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Maverick seeker switching back from ground stabilized to boresight position when switching station with TGP locked on target


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Posted

Had a chance to play around with Maverick boresighting. Seems better, but not fixed.

First, the MFD behavior/logic has changed..... again. Tremendously so. It's like learning DCS all over again.

If the WPN is SOI, when you cycle between the two wing stations in PRE mode, the missiles just point straight ahead. Regardless of where the TGP is pointed. In the past, they always slaved to where the TGP was. Now, you have to go back to the TGP MFD to get the Mavericks to slave to the TGP... and then back to the WPN MFD to lock the missile up.  Sooooo.... even with a good boresight, you're constantly going back and forth between the two MFD's with DMS-down.

Sometimes TMS up jumps to WPN.... mostly not. To fire multiple Mavericks you're jumping back and forth between the two MFD's.

Second, the missles boresight much, much better.... but not good enough. They're off a bit.... so much so that there's almost no point in using the TGP. The Auto-handoff is hopeless. I boresighted at least three times in the track attached. Once on the ground, and twice in the air.

-Ryan

 

mavericks.trk

  • ED Team
Posted
31 minutes ago, RyanR said:

If the WPN is SOI, when you cycle between the two wing stations in PRE mode, the missiles just point straight ahead. Regardless of where the TGP is pointed. In the past, they always slaved to where the TGP was.

This is already reported and being worked on internally.

  • Like 1

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted
28 minutes ago, Raptor9 said:

This is already reported and being worked on internally.

 

OK. This makes sense. Fix this problem, and the need to MFD back and forth "issue" goes away. Thanks!

-Ryan

Posted

Here's a sloppy run through the same setup with an air start. Boresighting should be automatically set up. I still had to slew the Maverick seeker in every case. BTR-80's are nice, hot targets. Still, auto-handoff is hopeless. 

Is this how "reality" is? I would not be surprised, given the zillions of variables. I'm still dumbfounded that all of these sensors can work in concert in real life to the level they do in-game.

Thanks!

-Ryan

 

maverick_hot_start.trk

Posted

Same for me yesterday. The "hot air" boresighting is mostly not on target (TGP Auto, WPN (MAV) Pre). 

There is a strange behavior if the missile is looking directly at the target (pinpoint), and I use TMS up short (Point Track Handoff to the MAV in Pre Mode), it's always switching to another target, like someone wants to fool me.

It's always the nearest target to the plane (down sight). Both targets are T55, hot. Mission Quick Action, Sinai, Weapon Test.

Looks like the logic of the missile lock always looks for the nearest / hottest /most visible target no matter the TGP is looking at and handoff a special target. It feels like it simply doesn't matter there is a TGP Handoff.

If I slew the MAV manually, the target will get locked. Auto Handoff doesn't work in 9 of 10 tries.

 

My thoughts for what the TGP Point Track should be good for:

If too many targets are close together, the TGP Auto Handoff with Point Track forces the MAV to lock the TGP target, even other targets are more/better "visible" / more "yummy". The MAV should try to look at the marked point and should do all to lock the object at that specific point, if it's visible.

Right now, the MAV behaves like it doesn't matter if the TGP is doing a Point Track handoff. The current TGP acts like there is only an area track and point track doesn't work.

CPU: AMD Ryzen 7950X3D, System-RAM: 64 GB DDR5, GPU: nVidia 4090, Monitor: LG 38" 3840*1600, VR-HMD: Pimax Crystal, OS: Windows 11 Pro, HD: 2*2TB Samsung M.2 SSD

HOTAS Throttle: TM Warthog Throttle with TM F16 Grip, Orion2 Throttle with F15EX II Grip with Finger Lifts

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Rudder: WinWing Orion Metal

Posted (edited)

Reproduction:
Use air spawn (as Maverick is already boresighted)

Expected behavior:

-move TGP over target, Maverick seeker will follow as expected.

-switch station to other Maverick

-> Maverick from other station will also look in the same spot.

Now the not to expect behavior:

-now lock the ground target with the TGP (Maverick MFD screen becomes SOI)

-switch station to other Maverick

-> Maverick "line of sight" symbol in HUD will move up to the center of the HUD ( Maverick boresight cross position, not ground stabilized)

->TMS down and "line of sight" symbol and Maverick seeker will move down to the target again

- switch station back to previous Maverick and the same will happen again. Unless you press TMS down again.

 

See a short video of the unexpected behavior and to watch the full reproduction in the track attached.

 

with tgp locked station changed mav looks straight ahead until TMS down.trk

Edited by darkman222
  • Like 1
  • ED Team
  • Solution
Posted

This is already reported and being worked on internally.

  • Like 1

Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
DCS Rotor-Head

Posted
8 hours ago, Raptor9 said:

This is already reported and being worked on internally.

Well guess it's back to using VIS mode with no TGP for the Mav's.
Honestly thought this would of been fixed in this patch since it was reported a long time ago, plenty of time to for you guys to get it fixed.
Hoping you guys at least fixed the JDAMS missing on the PPSTP in the 16, about to go test that.
I uploaded my own track file to BIGNEWY on a separate but related thread to this one.

 

  • Like 1
Posted
On 5/24/2024 at 1:45 AM, Shibiswag said:


Hoping you guys at least fixed the JDAMS missing on the PPSTP in the 16, about to go test that.
I uploaded my own track file to BIGNEWY on a separate but related thread to this one.

 

What's your issue with JDAMs?

Dr Spankle

Posted
4 hours ago, drspankle said:

What's your issue with JDAMs?

Dr Spankle

only happens in the 16.
Using Created spearpoints for targeting and bombs always fall past the target.
Yet when I run it with the 15E or the 18, bombs fall right on target.

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