-Sky- Posted June 27, 2024 Posted June 27, 2024 There is a bug that has been in DCS for a while, if you go to outside view and back in, it overexposes the light outside and you almost cant see anything out. It shouldnt be happening when switching views, it especially happens between F10 map and back into cockpit view. happens in certain modules more than others. The biggest issue with it is the time it takes until "eye adaption" sorts out the difference of light, that part is bugged, it stays on for 10-20 seconds full bright, then suddenly very quickly goes back to normal. I believe it can be very easily recreated if you try yourself, i'm using the Meta Quest 3 VR with the KA-50, it happens to me especially in Persian Gulf and Syria, don't know the times i believe it doesn't matter. The map might not matter too, happens to me in Caucasus. Can this be looked at pleeeeeeaaaase Thanks 1
-Sky- Posted June 27, 2024 Author Posted June 27, 2024 btw i don't know if this problem is only for VR or not, if it is only for VR, might wanna move the thread to VR bugs
Hariskut Posted June 27, 2024 Posted June 27, 2024 (edited) I have the same issue, and my friends who fly with me have also experienced it. In most cases, it's overexposure; the screen suddenly gets very bright and returns to normal after a while. But in a few cases, it's underexposure. For example, when I got into the JF17 cockpit yesterday, the screen was severely underexposed, and it took about half a minute to return to normal. I'm using Pimax Crystal. Edited June 27, 2024 by Hariskut 1 Intel 12700k | Nvidia 3080Ti | Pimax Crystal VR headset | 64G RAM | WinWing F16 Grip | Rhino FFB base | WinWing F15EX Throttle
Grodin Posted January 14 Posted January 14 Been an issue for as long as i can remember. Something to do with the auto exposure, everything being very dark for like 10 seconds when changing missions or views. 1 Fighting for peace is like screwing for virginity.
broderbund67 Posted February 27 Posted February 27 Auto exposure is so bad in VR, it often make the landscape washed out in some cockpits. I hope there would be an option to completely disable it. Asus z170i pro gaming MB / i7-6700K OC 4.5Ghz / Gigabyte GeForce GTX 1070 G1 8GD / Ram 16gb DDR4 DRAM 3000MHz / SSD 500Gb / Oculus Rift S
twistking Posted February 27 Posted February 27 (edited) 14 hours ago, broderbund67 said: Auto exposure is so bad in VR, it often make the landscape washed out in some cockpits. I hope there would be an option to completely disable it. If you disabled auto exposure you could see nothing most of the time. Everything would be either much too dark or much too bright with only very specific situations in which light levels would be just right. Edited February 27 by twistking 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
GWdope Posted February 28 Posted February 28 10 hours ago, twistking said: If you disabled auto exposure you could see nothing most of the time. Everything would be either much too dark or much too bright with only very specific situations in which light levels would be just right. I don't think so, this feature was introduced in 2.8 and it looked fine before that. There really needs to be a way to turn this off or ED needs to tune it better. In VR headsets without QLED it looks terrible while flying at night.
draconus Posted February 28 Posted February 28 4 hours ago, GWdope said: There really needs to be a way to turn this off No, it works fine and is very needed function. Eyes also adapt IRL. 4 hours ago, GWdope said: In VR headsets without QLED it looks terrible while flying at night. You mean the color bands or what? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
broderbund67 Posted February 28 Posted February 28 On 2/27/2025 at 1:35 PM, twistking said: If you disabled auto exposure you could see nothing most of the time. Everything would be either much too dark or much too bright with only very specific situations in which light levels would be just right. This was not present before, you didn't have this light change. You can actually see the landscape go from overexposed to normal when you use VR zoom and less of the cockpit fills the screen. When you fly planes with very dark cockpit it is even worse. I think they are metering the light accross the whole screen and auto-adjusting the outside brightess but it is not working. It is also not realistic to the human eye dynamic range. Asus z170i pro gaming MB / i7-6700K OC 4.5Ghz / Gigabyte GeForce GTX 1070 G1 8GD / Ram 16gb DDR4 DRAM 3000MHz / SSD 500Gb / Oculus Rift S
twistking Posted February 28 Posted February 28 25 minutes ago, broderbund67 said: This was not present before, you didn't have this light change. You can actually see the landscape go from overexposed to normal when you use VR zoom and less of the cockpit fills the screen. When you fly planes with very dark cockpit it is even worse. I think they are metering the light accross the whole screen and auto-adjusting the outside brightess but it is not working. It is also not realistic to the human eye dynamic range. I'm not saying that things did not change for the worse, but that there must have been auto-exposure before. The only alternative would have been manual exposure and i don't remember having to constantly press buttons to adjust lighting... My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
GWdope Posted March 24 Posted March 24 On 2/28/2025 at 2:38 AM, draconus said: No, it works fine and is very needed function. Eyes also adapt IRL. You mean the color bands or what? No, when, at night, it adjusts to bright lights like Strobes or a turned up HUD it lightens up the screen which washes out the blacks on VR headsets like a Quest3 which looks terrible and makes it hard to see. During daytime it looks fine and is helpful.
draconus Posted March 25 Posted March 25 16 hours ago, GWdope said: No, when, at night, it adjusts to bright lights like Strobes or a turned up HUD it lightens up the screen which washes out the blacks on VR headsets like a Quest3 which looks terrible and makes it hard to see. Just flew a night mission with Q3 - can't say I noticed anything like that. Can you show a screenshot or a short track of the effect? Btw, I wish they implemented eye's sesitivity so after seeing a strobe you'd have to take a long time to see better in the dark. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Victor3 Posted March 25 Posted March 25 I have the same thing happen when transitioning from F10 back to the cockpit at night. The Apache is one of the worst. It's almost like there's a bright searchlight outside the windscreen. It's very disorienting if it happens while flying at low level. Next time it happens I'll grab a screenshot. Aorus Z370 Ultra Gaming WiFi MB | i7-8700k @ 4.9 GHz | EVGA GTX 1070 Ti | 32 GB CORSAIR Vengeance 3000 MHz DDR4 Ram | Corsair H100 Pro Cooler | RaidMax TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD |TM Warthog Hotas w/ F/A-18 Hornet grip | Corsair Gamer 570x Crystal Case | Oculus Rift S DCS | AV8B | F18C | F-16C | A10C | Mig 29 | F15 | SA-342 | Huey | Persian Gulf | NTTR | Combined Arms
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