Kalasnkova74 Posted May 23, 2024 Posted May 23, 2024 (edited) I’ll lead off with my errors. As I was following the startup checklist, the left engine didn’t want to start up. After staring at the 20% RPM gauge like a drooling idiot and wondering if my last mod broke the game- or perhaps a throttle keybind error - I looked at the left panel….. <profanity>… (Click) Turns out the left engine won’t start without the left engine master switch in the “ON” position. Guess that’s in the checklist for a reason! Edited May 23, 2024 by Kalasnkova74 1
Chunga Posted May 23, 2024 Posted May 23, 2024 (edited) I'm also having troubles with engine startup. The tutorial mentions that the EGT should be at 45% but doesn't seem to tell you where the EGT is (or what it is) beforehand. When searching for "EGT" in the manual I also get no hits [Later realized search function in PDF isn't working correctly]. Maybe it was mentioned earlier and am just failing to make the link between the abbreviation and actual words. Can someone tell me what EGT stands for? Update: I managed my way through and was later informed it stands for Exhaust Gas Temperature, in case anyone else is wondering. Edited May 23, 2024 by Chunga 1
dandebo Posted May 23, 2024 Posted May 23, 2024 Yep, stuffed up engine start up. Is it half throttle or indent? Is indent idle? Manual is useless at the moment and doesn't work.
Kalasnkova74 Posted May 23, 2024 Author Posted May 23, 2024 3 hours ago, dandebo said: Yep, stuffed up engine start up. Is it half throttle or indent? Is indent idle? Manual is useless at the moment and doesn't work. At that point in the process (after you’ve switched on the engine master ) , move left/right throttle out of the cutoff position (I use a dedicated keybind) & move the throttle to halfway and back (it’s a cross-check to ensure its rigger correctly) while simultaneously holding down the engine igniter button (another keybind). Release the igniter button once the RPM goes above 40%.
Nealius Posted May 24, 2024 Posted May 24, 2024 "Bounce" First takeoff I tried to be a hotshot with an unrestricted climb. Full aft stick at 80KIAS per the book. As soon as I was airborne I eased off stick pressure to level out. Instead of arresting the climb, the nose dropped below the horizon and I planted all three gear on the runway for a few seconds before going airborne again. 1
Tiger-II Posted May 24, 2024 Posted May 24, 2024 21 minutes ago, Nealius said: "Bounce" First takeoff I tried to be a hotshot with an unrestricted climb. Full aft stick at 80KIAS per the book. As soon as I was airborne I eased off stick pressure to level out. Instead of arresting the climb, the nose dropped below the horizon and I planted all three gear on the runway for a few seconds before going airborne again. Something is funky for sure. 3 units is far too much trim. Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
Kirk66 Posted May 24, 2024 Posted May 24, 2024 44 minutes ago, Tiger-II said: Something is funky for sure. 3 units is far too much trim. Trust me, 3 units is exactly right. The F-4 takeoff procedure is a bit different from most jet; instead of pulling the stick back to raise the nose for takeoff, you relax back pressure on the stick as the nose starts to rise, stopping the rise at 10 -12 degrees, then holding it there as the jet takes off. You continuously ease off the back pressure until reaching about 300 knots, when the jet will be in trim, with gear and flaps up. Thats how it works in the real jet, and how in works in the sim. Vulture 4 1
Tiger-II Posted May 24, 2024 Posted May 24, 2024 1 minute ago, Kirk66 said: Trust me, 3 units is exactly right. The F-4 takeoff procedure is a bit different from most jet; instead of pulling the stick back to raise the nose for takeoff, you relax back pressure on the stick as the nose starts to rise, stopping the rise at 10 -12 degrees, then holding it there as the jet takes off. You continuously ease off the back pressure until reaching about 300 knots, when the jet will be in trim, with gear and flaps up. Thats how it works in the real jet, and how in works in the sim. Vulture That makes more sense. I knew the first part (rotation technique) but thought it was trimmed for a slower speed (e.g. 200 kts to help with preventing gear overspeed). Motorola 68000 | 1 Mb | Debug port "When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover. The JF-17 is not better than the F-16; it's different. It's how you fly that counts. "An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."
Nealius Posted May 24, 2024 Posted May 24, 2024 Easing off back pressure with 3 units ND trim was exactly how my nose ended up dropping.
Raven (Elysian Angel) Posted May 24, 2024 Posted May 24, 2024 (edited) 2 hours ago, Nealius said: Easing off back pressure with 3 units ND trim was exactly how my nose ended up dropping. Ease off yes, but don’t return pitch to neutral just yet - as Vulture said above Edited May 24, 2024 by Raven (Elysian Angel) typo Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Gianky Posted May 24, 2024 Posted May 24, 2024 (edited) So, I'd say Nealius should henceforth be known as "Kangaroo" or "Easy". Edited May 24, 2024 by Gianky 3
Kalasnkova74 Posted May 24, 2024 Author Posted May 24, 2024 12 hours ago, Tiger-II said: That makes more sense. I knew the first part (rotation technique) but thought it was trimmed for a slower speed (e.g. 200 kts to help with preventing gear overspeed). It’s an aerodynamic leftover from the F-4s Naval roots. The first versions of the F-4 were launched off of ships. Thus also the “unusual for an Air Force bird” landing procedure.
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