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Posted

Since 2 years we have very bad looking night time cockpit in F-15C.

There's ugly color banding on lighted areas.

MFDs (VSD, PACS, TEWS) are very hard to read due to fat fonts and lines, all overbloomed.

We can control HUD brightness at least but not cockpit lights or MFDs. Please fix or give us some control.

Screen_231129_223652.jpg

There is this old report only for the night lighting but nothing was fixed since.

F-15C night cockpit.trk

  • Like 2

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  • 3 months later...
Posted (edited)
On 3/29/2024 at 9:15 PM, Flappie said:

This got fixed in the latest update.

Well, the cockpit textures are nice indeed but what about the other part:

Quote

MFDs (VSD, PACS, TEWS) are very hard to read due to fat fonts and lines, all overbloomed.

We can control HUD brightness at least but not cockpit lights or MFDs. Please fix or give us some control.

Screen_240403_001313.jpg

Edited by draconus

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted (edited)
48 minutes ago, Flappie said:

Are these only fat at night?

They are the same during a day. It may be the contrast at play in the night.

It stands out in the otherwise perfectly good cockpit. We have plenty of examples in the F-15E, F-16C, F/A-18C or AV-8B modules of how these MFDs should look.

Maybe they can connect the bind of the HUD btightness with the TEWS/VSD/MPCD?

I know it's standard systems modeling - I'm not asking for a rework here, just the fonts/lines used to look/fit better:

dcs-world-flight-simulator-15-f-15c.jpg

Edited by draconus
  • Like 1

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

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