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Posted

Moveable and resizable MFD exports! (Option to enable/disable)

Option to set min/max cockpit FOV in options!

Mirror resolution increase!

Helmet view. 

Time of day/weather preview in the editor, not just the preview weather screenshot or sun and moon, although it is helpful. 

More weather effects in general.

Busy Airport group templates in the editor.

Way more ground troop variations with the ability to have them evacuate vehicles and buildings under attack and mount and dismount vehicle units, parachuting, and gunning from building tops. 

Quick re-arm/re-fuel option in options, instead of waiting 170 seconds. 

 

  • Like 2

4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.

Posted (edited)
13 minutes ago, Dav IRL said:

a) Option to set min/max cockpit FOV in options!

b) Helmet view. 

I support that!

I might add/ask

a) preferable per Aircraft along with the default FOV. (Basically, eliminate the need to edit the snapview.lua)

b) what do you mean by that?

Edited by Hiob

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
Moveable and resizable MFD exports! (Option to enable/disable)
Option to set min/max cockpit FOV in options!
Mirror resolution increase!
Helmet view. 
Time of day/weather preview in the editor, not just the preview weather screenshot or sun and moon, although it is helpful. 
More weather effects in general.
Busy Airport group templates in the editor.
Way more ground troop variations with the ability to have them evacuate vehicles and buildings under attack and mount and dismount vehicle units, parachuting, and gunning from building tops. 
Quick re-arm/re-fuel option in options, instead of waiting 170 seconds. 
 
You should have one post per wish, explained in detail.
Cheers!

Sent from my SM-A536B using Tapatalk

Posted
On 4/23/2024 at 2:18 PM, Dav IRL said:

Mirror resolution increase!

Helmet view.

Way more ground troop variations with the ability to have them evacuate vehicles and buildings under attack and mount and dismount vehicle units, parachuting, and gunning from building tops.

Yes :thumbup:

Mirros need a rework - not only resolution but how they reflect vs view angles & zoom and don't have stereography in VR.

Helmet view should be restricted by the helmet edges and the mask on the nose.

I'd appreciate more type of "terrorists", civilians and troops with animations able to escape away from fire/detonations, enter/exit buildings and vehicles or get onto some objects and roofs.

On 4/23/2024 at 2:18 PM, Dav IRL said:

Quick re-arm/re-fuel option in options, instead of waiting 170 seconds. 

It's already unrealistically fast.

  • Like 1

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Posted (edited)
28 minutes ago, draconus said:

Helmet view should be restricted by the helmet edges and the mask on the nose.

Ahhh, now now I get it..... 🙈👍

I was on a completely wrong path - thinking of a GoPro sticking to the helmet, like on track days. That makes more sense of course.

Edited by Hiob
  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

How would you go about a 'helmet view." If we're talking about a transparency ala OFP iron sights in 2002? That's lame.

Full 3D? It'd be pretty neat to have. Although, every time I've worn a helmet or mask? I never noticed the helmet in my periphery, but you do definitely notice the mask. It'd be lost on us monitor users, but the VR guys might like it a lot.

Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!

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