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Posted

Starting the mission, there are no player comms. If you wait, nothing happens except the AI Apaches land too close and you can't depart. Second playthrough, I took off without waiting and it seemed things would work ok. However, upon beginning the attack, all ground fire stopped and I couldn't identify all of the targets to progress.

In both cases it seems that certain triggers are not firing.

Thanks for all of your work, I'm really enjoying the campaign.

  • 2 months later...
Posted

Flew this mission today (DCS 2.9.7.59263). After contacting Widow (JTAC) and inbound to the target area, the ground fire stopped, and no triggers were set afterwards. Try to kill every target I could find. Did a rearm at the FOB, killed some URAL's, and went back to homeplate. Got a draw (50%) when ending the mission.

System:

Win11 Pro, X870Pro RS Wifi 7 AM5, AMD Ryzen 7 7800X3D, 64GB RAM, NVIDIA GeForce RTX 4090, Corsair MP400 SSD (1TB for WIN), Corsair MP700 PRO (2TB for DCS), VR PIMAX Crystal.

  • 3 weeks later...
Posted (edited)

Im playing this mission right now, I have gun fire at wp2 and 3. Seems like after this past update, I get random game breaking triggers that happen or dont happen 50% of the time. Half the time my wingman wont lift, the other half the time he will.

So hovering about 2 miles away from wp3 gives you the best vantage point in taking on the infantry outside the compound.  Best thing to do is let George handle the gun  and put his ROE green AFTER you take the Dshk, AAA, technicals and identified the infantry as AK. Hover over the compound and do a 360 scan with george to pick off any stragglers and avoid blue on blue.

Edited by Hammer1-1

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  • 2 weeks later...
Posted

just re-flew M06. No real problems with triggers. some radio chatter overlapped a little (Foghorn setting the Freq and Dim starting a rather long back and forth about FMJ/ApoNow ...) but not really a biggy.

Gun fire observed the whole time from inbound WP2 to engaging targets from 3 nm. then the enemy fire definately slacked off a little. maybe they heard 2 Apaches comming 😉

Wingman was behaving normally.

Had to fly around a lot cause the last inf dude was hiding between some buildings (guess an AI pathfinding problem)...

One of the best missions for me. Love to work the PNVS/TADS. Hot start, fly in with time acc, gun em all down, go home safe the day. 🙃

cheers

  • Thanks 1
Posted
On 10/25/2024 at 9:20 PM, Kharrn said:

just re-flew M06. No real problems with triggers. some radio chatter overlapped a little (Foghorn setting the Freq and Dim starting a rather long back and forth about FMJ/ApoNow ...) but not really a biggy.

Gun fire observed the whole time from inbound WP2 to engaging targets from 3 nm. then the enemy fire definately slacked off a little. maybe they heard 2 Apaches comming 😉

Wingman was behaving normally.

Had to fly around a lot cause the last inf dude was hiding between some buildings (guess an AI pathfinding problem)...

One of the best missions for me. Love to work the PNVS/TADS. Hot start, fly in with time acc, gun em all down, go home safe the day. 🙃

cheers

Clear up fail safes added for next release

  • Thanks 1

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  • 2 months later...
Posted

thought I'd revisit mission 6 after the update to see if george works, I cant get off the ground as the incoming ah64 parks too close to me and soon as I try to lift our rotors clash. I'm sure I read someone else was having this issue also. Maybe I faffed around on the ground too long checking the datalink settings?

Posted
On 1/21/2025 at 10:39 AM, spikenet said:

thought I'd revisit mission 6 after the update to see if george works, I cant get off the ground as the incoming ah64 parks too close to me and soon as I try to lift our rotors clash. I'm sure I read someone else was having this issue also. Maybe I faffed around on the ground too long checking the datalink settings?

I'll look into their parking spots

  • Like 1

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Posted
On 1/21/2025 at 10:39 AM, spikenet said:

thought I'd revisit mission 6 after the update to see if george works, I cant get off the ground as the incoming ah64 parks too close to me and soon as I try to lift our rotors clash. I'm sure I read someone else was having this issue also. Maybe I faffed around on the ground too long checking the datalink settings?

Somehow, their landing spots have been shifted to the left. This is fixed internally and will be released with the next update.

 

Thanks for pointing it out.

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