Jump to content

Recommended Posts

Posted

This affects all SOUND TO xxxxx ACTIONS, as well as all RADIO TRANSMITTER type ACTIONS - basically, any method in the M.E. or via scripting to get DCS to play a sound, this bug is present.

 

1. Sounds should be added to a PLAYBACK QUEUE and played back, one after the other, in the order by which they were added to the queue and NOT - as they currently are - all played at the same time! 

Currently this means if you wanted to send a custom morse code signal, you'd have to send each sound file for each character, note the duration, and delay the next by that duration + a 'gap' in time and repeat. This is a PITA and stupid for so many reasons.

Otherwise you're forcing creators to make a magnitude of individual sound files to cover all eventualities. This makes the mission large, slow and puts a HUGE amount of work on the creator, fighting against the DCS game engine.

 

2. On top of that, this means you can't get all that to loop, as the 'loop' only understands looping an individual file, and not a sequence of files. This is another part of the bug report - you can't loop a sequence of sounds, only individual ones. You should be able to batch up a sequence of individual sound files and have them play sequentially and then be loopable. 

 

3. Also, if a player performs an event that triggers a sound effect i.e. MOTHER talking to them with a custom audio file, or a custom AWACS speech audiofile, at the same time as another player triggers the same or another custom audio event then CURRENTLY, both play on top of each other, rather than sequentially. 

 

All of this should be available to scripters as well as in the M.E. Trigger system.

  • ED Team
Posted

Hi, 

as I understand it this is not a bug, it is the way it works. So this is more of a feature request, but I will ask the team. 

thank you 

  • Thanks 1

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • BIGNEWY changed the title to When playing multiple sounds via M.E. or script, they all play at the same time (overlapping) rather than sequentially in order they were executed.
Posted
1 hour ago, BIGNEWY said:

Hi, 

as I understand it this is not a bug, it is the way it works. So this is more of a feature request, but I will ask the team. 

thank you 

Thank you, though I would make an argument that it IS a bug, because two SOUND TO XXXX ACTIONS generate noise because two sound files are playing at the same time. That doesn't seem right. 

  • 2 weeks later...
Posted
On 5/8/2024 at 2:00 PM, TEMPEST.114 said:

Thank you, though I would make an argument that it IS a bug, because two SOUND TO XXXX ACTIONS generate noise because two sound files are playing at the same time. 

 

Actually, the 2nd sound cancels the first, they don't sound simultaneously.

 

To avoid this issue, I employ the "NOSE" script, by @daemon1808

 

 

 

It is a bit cumbersome to use, but it does the job 🙂

 

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
12 hours ago, Rudel_chw said:

 

Actually, the 2nd sound cancels the first, they don't sound simultaneously.

 

To avoid this issue, I employ the "NOSE" script, by @daemon1808

 

 

 

It is a bit cumbersome to use, but it does the job 🙂

 

 

I wrote my own, with more features & easier to use, especially from the M.E. 
 

And I can confirm, default DCs sounds play all at once making a cacophony if you SOUND TO with many items. 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...