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Posted

While I'm quite a fan of release early and often, I have to admit that we today encountered two problems that are a bit mind boggling. One is that the plane would fall through the flight deck when taxiing and continue on the hangar level to take off. The other is that units fall overboard the foredeck after quite a while. It's not clear if either of these is really fixable for now. 

Cheers,
TeTeT

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Posted

TeTeT,

I had an issue once where I was playing with taxi codes and a plane dissappeared off the flight deck.  Seems I put in an incorrect deck elevation in a few lines.   Not as simple as that is it?

seabat

Posted
9 minutes ago, seabat said:

I had an issue once where I was playing with taxi codes and a plane dissappeared off the flight deck.  Seems I put in an incorrect deck elevation in a few lines.   Not as simple as that is it?

It's the main problem right now - the instability of the collision lod of the flight deck. I have seen planes dive to the hangar level at the JBDs and the end of landing elevator. So far none of the fixes I tried have worked, though the latest version saw an improvement, I tried the same mission 5 times, in each 8 planes were launched and none went missing under deck. If you don't mind testing, please check the latest git version, it's from earlier this morning. Please let me know if the problem still happens for you.

Cheers,
TeTeT

Posted

The CVA-31 is now available in a raw state in version 0.2.0 of the Vietnam War Vessels mod:

https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_v0.2.0

It's worth to note that we're not sure if the fall through deck issue has been fully resolved. Wider testing will tell. There are other known issues, listed on

https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech/USS Bon Homme Richard CVA-31#readme

I've put together a short video for the release at

Some screens:

image.png

image.png

image.png

image.png

 

Enjoy,
TeTeT

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Posted
2 hours ago, DJ Reonic said:

I will certainly be testing this as soon as I can. Are you planning a Midway or any other carrier type?

Right now not really. I have plans to bring some more models over to DCS, but another carrier is currently not planned. Also you will see after testing that there is still some more work needed to make the Bon Homme Richard better. First I'd like to confirm that the fall-through plane problem is gone for real. Then I'll try to figure out how to rig the IFLOLS with blender - there is a lot I have currently no good idea about how to do it, though @joey45 gave me a lot of pointers! 

Cheers,
TeTeT

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Posted

@TeTeT As I write this, I have a pair of F9Fs, A-4s, F/A-18s, S-3Bs and a C-2 Greyhound launching from the carrier. Not a single problem. Everything seems to work quite well. I am waiting for them to all try to land and will edit this post as needed to reflect any changes or mishaps upon landing.

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Posted

First of all, thank you for the new carrier!

Than i want to share some little things i noticed!

1. The new aircraft seems spawn to close to cat.

2. After landing they go too far from deck.

3. Some incorrect lights mooved from texture.

 

And thank you for new cold war carrier!!! 😍null

 

image.jpeg

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[sIGPIC][/sIGPIC]

Posted
4 hours ago, UN9249 said:

1. The new aircraft seems spawn to close to cat.

2. After landing they go too far from deck.

3. Some incorrect lights mooved from texture.

Thanks for the kind words and the bug reports. Especially when it comes to model and texture problems, there are probably a dozen or so more. On the plane positions, we can take a look.

Cheers,
TeTeT

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Posted

I second this!

Bring on the cold war!

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

Posted

Hi,

quick update on the pending updates. I was not able to make the planes reliably stop before the flight deck ends. If there's any setting that can be altered to achieve this, let me know.

On the model side three changes were implemented:

  1. On the CVA-31 the white landing lights are now aligned with the center stripe on the landing deck
  2. On the CVA-31 the yellow landing lights at the tail have been re-aligned
  3. On the Maddox the mast has been swapped with a more 1964 looking one, the search radar is not authentic though

Some screens:

Landing sometimes works on Bon Homme Richard, but not always:

image.png

New light arrangement at the tail:

image.png

New mast by Erwin23p for the Maddox:

image.png

Note that the search radar has been hi-jacked from CVA-31 and is not the correct type for the DD.

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Posted
8 hours ago, DJ Reonic said:

Fantastic video. I'm definitely liking the carrier. Fantastic job. Are you planning other liveries, or do you plan to let the community handle that?

I think it's still a bit early to think of different liveries. Especially as the number is baked into the mesh. First additional secondary textures need to be established.

 

7 hours ago, Reccelow said:

Fantastic job to the devs.  As gratitude I'm attaching a modified Moose.lua (ver 2.92) file that allows the use of Airboss, tested and working well. 
 

Thanks, not sure what to do with the Moose.lua though? Do you want me to include it in the zip for the mod, or is it for people to d/l here?

 

Cheers,
TeTeT

Posted
On 12/2/2023 at 2:39 PM, TeTeT said:

While I'm quite a fan of release early and often, I have to admit that we today encountered two problems that are a bit mind boggling. One is that the plane would fall through the flight deck when taxiing and continue on the hangar level to take off. The other is that units fall overboard the foredeck after quite a while. It's not clear if either of these is really fixable for now. 

Cheers,
TeTeT

This is why we need Steam workshop for DCS.

Is there a technical reason we don't?

On 12/4/2023 at 7:10 PM, DJ Reonic said:

@TeTeT As I write this, I have a pair of F9Fs, A-4s, F/A-18s, S-3Bs and a C-2 Greyhound launching from the carrier. Not a single problem. Everything seems to work quite well. I am waiting for them to all try to land and will edit this post as needed to reflect any changes or mishaps upon landing.

What is this F9F mod?

Posted

I don't use Steam for DCS, so I have some doubt that the Steam Workshop would work well for non Steam applications.

Check the video and download link in the description for the F9F Panther:

 

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Posted (edited)

An update for the mod aired now on github's release page: https://github.com/tspindler-cms/tetet-vwv/releases

The changelog:

  P 4
    - Add distance lod
  Maddox
    - Use new main mast from erwin23p
  Bon Homme Richard  
    - Improved collision shell and mast texture
    - Add Skid Marks to flight deck
    - Add normal texture for flightdeck
    - Add distance lods, add cranes, add FCR bottom
    - Hide wires, fix ramping pos
    - Changed landing pos, changed landing lights
    - Thicken flight deck collision shell to 30cm
    - Update README

Probably the most noticeable change is that the VSN F-4B can now operate as pilot driven aircraft due to the thickening of the flight deck collision shell. [EDIT: Unfortunately the plane still cannot start when player driven]

Please note that there's still a huge open issue with landing of AI aircraft, sometimes the flight will abort repeatedly short of trapping. Reason is unknown and any help welcome!

Enjoy,
TeTeT

 

 

Edited by TeTeT
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