SabreDancer Posted February 25, 2024 Posted February 25, 2024 I was intrigued by the addition of an optional imperial unit cockpit (in certain aspects) during this recent update. However, looking in-game, I cannot seem to find where to enable or change this. In the special tab for the Viggen, it only has the option to select imperial stickers, which adds a conversion table beneath the HUD unit but does not change the altimeter or distance indicator. Similarly, in the mission editor, there are only the RB04 logic, weapon safety height and cartridge restriction options. Would there be a way to enable this, or did it not make the cut to be put in-game at this time?
Rudel_chw Posted February 25, 2024 Posted February 25, 2024 +1 ... I couldn't find it either, as I described on this doc: other items that I couldnt find or detect, are: 09 Removed the black paint on panels being illuminated 28 Made FLI ball horizon fixed in rotation per real device. 30 Fixed clipping on the left ejection rope and added the right side ejection rope. 34 Put emergency instruction illumination switches to TILL 46 Added “PK/FK” button on left wall panel 54 Added screws to CI modelled compass 61 Added animation for correct start pos for speed indicator hand (I numbered the items as per the changelog list, for easier reference) 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Usagi Posted February 26, 2024 Posted February 26, 2024 11 hours ago, Rudel_chw said: 34 Put emergency instruction illumination switches to TILL (I numbered the items as per the changelog list, for easier reference) The switch on the left wall near landing/taxi light switch is on by default. 1
MYSE1234 Posted February 26, 2024 Posted February 26, 2024 17 minutes ago, Usagi said: The switch on the left wall near landing/taxi light switch is on by default. It's actually the switches on the ends of both of the panels in question. The left one is next to the KB switch, and the right one is on the same place but on the opposite side of the cockpit. The imperial unit stuff was added by accident to the changelog,and was not meant to be there. Maybe in the future.. 2 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Snappy Posted February 26, 2024 Posted February 26, 2024 6 hours ago, MYSE1234 said: It's actually the switches on the ends of both of the panels in question. The left one is next to the KB switch, and the right one is on the same place but on the opposite side of the cockpit. The imperial unit stuff was added by accident to the changelog,and was not meant to be there. Maybe in the future.. What about the rest of the items from the changelog that @Rudel_chw mentioned?
MYSE1234 Posted February 26, 2024 Posted February 26, 2024 3 minutes ago, Snappy said: What about the rest of the items from the changelog that @Rudel_chw mentioned? Soon. It's in progress.. What can be seen now anyway, some of the stuff are no longer visible due to it being fixed 1 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Snappy Posted February 26, 2024 Posted February 26, 2024 27 minutes ago, MYSE1234 said: Soon. It's in progress.. What can be seen now anyway, some of the stuff are no longer visible due to it being fixed Got it, thanks a lot for your quick reply!
MYSE1234 Posted February 26, 2024 Posted February 26, 2024 (edited) 19 hours ago, Rudel_chw said: +1 ... I couldn't find it either, as I described on this doc: other items that I couldnt find or detect, are: 09 Removed the black paint on panels being illuminated 28 Made FLI ball horizon fixed in rotation per real device. 30 Fixed clipping on the left ejection rope and added the right side ejection rope. 34 Put emergency instruction illumination switches to TILL 46 Added “PK/FK” button on left wall panel 54 Added screws to CI modelled compass 61 Added animation for correct start pos for speed indicator hand (I numbered the items as per the changelog list, for easier reference) 09. For example the black part of the Datapanel decal was illuminated with the night lighting. That stuff was removed. 28. The horizon is separated from the rest of the ball, and do not rotate when you change course. You can see one of the "seams" as slight shading on the black part a bit below the horizon here. 30. This part of the rope was moved around a little to look more natural. 34. These switches 46. This switch 54. These ones 61. The indicator's default/ off position is corrected to be around the left side of the M (instead of the 150km/h mark), it also starts to move at the correct-ish speed now. Before it started to move as soon as the aircraft started moving. Now you need 120km/h-ish before it starts to move. Additional corrections to the PDF: 31. This is the panel that was basically remade 36. The dimming (which is currently not implemented in code) is for these two panels. 40. Is for the light shining light on the cockpit; It now changes color when you change the pol. filter, which it did not previously. Not wrong, but.. 49. This decals was added 50. Left one is the radar test one, the right one is the temperature selector. Both received text. Edited February 26, 2024 by MYSE1234 Added more corrections 2 3 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
Rudel_chw Posted February 26, 2024 Posted February 26, 2024 Thanks a lot @MYSE1234, for all of your comments ... I have updated my doc accordingly 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
LazyBoot Posted February 26, 2024 Posted February 26, 2024 (edited) 10 hours ago, MYSE1234 said: The imperial unit stuff was added by accident to the changelog,and was not meant to be there. Maybe in the future.. If it does get added in the future, I'd love it they could be 2 separate options. While I love the imperial markings outside the altimeter, I don't care as much about the distance scale. (And I found the 1x / 10x indicator the mod used to be less clear/slower to parse than the mil / km from the normal one) EDIT: I'd also be just fine if you just release it as a separate mod/cockpit we can choose to install ourselves if we want it. Edited February 26, 2024 by LazyBoot 1
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