rwsd_1 Posted April 2 Share Posted April 2 Hi I was wondering if someone can help me , I spent two weeks building this mission and it will not load anymore? The Loading screen gets stuck on Terrian Graphics init 97... and the mission im building I am hopeing to share with the community? any help is really appchiated https://drive.google.com/file/d/1RfMo8NtLvouToWrjkMIrPDsjAgX1cnty/view?usp=sharing Link to comment Share on other sites More sharing options...
TEMPEST.114 Posted April 2 Share Posted April 2 Have you uninstalled a mod that was in the mission previously? Link to comment Share on other sites More sharing options...
Rudel_chw Posted April 2 Share Posted April 2 9 hours ago, rwsd_1 said: any help is really appchiated I tried the mission and can only add that my DCS gives the same symptom as you, freezes on Terrain Graphics init 97, tested with both MT and ST versions of DCS. Hopefully you have a backup of an earlier version of this mission, this kind of thing is why I store my missions on a cloud drive which supports file versioning, so that I can recover any mission to a prior point in time. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1 Mobile: iPad Pro 12.9" of 256 GB Link to comment Share on other sites More sharing options...
Flappie Posted April 2 Share Posted April 2 (edited) The log seems to point to the dictionary file contained in your miz. I attached it. It has "\" everywhere. I don't know if it's normal, but it looks like carriage returns. 2024-04-02 13:33:13.635 DEBUG LuaGUI (Main): GUI Error: [string "./Scripts/dictionary.lua"]:606: can't unzReadCurrentFile GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'unzUnpackCurrentFile' [string "./Scripts/dictionary.lua"]:606: in function 'unpackFiles' [string "./MissionEditor/modules/me_mission.lua"]:2128: in function 'load' [string "./MissionEditor/modules/me_toolbar.lua"]:594: in function 'func' [string "./Scripts/UI/ProgressBarDialog.lua"]:140: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> stack traceback: [C]: ? [C]: in function 'unzUnpackCurrentFile' [string "./Scripts/dictionary.lua"]:606: in function 'unpackFiles' [string "./MissionEditor/modules/me_mission.lua"]:2128: in function 'load' [string "./MissionEditor/modules/me_toolbar.lua"]:594: in function 'func' [string "./Scripts/UI/ProgressBarDialog.lua"]:140: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> 2024-04-02 13:33:13.635 ALERT LUACOMMON (Main): Error: GUI Error: [string "./Scripts/dictionary.lua"]:606: can't unzReadCurrentFile GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'unzUnpackCurrentFile' [string "./Scripts/dictionary.lua"]:606: in function 'unpackFiles' [string "./MissionEditor/modules/me_mission.lua"]:2128: in function 'load' [string "./MissionEditor/modules/me_toolbar.lua"]:594: in function 'func' [string "./Scripts/UI/ProgressBarDialog.lua"]:140: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> dictionary Edited April 2 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted April 2 Share Posted April 2 (edited) When I try to unzip the full .miz, I get an error with this sound file: Edited April 2 by Flappie Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted April 2 Share Posted April 2 (edited) Fixed! The dictionary file was perfectly OK. The problem came from the sound file above. @rwsd_1 Here's what you need to do: Redo a proper "Boost Start Engine 1.wav" sound file. Open your .miz file in 7zip or any other file archiver. Browse to "./l10n/DEFAULT/". Drag and drop the new .wav file in there. Close the file (the change should be saved automatically). Load the mission in DCS. Edited April 2 by Flappie 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
rwsd_1 Posted April 2 Author Share Posted April 2 Many Thanks , I actually found a soultion to it I started a new mission and opened load back up and then loaded into a fresh mission. luckily I didnt have to do to much to it Many Thanks Link to comment Share on other sites More sharing options...
rwsd_1 Posted April 6 Author Share Posted April 6 (edited) So far the mis On 4/2/2024 at 12:31 PM, Flappie said: Fixed! The dictionary file was perfectly OK. The problem came from the sound file above. @rwsd_1 Here's what you need to do: Redo a proper "Boost Start Engine 1.wav" sound file. Open your .miz file in 7zip or any other file archiver. Browse to "./l10n/DEFAULT/". Drag and drop the new .wav file in there. Close the file (the change should be saved automatically). Load the mission in DCS. On 4/2/2024 at 12:31 PM, Flappie said: Thanks yes the Boost start file happens when you start the plane up On 4/2/2024 at 12:31 PM, Flappie said: the mission is coming together thanks to you guys https://www.twitch.tv/videos/2112087982 Edited April 6 by rwsd_1 2 Link to comment Share on other sites More sharing options...
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