bonesvf103 Posted January 16 Share Posted January 16 I've been noticing after recent patch updates that it is really hard to see the HUD (F-14 and F/A-18) and landscape features. For the HUD, even if you have the brightness turned up all the way, it is hard to see the HUD symbology particularly if it is against a white background such as clouds or fog. The green blends in with the white to the point that symbology is not visible or discernible. Landscape details also make things hard to see. I feel like no matter what map I am in whether it's a bright sunny clear day, or there are some clouds present, that there is a light haze over the ground to have to see through. This makes it hard to see airbases as runways blend right in to the landscape unless I zoom my view in real close (not very realistic). I admit it could be my graphics settings, but thought I'd bring it up here anyway. I have an RTX4070 OC edition--are there any setting anyone would recommend to remedy these issues? at 22:00, hard to see the airbase in the "haze:" F-14 HUD visibility at 13:00 (heading tape especially hard to see): F/A-18C HUD Visibility (JHMCS) at 18:00 and HUD at 26:50: Thanks. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
CBStu Posted January 23 Share Posted January 23 I agree on the hud. There are times when a color change is all that would help but that isn't possible. I have also noticed that the three screens are not real bright either. IDK but I wonder if this is normal. Afterall we are flying an old plane that started life in 85 or so. Not sure about dates on C version or Block 20 but it is OLD. Link to comment Share on other sites More sharing options...
draconus Posted January 29 Share Posted January 29 On 1/16/2024 at 3:49 PM, bonesvf103 said: For the HUD, even if you have the brightness turned up all the way, it is hard to see the HUD symbology particularly if it is against a white background such as clouds or fog. The green blends in with the white to the point that symbology is not visible or discernible. RL problem - that's why they made HDDs. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Johnny Dioxin Posted January 29 Share Posted January 29 I wouldn't say it's an entirely RL problem - the insane gamma/contrast issues in Caucasus (in VR) cause a lot of this problem, too. Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
bonesvf103 Posted January 29 Author Share Posted January 29 I did a few tweaks in my graphics settings based on Spudknocker's YouTube video and it seemed to improve it a bit, but not quite there yet. If it is a RL issue, then I guess I'll just have to accept that except for the notion that if my JHMCS is on, that also implies that my tinted visor is also down which should help make the symbology easier to see against a bright sky or white clouds. But then again, until ED models you being able to put your hand up to shield an instrument from sun glare, I don't think we'll see tinted helmet visors in their planes unless you are in a third party plane like the JF-17 or something. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot Link to comment Share on other sites More sharing options...
Czar66 Posted January 29 Share Posted January 29 (edited) @bonesvf103Tweak your gamma settings. The videos seems overexposed and I personally wouldn't fly like that. You cannot even see the purple ish tint on the Hornet's HUD glass there, I presume is not modded out. All the upper white values are chopped off and the sky and clouds are merging much more with the HUD symbology. If someone tries to make a cockpit a bright place, it will harm HUD and HMDs readability. 2.2 is default 'natural' gamma. Move from there depending on your setup. If you have done some other tweak on your GPU control panel, try to reset that to default because maybe the footage is not overexposed to your eyes but any changes outside DCS may be chopping up black or white values, making gamma tweaks inside DCS seem always wrong or non intuitive. Not to confuse gamma with brightness. These two terms means different value changes across bright and dark by different proportions. Bellow images are a mix of different maps with different aircraft at the worst conditions I could of come up with with limited time with bright values testing. These are with gamma 2.2 Edited January 29 by Czar66 Link to comment Share on other sites More sharing options...
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