toni Posted February 15, 2024 Posted February 15, 2024 Hi, is there any way to fold/extend the Hornet ladder via Ground crew comm menu ?
fagulha Posted February 15, 2024 Posted February 15, 2024 25 minutes ago, toni said: Hi, is there any way to fold/extend the Hornet ladder via Ground crew comm menu ? Unfortunately no. I´ve been asking for this since day one of the Hornet. Some time ago i used the Blue Angels Equipment mod because it has the option to bind a key for stow/unstow the boarding ladder but the mod itself doesn´t work anymore. https://www.digitalcombatsimulator.com/en/files/3307121/ 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
fagulha Posted May 30, 2024 Posted May 30, 2024 it seems it is already present in the keyboard bindings as a placeholder (has no effect). It´s a good sign! About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Tholozor Posted May 30, 2024 Posted May 30, 2024 31 minutes ago, fagulha said: it seems it is already present in the keyboard bindings as a placeholder (has no effect). It´s a good sign! Are you sure this isn't some leftover from a mod? Those aren't present in my installation (no mods). 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
fagulha Posted May 30, 2024 Posted May 30, 2024 (edited) 15 minutes ago, Tholozor said: Are you sure this isn't some leftover from a mod? Those aren't present in my installation (no mods). Damn it But is strange to be in the same category of other movements for the pilot. The only mod i used +1 year ago for the boarding ladder was the Blue Angels Equipment mod, which doesn´t work anymore, and when i used the ladder key binding was in a category specific for the mod called MODS and not in Motions. Either the way if doesn´t show up to you it is strange. Need further investigation. Thank you for the heads up. PS: disregard did a quick test before i go to bed and it´s from the CJS Superbug mod. It was too good to be true thank you anyway. Edited May 30, 2024 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Kang Posted May 30, 2024 Posted May 30, 2024 I'd say the new addition of a keybind to have all the service hatches open on the Apache is a good sign for this sort of thing. It is a similar situation, really, in that these are all animations that have been done and implemented and ED seems to figure out that, yes, maybe they should just be used. 1
fagulha Posted June 6, 2024 Posted June 6, 2024 On 5/31/2024 at 12:02 AM, Kang said: I'd say the new addition of a keybind to have all the service hatches open on the Apache is a good sign for this sort of thing. It is a similar situation, really, in that these are all animations that have been done and implemented and ED seems to figure out that, yes, maybe they should just be used. We´re out of luck in that regard: About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Kang Posted June 7, 2024 Posted June 7, 2024 On 6/6/2024 at 11:36 AM, fagulha said: We´re out of luck in that regard: And here's the thing that really baffles me, and it's not the first time: We know the boarding ladder animation is actually in the game. Quite a few interior compartments are actually part of the model - some of them become visible due to specific damage scenarios. Sometimes it seems to me that ED has done all the heavy lifting for this kind of request already (and in some cases literally years and years ago) and then flatly refuses to do the one afternoon quick job of adding the keybind. It's in a similar vein of my personal long-standing peeve of having done full animations for pilots, yet refusing to let us put them in scenarios for some bizarre reason. Boggles my mind... 1
fagulha Posted June 7, 2024 Posted June 7, 2024 3 hours ago, Kang said: And here's the thing that really baffles me, and it's not the first time: We know the boarding ladder animation is actually in the game. Quite a few interior compartments are actually part of the model - some of them become visible due to specific damage scenarios. Sometimes it seems to me that ED has done all the heavy lifting for this kind of request already (and in some cases literally years and years ago) and then flatly refuses to do the one afternoon quick job of adding the keybind. It's in a similar vein of my personal long-standing peeve of having done full animations for pilots, yet refusing to let us put them in scenarios for some bizarre reason. Boggles my mind... I will continue trying to understand, and learn, which .lua files i need to edit and how, using the CJS Superbug mod. As in a previous post, with that mod we can bind a key for the ladder. I just need to find what to edit. Tried many times before but with no luck. I learned if i want some things i need to do it myself. I always wanted ground crew messages in my bombs and the only way of doing it was to learn some basics with some vector editors and now i have my bombs as i wanted for some time. Maybe someday one of the developers give us the binding for the boarding ladder. If for some reason i find how to do it i will post it here. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
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