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2 problems with Mirage F1BE


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Posted

Hello,

1st of all I would like to thank you for this great Aircraft, it´s stunning! 👍

I have noted 2 problems with the Mirage F1BE.

1: when I landed, & made an autostop, I let the groundcrew repair, refuel & rearm my aircraft.

After that, I made an autostart & ordered groundcrew to disconnect ground power. That works well.

Now I wanna roll to start positon, but I´m not able to release the parking brakes (general, left & right ones).

I can give full afterburner in hangar, but nothing happens. 😞 maybe is there something I´m missing?

 

2: to train my weaponusage skills I use from time to time the "unlimited Weapon" option.

When using in the Mirage F1BE it does not work. After weapons are released, they reload, but I´m not able to refire em.

 

Would be nise if you can have a look at these Problems.

 

Kind regards,

Carlo

Posted (edited)

I never auto-start-stop, so I don't know about this one, but I can confirm the second issue!

It's not only about BE, I've had it happen in CE, too. It certainly bit me with SAMP 250 HD bombs (retarded). Not entirely sure if it happens to ALL weapons (I think it might not be the case, but I don't want to muddy the waters here). Regardless - 250 kg chute bombs for sure get glued to pylons once "rearmed" in flight, with Unlimited Weapons on.

You may say it's not so much a big deal, but OTOH Unlimited Weapons is a great feature when you're practising (or just enjoying) weapon employment in a new aircraft, especially more manual ways of weapon employment, as is the case with all A/G weapons in F1 BE/CE/EE. And which is sweet and cool 🙂

Edited by scoobie
Crossed out the erroneous part. Slick bombs also "get glued".
  • Like 1

i7-8700K 32GB 3060Ti 27"@1080p TM Hawg HOTAS TPR TIR5 SD-XL 2xSD+ HC Bravo button/pot box

Posted

Hi, thanks for the reports. Will take a look at the second issue, it has probably been introduced recently. Regarding the first, a TRK would certainly help.

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Posted
vor 1 Stunde schrieb fausete:

Hi, thanks for the reports. Will take a look at the second issue, it has probably been introduced recently. Regarding the first, a TRK would certainly help.

Thank you! Sorry but what does TRK mean?

Posted (edited)

TRK = track file. Fly your mission where you present the problem, it's best to make it as short as you can (longer track files tend/tended to get corrupt), then quit the mission and in the debriefing window you have this row of buttons, at the bottom. One of them reads "SAVE TRACK" or something like this - click it, give the file some name, save. It's not a bad idea to then check if your track file works on your PC (it may NOT). On the main screen in DCS I think it's called "REPLAY" (or similar). Click it, load the saved track file and watch if it plays OK, i.e. if what you see in the replay is actually what happened in the mission. If it is, attach the file here, so fausete can grab the file and investigate.

Edited by scoobie
  • Like 3

i7-8700K 32GB 3060Ti 27"@1080p TM Hawg HOTAS TPR TIR5 SD-XL 2xSD+ HC Bravo button/pot box

Posted
vor 21 Minuten schrieb scoobie:

TRK = track file. Fly your mission where you present the problem, it's best to make it as short as you can (longer track files tend/tended to get corrupt), then quit the mission and in the debriefing window you have this row of buttons, at the bottom. One of them reads "SAVE TRACK" or something like this - click it, give the file some name, save. It's not a bad idea to then check if your track file works on your PC (it may NOT). On the main screen in DCS I think it's called "REPLAY" (or similar). Click it, load the saved track file and watch if it plays OK, i.e. if what you see in the replay is actually what happened in the mission. If it is, attach the file here, so fausete can grab the file and investigate.

 

Thank you scoobie for the explanation.
Will do!

Posted
4 hours ago, fausete said:

Hi, thanks for the reports. Will take a look at the second issue, it has probably been introduced recently. Regarding the first, a TRK would certainly help.

It could be that the auto-stop sequence activates the wheel chokes but the auto-start doesn't removes it? 

Puede ser que el auto-apagado active los calzos de ruedas, pero que el auto-arranque no los quite?

Posted

Unable to reproduce. If you release the parking brake (LShift+W to release it, LCtrl+W to apply it) there should be no problem to taxi.

Roberto "Vibora" Seoane

Alas Rojas

 

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sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

Posted
vor 1 Stunde schrieb Vibora:

Unable to reproduce. If you release the parking brake (LShift+W to release it, LCtrl+W to apply it) there should be no problem to taxi.

Now it works with brake, not sure what i did wrong last times. 😞

Thank you very much for your help!

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  • Solution
Posted
hace 13 horas, CarloVecchi dijo:

2: to train my weaponusage skills I use from time to time the "unlimited Weapon" option.

When using in the Mirage F1BE it does not work. After weapons are released, they reload, but I´m not able to refire em.

Fixed internally, will be available in the next OB update.

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