PawlaczGMD Posted February 29, 2024 Posted February 29, 2024 HMD sight does not slew Shkval to the correct place in VR only - it can be off by a bit, maybe 1-2 degrees. Sometimes more? It fluctuates. In other words, it desyncs from the HMD. This doesn't seem to happen in 2D, so it can't be intended behavior. Short tracks attached. _NOVR track shows that the green circle is always dead on the yellow HMD dot. In VR, even by moving my head for a few seconds, it desynced so that the yellow dot is on the circumference of the green circle. In practice, it can get even worse than this. I estimate I saw it desynced by 2-3 radii at most. This is very annoying for precise, quick use. BS3_Datalink_Wingmen_Training.miz_29022024_14-57.trk BS3_Datalink_Wingmen_Training.miz_29022024_17-24_NOVR.trk 2
PawlaczGMD Posted March 17, 2024 Author Posted March 17, 2024 Bump. Can someone take a look at the tracks and acknowledge?
Spetz Posted March 17, 2024 Posted March 17, 2024 (edited) I’ve never been 100% accurate with the HMD and Shkval, but close enough. You are in a moving helo, using a moving HMD, aiming at a target that is moving relative to your helo, while moving your head. 1 or 2 degrees off is actually pretty good if you think about it. Parallax error could also be modeled. Edited March 17, 2024 by Spetz 1
PawlaczGMD Posted March 17, 2024 Author Posted March 17, 2024 2 hours ago, Spetz said: I’ve never been 100% accurate with the HMD and Shkval, but close enough. You are in a moving helo, using a moving HMD, aiming at a target that is moving relative to your helo, while moving your head. 1 or 2 degrees off is actually pretty good if you think about it. Parallax error could also be modeled. You're misunderstanding. This is an issue that happens in VR only. The 2 tracks attached show the difference. The non-VR HMD circle and HUD target circle agree perfectly. It does not depend on the helo moving, or any other such realistic effects, but on using VR or not as a player. 1
Muskoka Posted March 18, 2024 Posted March 18, 2024 Yes, it is a issue, and should be fixed. 2 i5 11600k 4.9ghz, 64gb 3600, 3070ti, multiple ssd/nvme, Rift S, TM Warthog / Throttle, Saitek Pedals, Nevada, Normandy, Syria, A10C/2, KA-50 3, P51D, L39, Huey, WW2 Assets, VaicomPro
PawlaczGMD Posted March 18, 2024 Author Posted March 18, 2024 8 hours ago, Muskoka said: Yes, it is a issue, and should be fixed. Therefore I'd like ED staff to take a look at the tracks and flag it as a bug to be fixed. 2
BeerNfrites Posted September 26, 2024 Posted September 26, 2024 Over 6 months and no one’s even bothered to look at the tracks for this, another abandoned module. BS3 just a cash grab. 4
Poor Yurik Posted December 28, 2024 Posted December 28, 2024 I was about to post a similar bug report, but assumed the issue I was seeing only occurred with the less common left eye monocle. You're saying this happens with the default right eye configuration too?
PawlaczGMD Posted May 2 Author Posted May 2 On 12/27/2024 at 10:05 PM, Poor Yurik said: I was about to post a similar bug report, but assumed the issue I was seeing only occurred with the less common left eye monocle. You're saying this happens with the default right eye configuration too? Yes, I run the default monocle settings.
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