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Posted (edited)

HUD Designating with Mavericks or JDAMs in level flight.

TDC Designates below the FPM by approximately 6-7 degrees.

I believe "ball and chain" symbology is missing for HUD designation with the above weapons selected. The fact that Designating in a dive by depressing the TDC, Designates directly under the FPM confirms this.

HUD Designation AGM and Jdam.trk

Edited by MeatServo

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted

Sorry I don't know what's the issue here. Watched your track but didn't see anything wrong. Out of curiosity, what's the exact bug you're referring to? The designation under de FPM or the missing symbology? What is the "ball and chain"?

Maybe it would be easier if you post a screen capture of the symbology with other weapon selected and Mavericks/JDAMs so that the difference is clear. 

Posted
2 hours ago, miguelaco said:

Sorry I don't know what's the issue here. Watched your track but didn't see anything wrong. Out of curiosity, what's the exact bug you're referring to? The designation under de FPM or the missing symbology? What is the "ball and chain"?

Maybe it would be easier if you post a screen capture of the symbology with other weapon selected and Mavericks/JDAMs so that the difference is clear. 

Ball and chain, the Displayed Impact Line is missing. It designates as if it's there below the FPM in level flight but without the symbology so there's no pipper for designation.

img-219-1-screen.jpg

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted

Hmmm, If this is from the manual, I think it is outdated. This is supposed to be displayed whenever you select a weapon in AUTO mode and no target is designated. I started with the Hornet a few months ago, so I may be wrong, but I never seen these kind of symbology with any weapon.

Posted
5 hours ago, miguelaco said:

Hmmm, If this is from the manual, I think it is outdated. This is supposed to be displayed whenever you select a weapon in AUTO mode and no target is designated. I started with the Hornet a few months ago, so I may be wrong, but I never seen these kind of symbology with any weapon.

It's the ball and chain HUD designation. Sensor Control Switch up to use the HUD and HMCS to designate without a designation. It will shorten in proportion to the angle of dive and speed, and be in line with the FPM in steeper dives, which is my work around for now.

It works fine for conventional bombs, but not for Mavericks or JDAMs. It seems to be coded the same as it will designate around 7 degrees below the FPM in level flight, but without the symbology. It hard to visually designate a target in the HUD without it.

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted (edited)

I think I see your point now, thank you. I'm going to test it later after work, but it definitely looks like something is broken or missing.

Edited by miguelaco
Posted
2 hours ago, miguelaco said:

I tested again following your indications and managed to get a track file showing the issue. I tried with MK82 bombs and IR Mavs so the difference is clear.

MK82:

Screen_240604_183444.png

IR Mav:

Screen_240604_183507.png

BallAndChain.trk 185 kB · 1 download

And it designates as if it was there about 7 degrees below the FPM.

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted (edited)
3 hours ago, BIGNEWY said:

Hi, its not supposed to work with guided weapons like Maverick and JDAM.

 

3 hours ago, Foka said:

DIL and bomb piper are used in CCIP mode. You can't release Mavs nor JDAMs in CCIP.

It's not CCIP. It's HUD/HMCS designation. You can use the HUD to designate in AUTO mode. Designating using the HUD is working just without the symbology.

Tactical Pocket Guide directs you to assign TDC to HUD for employment.

https://forum.dcs.world/topic/178838-fa-18c-pocket-checklist/?do=findComment&comment=3518866

Edited by MeatServo

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted

Here's another track. The point is that HUD Designation behaves as if the ball and chain are there regardless of the weapon. Select zero weapons and it behaves the same way. Designating from CCIP designates as if the ball and chain are there too, half way up the bomb fall line. You'll also notice the ball and chain pops up briefly when switching from CCIP to AUTO with nosewheel steering.

HUD Designation 2.trk

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ATPL - B737 - Class I Instructor Rating - Seaplane

Posted
1 hour ago, MeatServo said:

Here's another track. The point is that HUD Designation behaves as if the ball and chain are there regardless of the weapon. Select zero weapons and it behaves the same way. Designating from CCIP designates as if the ball and chain are there too, half way up the bomb fall line. You'll also notice the ball and chain pops up briefly when switching from CCIP to AUTO with nosewheel steering.

HUD Designation 2.trk 2.95 MB · 1 download

I've been away from DCS for a bit but if I remember correctly we already had it working at one time or another.  BTW, do you have your JHMCS on all the time or just the HUD?

Posted (edited)

I didn't find any public document related to the issue. However, I don't think it's needed since the behavior is not consistent. To put things simple, HUD designation with no target works the same irrespective of the selected weapon (designates roughly 6-7 degrees down the FPM) but in some cases you get the symbology (i.e. dumb bombs) and in some others you don't (i.e. Mavericks). Being a visual acquisition mode, it doesn't seem logical to have a cue for aiming only in some cases. However, if this is how it works in RL, I'm fine with it.

Edited by miguelaco
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