Punx Posted June 10, 2009 Posted June 10, 2009 LRM 2.4 released: - No more releases of LRM with new features, like stated before, 2.4 will be the last version :D ------ Yoda, you did an excellent job with this mod - loving it. Version 2.4 rocks! :thumbup: But I hope that we´ll see a 2.5 version! :pilotfly::joystick:
goro Posted June 23, 2009 Posted June 23, 2009 Yoda, in LRM2.4 , Kh-41 on Su-33 is illegal? On our server many people draw the attention. Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
Boberro Posted June 23, 2009 Posted June 23, 2009 (edited) Yoda, in LRM2.4 , Kh-41 on Su-33 is illegal? On our server many people draw the attention. Dunno how it is in LRM... however LRM wants bring more real to game. Su-33 can't fire Kh-41 in real life so why should it in game ? ;] Edited June 23, 2009 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
goro Posted June 23, 2009 Posted June 23, 2009 Dunno how it is in LRM... however LRM wants bring more real to game. Su-33 can't fire Kh-31 in real life so why should it in game ? ;] No about Kh-31 Kh-41 is default by ED in game for Su-33, We thought (Illegal weapons control) make all payload originally by ED . Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
Boberro Posted June 23, 2009 Posted June 23, 2009 No about Kh-31 Kh-41 is default by ED in game for Su-33, We thought (Illegal weapons control) make all payload originally by ED . Oh sry I was thinking about Kh-41 :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
104th_Crunch Posted June 23, 2009 Posted June 23, 2009 (edited) Goro, LRM payloads had to be manually gathered then included in LRM. Obviously the Kh-41 was missed for the Su-33. Yoda will have to update LRM to include it. Edited June 23, 2009 by Crunch
104th_Crunch Posted June 24, 2009 Posted June 24, 2009 Goro, if you would like to manually add the Kh-41 before Yoda gets a chance to update LRM... 1) On the server hosting the mission, Open up with notepad the file ...lockon\config\export\export.lua 2) Find the following line: Allowed_Payloads[1+table.getn(Allowed_Payloads)]={5,0,0,0,0,0} -- empty pylon -- begin Su33 3) Underneath that line add this line: Allowed_Payloads[1+table.getn(Allowed_Payloads)]={5,4,4,8,56} -- Kh-41 Moskit (SS-N-22 Sunburn) 4) Save and exit What server are you hosting?
goro Posted June 24, 2009 Posted June 24, 2009 Thanks Crunch. We use LRM for Aviasibir server. Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
104th_Crunch Posted June 24, 2009 Posted June 24, 2009 Thanks Crunch. We use LRM for Aviasibir server. Ah, yes. Very nice server. I like the mission. Some more information. In the export.lua file you will see a list of all the standard default Lock On weapons. You can disable any of them by adding -- before the line. For example: --Allowed_Payloads[1+table.getn(Allowed_Payloads)]={5,4,4,8,56} -- Kh-41 Moskit (SS-N-22 Sunburn) This would disable the Kh-41.
DayGlow Posted June 24, 2009 Posted June 24, 2009 any chance these scripts would work in the single player world? "It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives 5800X3D - 64gb ram - RTX3080 - Windows 11
104th_Crunch Posted June 24, 2009 Posted June 24, 2009 Yes, just download the scripts from the link provided on page 1 of this thread. Then replace the files on your PC. Backup first of course. AI will not be effected by any of the script.
john_X Posted June 30, 2009 Posted June 30, 2009 (edited) what did you do yoda!!!! you destroyed the fun of the game with this mod.you changed settings and radar doesnt work like it did before. everything was cool before this bad mod started to be adopted by every server i know... listen to this, and take account of players opinion if you dont want to lose some of them...i am rude know but im very nervious after 3 hours of bad action. WHEN THE ENEMY I LOCKED ON TURNS HARD EVEN AT 5 KM IN FRONT OF ME, MY RADAR LOOSES HIM FOREVER AND HE CAN SHOOT ME DOWN WITH NO WORRiES! is it normal? why do you think the developers of this game established some common-senced settings, to be changed by you? how much of an expert are you, because if you are an engineer i retract my words... Edited June 30, 2009 by john_X 1
GGTharos Posted June 30, 2009 Posted June 30, 2009 Here's another player's opinion: Yoda's mod makes the radar work BETTER. It also doesn't unlock your target for you, either. I'm sorry you got shot down, but that's not LRM's fault. ;) So, was this bandit at a lower altitude than you were? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
john_X Posted June 30, 2009 Posted June 30, 2009 it does unlock your target.check it.and you cant see your enemy anymore... 1.im not the only one who has problems with this mod. 2.better it cant be. it cant be better than original radar, with its original settings...why didnt ED do the radar like yoda's if its better as you say? because it isnt real. what you say, that is better, its just a suposition, you aint a real pilot or an engineer to proove its better... for me its not real...
