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Posted

Hi everyone!

Faced the problem with takeoff events. This event triggers only first 2 times and possible to see it in the final debriefing(on screenshot). Also obviously it couldn't be handled by event handler in the lua scripts.

Are there any possible workarounds?

 

Untitled.png

test_event_bug.miz

Posted (edited)

First time takeoff event was registered when (not I, but AI bot) took off from runway. Second time when bot helicopter landed and took off from the ground. And that's it. There are a lot of landing events(landing on the ground) in the list on screenshot, but none of takeoff events were registered.

Actually, I already wrote a workaround in my scripts. But I still hope it would be fixed in the nearest release.

 

Edited by MadMax1234
  • ED Team
Posted
13 hours ago, MadMax1234 said:

Hi everyone!

Faced the problem with takeoff events. This event triggers only first 2 times and possible to see it in the final debriefing(on screenshot). Also obviously it couldn't be handled by event handler in the lua scripts.

Are there any possible workarounds?

 

Untitled.png

test_event_bug.miz 8.86 kB · 0 downloads

Please if possible include a track replay example of what is happening so we can replicate your exact actions. 

We do have an issue with FC3 aircraft not registering some events but this seems to be different. 

 

I have removed off topic posts here, this is a bug report please keep it for useful information and data

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

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Posted (edited)

In the attachments tracks for controllable and non-controllable AI helicopters and player helicopter. This problem doesn't affects player helicopter, but present in both tracks of AI helicopters. I've simplified mission a little bit. Now AI aircraft spawns in the air, but problem is still present. DCS registers only first takeoff after land action(advanced waypoint action). All following takeoffs were ignored.

 

P.S. Just noticed I have an outdated DCS version. Updating right now.

P.P.S. The problem still present in the latest version

player_ah64d_takeoff_no_bug.trk ai_uh1h_takeoff_bug.trk ai_uh60a_takeoff_bug.trk

Edited by MadMax1234
Posted

Watched the third track and could`nt find anything wrong. land, take off all as  expected. What`s your problem ?

What goes up, must come down !

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Posted (edited)
25 minutes ago, ex81 said:

Watched the third track and could`nt find anything wrong. land, take off all as  expected. What`s your problem ?

In the third and in the second tracks DCS doesn't register takeoff events. It visible in the debriefing after track end. Same, like on screenshot in the first post.

Edited by MadMax1234
Posted

debrief : says "land" 4 times. So what ? Is`nt that what you wanted ?

What goes up, must come down !

Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C,

VKB Gunfighter IV  Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller

  • 7 months later...
Posted
22 minutes ago, Flappie said:

The landing / takeoff events were revised a few updates ago. Is this issue still present?

DCS 2024-10-05 21-03-14.png

OP's track still showing the same events in the debrief. Do tracks store and replay the previously fired events, or do they fire fresh events based on the stored actions in the .trk?

  • 2 months later...
Posted (edited)
Quote

Do tracks store and replay the previously fired events, or do they fire fresh events based on the stored actions in the .trk?

No, they fire fresh events, indeed. 👍

Issue reported.

PS: sorry for the delay.

Edited by Flappie

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