DmitriKozlowsky Posted July 5, 2024 Posted July 5, 2024 What to do if taxing to far forward for hook up, on catapult and cant go back? It happens sometimes. Hornet cant go backwards, and there may not be space to turn around. What does NATOPS say in real life? A bunch of deck hands and tractor push the aircraft back? 1
Cab Posted July 5, 2024 Posted July 5, 2024 42 minutes ago, DmitriKozlowsky said: What to do if taxing to far forward for hook up, on catapult and cant go back? It happens sometimes. Hornet cant go backwards, and there may not be space to turn around. What does NATOPS say in real life? A bunch of deck hands and tractor push the aircraft back? Good question. In all honestly, I find it hard to believe that’s a problem in real life. It will be interesting to hear first-hand experience if it is. 1
DmitriKozlowsky Posted July 5, 2024 Author Posted July 5, 2024 3 minutes ago, Cab said: Good question. In all honestly, I find it hard to believe that’s a problem in real life. It will be interesting to hear first-hand experience if it is. In 1960's US Navy's carrier deck safety film, there are videos of aircraft at catapult with stuck or malfunctioning throttles or brakes that roll on their own. In DCS, until I got neck of subtle Hornet throttle control and fina art of gear lineup, I would roll too far forwards that Supercarrier AI decided was out of its distance of logic, so I was stuck. If there is space to turn around with high gain NWS, I would do it. But I have set up custom missions with desnse deck spotting of aircraft, with no room to turn. In real life that would not stop the mission. A tractor would pull up, and push the Hornet back to try again. Pilot and Yellowjacket catapult director would probably be asked for an explanation. In DCS I now use combination of inside cockpit directions from yellowjacket shooter AI, and F2 external view for fine lineup with catapult shuttle. DCS: Supercarrier does need a few details added 1. Plane captains or deck marshallers. 2. functional AI tractors on deck 3. Weighboard communication with shooter crewmen 4. Aircraftr tiedowns. Where do real life crews exit aircraft after trapping? Whereever they are directoed to by plane captains. 2
draconus Posted July 8, 2024 Posted July 8, 2024 On 7/5/2024 at 3:31 AM, DmitriKozlowsky said: DCS: Supercarrier does need a few details added 1. Plane captains or deck marshallers. Afaik plane directors are almost done, and in testing and soon to be implemented for SC. All the rest is in the wishlist, not even in known plans. On 7/5/2024 at 3:31 AM, DmitriKozlowsky said: Where do real life crews exit aircraft after trapping? Whereever they are directoed to by plane captains. Correct. On 7/5/2024 at 2:30 AM, DmitriKozlowsky said: What to do if taxing to far forward for hook up, on catapult and cant go back? In DCS you're out of luck, end the mission and try your better next time. IRL they would call up a bunch of deck crew or a tug. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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