YouTube

“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

- Robin Olds - An American fighter pilot. He was a triple ace.

The only man to ever record a confirmed kill while in glide mode.

Posted

OK so I had a bit of a go yesterday and it seems to be working. 
I'll do some more testing before calling it a solution, but it appears deleting the OpenKneeboard.json reference (not the file, the reference) from the 

Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1\ApiLayers\Implicit

registry location seems to have fixed the issue. More testing and then solution will be marked as solution.

I have OpenKneeboard installed since a couple of years, so it might be an old, improperly uninstalled version of OK... 

Just wanted @actually_fred to be aware of this too. 

  • Thanks 1
Posted

Yeah, that's been fixed since January 🙂

That said, it is a new thing (last month or two) that the old installations actually affect DCS.

My projects:

OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help
HTCC - Quest hand tracking for DCS; get help

If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.

 

Posted
On 11/6/2023 at 11:57 PM, Flappie said:

Hi @SPAS79 . Is it fixed for good?

It has been working for the last few days so, yes. I guess that was the solution and I just marked it so. Thanks for the heads up, man!

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