muhlump Posted December 20, 2023 Share Posted December 20, 2023 The Sea Eagle anti-ship missiles are invulnerable to CIWS rounds. They register hits in Tacview, and ships will fire on them, but they cannot be destroyed by any CIWS I've tested so far, using several types of Chinese and Russian ships. We encountered this bug both in multiplayers and in single player testing, from human and AI C-101s. The HQ-16 on the Type 54A can shoot them down, so missile damage seems to work when missiles hit successfully. The Type 52D will not fire missiles at Sea Eagles, so between that and the CIWS being broken, the Sea Eagle is essentially unstoppable when fired against the top of the line Chinese DDG. Video of running a test vs a LOT of CIWS shooters in a custom miz after we saw this issue during a multiplayer mission: nullGif of a tacview example attached. Link to comment Share on other sites More sharing options...
Vähäkylä Posted December 20, 2023 Share Posted December 20, 2023 I can confirm this also. The multiplayer environment Sea Eagles launched by several players got through a screen of four Type 054 Frigates without any problem. This makes use of the missile fairly uninteresting in MP as it is simply too powerful without any drawbacks. Link to comment Share on other sites More sharing options...
paco2002 Posted January 8 Share Posted January 8 On 12/20/2023 at 2:00 AM, Vähäkylä said: I can confirm this also. The multiplayer environment Sea Eagles launched by several players got through a screen of four Type 054 Frigates without any problem. This makes use of the missile fairly uninteresting in MP as it is simply too powerful without any drawbacks. Mate, how the heeeeeeeeeeeell are you going to shoot the Sea Eagle if you cannot make it lock into the objective? It cannot be configured from the cockpit Link to comment Share on other sites More sharing options...
kontiuka Posted January 8 Share Posted January 8 16 minutes ago, paco2002 said: Mate, how the heeeeeeeeeeeell are you going to shoot the Sea Eagle if you cannot make it lock into the objective? It cannot be configured from the cockpit They may be using the mod which allows you to target ships dynamically with it. Link to comment Share on other sites More sharing options...
Flappie Posted January 8 Share Posted January 8 This was reported earlier. I've just bumped the internal report. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
paco2002 Posted January 12 Share Posted January 12 On 1/8/2024 at 2:21 AM, kontiuka said: They may be using the mod which allows you to target ships dynamically with it. That thing should be included in the module!!!!!! Link to comment Share on other sites More sharing options...
Vähäkylä Posted January 24 Share Posted January 24 On 1/8/2024 at 5:52 PM, Flappie said: This was reported earlier. I've just bumped the internal report. Thank you. Hopefully it'll get fixed! Link to comment Share on other sites More sharing options...
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