Maberickxx88 Posted May 21, 2024 Posted May 21, 2024 As i can read here, 12 month old Bugs are still not Fixed. Floating Numbers of the Fuel Gauge and the Radio, the Prop cone isn´t turning. Please fix. 4
Maberickxx88 Posted July 11, 2024 Author Posted July 11, 2024 Still no Fix in with the new patch. To bad that some planes get abandoned. 2
-Rudel- Posted July 23, 2024 Posted July 23, 2024 null 1 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
RustBelt Posted July 24, 2024 Posted July 24, 2024 So is this what ED's "continued maintenance" of completed third party Modules looks like? the Original Dev sends them a Honey do list and they maybe get around to it someday? How is this different than the Hawk?
Tom Kazansky Posted July 24, 2024 Posted July 24, 2024 7 hours ago, -Rudel- said: null I still don't regret having bought the CE2 but this floating numbers are so annoying for such a long time and make it hard to take this module seriously. So what does that mean: "open support tickets with ED"? I don't quite get it.
RustBelt Posted July 24, 2024 Posted July 24, 2024 5 minutes ago, Tom Kazansky said: I still don't regret having bought the CE2 but this floating numbers are so annoying for such a long time and make it hard to take this module seriously. So what does that mean: "open support tickets with ED"? I don't quite get it. It means they either can't fix it due to a change ED made without documentation to the devs, or a change in DCS that is fundamentally incompatible with how Mag3 implemented the displays, or it's no longer Mag3's problem to fix as it's out of early access, so it's on ED.
Tom Kazansky Posted July 24, 2024 Posted July 24, 2024 3 minutes ago, RustBelt said: It means they either can't fix it due to a change ED made without documentation to the devs, or a change in DCS that is fundamentally incompatible with how Mag3 implemented the displays, or it's no longer Mag3's problem to fix as it's out of early access, so it's on ED. This change was made long ago. Can't believe there is still no way to stop those numbers from floating. Seems that one or the other side lacks the will. 1
RustBelt Posted July 24, 2024 Posted July 24, 2024 (edited) 3 minutes ago, Tom Kazansky said: This change was made long ago. Can't believe there is still no way to stop those numbers from floating. Seems that one or the other side lacks the will. Seems like yea. But hey, single seat CE coming, I guess? Also with floating numbers. Edited July 24, 2024 by RustBelt
-Rudel- Posted July 24, 2024 Posted July 24, 2024 Just for you, sure 1 https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Tom Kazansky Posted July 24, 2024 Posted July 24, 2024 I have a lot of modules. None of them is free of bugs, but those floating numbers are more immersion breaking than any other bug to me. Can we have this fixed and return to patiently waiting for the rest? 2
RustBelt Posted August 6, 2024 Posted August 6, 2024 On 7/24/2024 at 2:30 AM, Tom Kazansky said: I have a lot of modules. None of them is free of bugs, but those floating numbers are more immersion breaking than any other bug to me. Can we have this fixed and return to patiently waiting for the rest? It seems to be an issue requiring ED so…… 1
Tom Kazansky Posted August 6, 2024 Posted August 6, 2024 7 hours ago, RustBelt said: It seems to be an issue requiring ED so…… Yeah most probably. But if this should be an excuse for those long time floating numbers it does not strengthen my trust in the 3rd party system for niche modules. I leave it to others to decide whose problem this could be in the future. 1
RustBelt Posted August 6, 2024 Posted August 6, 2024 14 hours ago, Tom Kazansky said: Yeah most probably. But if this should be an excuse for those long time floating numbers it does not strengthen my trust in the 3rd party system for niche modules. I leave it to others to decide whose problem this could be in the future. I mean it’s like this all over. Even 1st party stuff. The F-5 still has long standing weird stuff. And no point even talking about the Super Carrier. 1
virgo47 Posted October 23, 2024 Posted October 23, 2024 If this waits on ED, it's not really good. I wish there was more passion in this game to fix stuff than to just release new stuff - and eventually end up in sad state as the stuff before. Something in the attitude must seriously change or in 10 years we will just have more and more buggy modules. But none will be "broken" by DCS self-imposed standards. But I've heard that the product still works when it comes to the silent majority - and there is hardly any alternative - so I don't think ED feels any pressure to fix more bugs in older modules. I'm not sure about responsibilities in this case, but I'm talking about DCS in general and ED as the one setting the standards. I trialled the CE2 - and for the price and fun I'd bought it, were there not those ugly flying numbers (and missing numbers on the displays). 1 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
303_Kermit Posted October 23, 2024 Posted October 23, 2024 (edited) 31 minutes ago, virgo47 said: If this waits on ED, it's not really good. I wish there was more passion in this game to fix stuff than to just release new stuff - and eventually end up in sad state as the stuff before. Something in the attitude must seriously change or in 10 years we will just have more and more buggy modules. But none will be "broken" by DCS self-imposed standards. But I've heard that the product still works when it comes to the silent majority - and there is hardly any alternative - so I don't think ED feels any pressure to fix more bugs in older modules. I'm not sure about responsibilities in this case, but I'm talking about DCS in general and ED as the one setting the standards. I trialled the CE2 - and for the price and fun I'd bought it, were there not those ugly flying numbers (and missing numbers on the displays). I never heard about ED being involved in removing bugs from 3'rd party module. TBH I also never heard about Magnitude / Leatherneck removing any bugs either. It's tradition and honour of those 3'rd party dev. - to collect oldest bugs in DCS. If you want to see even more impressive collection of bugs buy MiG-21 "Unfinischedbed" by Magnitude. Edited October 23, 2024 by 303_Kermit 1
virgo47 Posted October 24, 2024 Posted October 24, 2024 (edited) 9 hours ago, 303_Kermit said: I never heard about ED being involved in removing bugs from 3'rd party module. TBH I also never heard about Magnitude / Leatherneck removing any bugs either. It's tradition and honour of those 3'rd party dev. - to collect oldest bugs in DCS. If you want to see even more impressive collection of bugs buy MiG-21 "Unfinischedbed" by Magnitude. Yeah, that ED involvement is mysterious to me as well. And I trialled MiG-21 as well and saw its bugs first-hand. I bought some modules from 3rd party devs (not counting Belsimtek), but I don't plan to buy anything from Mag3 at this support level. But ED's modules also have some ridiculously old bugs in modules like L-39 or UH-1H. Some of them more annoying than others, but for whatever (priority/money) reasons they don't care about seemingly trivial things such as random selection of UH-1H radio knobs turning the other way on mouse wheel either. Reported, ignored. So it's not only 3rd party devs. Edited October 24, 2024 by virgo47 3 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
Tom Kazansky Posted January 20 Posted January 20 From today's changelog: Quote DCS: Christen Eagle II by Magnitude 3 Fixed floating radio and fuel gauge displays Better late than never. Thanks. 2
virgo47 Posted January 20 Posted January 20 Celebrate good times, come on! Very nice to see this fix, thanks guys. 3 L-39, F-4E, F-5E, F-14, F/A-18C, MiG-15, F-86F, AJS-37, C-101, FC2024 Yak-52, P-47, Spitfire, CE2 UH-1H, Mi-8, Ka-50 III, SA342 NTTR, PG, SY, Chnl, Norm2, Kola, DE Supercarrier, NS430, WWII, CA VKB STECS+Gladiator/Kosmosima+TPR DCS Unscripted YouTube "Favourite" bugs: 1) Object local camera fast/slow inverted, 2) Yak-52 toggles not toggling, 3) all Caucasus ATC bugs
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