BomberEW Posted June 11, 2024 Posted June 11, 2024 I love the pilot model and the kneeboard in the right place for easy viewing. This should be standard across all modules. However, there is one change that I'm sure others have requested. Is there a way to make the arms slightly transparent when trying to manipulate switches? Trying to see and manipulate switches on the left and right panels is very difficult and I had to turn the pilot body off for a bit. I think an easy solution is an animation lifting the left or right arm when moving the mouse in that area, or making the arms go transparent when the view/mouse is looking or moving in that direction. ED did nail it with the kneeboard placement and functionality on the new model. 3
fagulha Posted June 15, 2024 Posted June 15, 2024 On 6/11/2024 at 1:31 PM, BomberEW said: I love the pilot model and the kneeboard in the right place for easy viewing. This should be standard across all modules. However, there is one change that I'm sure others have requested. Is there a way to make the arms slightly transparent when trying to manipulate switches? Trying to see and manipulate switches on the left and right panels is very difficult and I had to turn the pilot body off for a bit. I think an easy solution is an animation lifting the left or right arm when moving the mouse in that area, or making the arms go transparent when the view/mouse is looking or moving in that direction. ED did nail it with the kneeboard placement and functionality on the new model. Maybe as an option because in VR i don´t want a transparent pilot when overing the switches. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Gunfreak Posted January 8 Posted January 8 On 5/26/2024 at 9:07 PM, pepehh19 said: You will need to increase the limits of the camera to be able to position it behind your shoulder, for example. This is done in the "limits_6DOF" parameter of Views.lua. Personally, I have used it this way: limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, After that, just move the cockpit camera as usual (based on the "Cockpit Camera Move" bindings). I've also been having trouble understanding how to make this work. In the KOLA map video trailer, the pilot turns his head as he enters what appears to be a dogfight, with a camera that provides a third-person view. I use opentrack, but head tracking affects both the movement of the pilot's head and the camera rotation itself. And even when replaying a recorded track, any change or edit to the camera position causes the recorded head movements to be lost. I'm curious, why doesn't this work in all modules? it works in some, but in others it doesn't appear to work i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
GarrettJMorgan Posted February 6 Posted February 6 So I added the {"Pilot_F16_FP_Map", 0, "mfd3", true}; to one of my liveries and it works which is dope but is there anyway to add it once instead of having to go through each livery and add it?
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