Pilotasso Posted June 30, 2009 Posted June 30, 2009 You must be doing something wrong. The radar without LRM is pretty unforgiving. .
RvEYoda Posted June 30, 2009 Author Posted June 30, 2009 (edited) John X what problems have you experienced? Both me and GG have speak with many people who work with these systems in real life. These include Pilots, avionics and aircraft engineers. It is up to you if you want to believe us or not, but these people wont go out in public here and prove every feature is real for many reasons. Some LRM features are chosen so to encourage more realistic approach, while some are 1:1 accurate in terms of avionics represenation. Edited June 30, 2009 by =RvE=Yoda 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
john_X Posted June 30, 2009 Posted June 30, 2009 so, exactly what happened every time i engaged in combat, i locked on enemy plane. we aproached each other about 15 km first time.he fires a missile and makes a hard turn, while his missile misses me.now i am behind him and my radar lost him because of his hard turn.he turns again(so we are face to face) my radar doesnt see him even we are at a distance of max 10 km, and he fires again and hits me.my radar wasnt able to see him at 10 km face to face after he turned... this thing wasnt hapening before.i dont believe in real combat radars can be fooled that way
goro Posted June 30, 2009 Posted June 30, 2009 1.im not the only one who has problems with this mod. Please let us know who these other people and on what server? Л.Н. Гумилев - «Нынешняя интеллигенция — это такая духовная секта. Что характерно: ничего не знают, ничего не умеют, но обо всем судят и совершенно не приемлют инакомыслия...»
GGTharos Posted June 30, 2009 Posted June 30, 2009 LRM doesn't prevent you from locking up a target. Were you using a CAC mode or BVR mode? Which aircraft were you flying? Do you have a track? I'm not terribly surprised you lost him in the turn, he likely went below your altitude and entered the notch. so, exactly what happened every time i engaged in combat, i locked on enemy plane. we aproached each other about 15 km first time.he fires a missile and makes a hard turn, while his missile misses me.now i am behind him and my radar lost him because of his hard turn.he turns again(so we are face to face) my radar doesnt see him even we are at a distance of max 10 km, and he fires again and hits me.my radar wasnt able to see him at 10 km face to face after he turned... this thing wasnt hapening before.i dont believe in real combat radars can be fooled that way [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RvEYoda Posted June 30, 2009 Author Posted June 30, 2009 (edited) so, exactly what happened every time i engaged in combat, i locked on enemy plane. we aproached each other about 15 km first time.he fires a missile and makes a hard turn, while his missile misses me.now i am behind him and my radar lost him because of his hard turn.he turns again(so we are face to face) my radar doesnt see him even we are at a distance of max 10 km, and he fires again and hits me.my radar wasnt able to see him at 10 km face to face after he turned... this thing wasnt hapening before.i dont believe in real combat radars can be fooled that way This has nothing to do with LRM. You simply pointed your radar in the wrong direction. The closer you are to him, the HARDER it is to point the radar correctly - the angles widen. Radar does not follow nose direction. Also the closer you are the faster LOS changes, meaning your radar antenna, might be in a situation where it is too slow to actually *ping* him There is a lot more to detecting a target than being in range. These are the parameter which decide who has learned more of his systems. There are documents out there that describe the radar scan patterns and the settings required to point in a specific direction. This has nothing to do with LRM, it is just lockon/falcon standard. Edited June 30, 2009 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
john_X Posted June 30, 2009 Posted June 30, 2009 first of all... i had visual contact. so i knew where to put my nose to lock him. second. he wasnt bellow me. he was lower but in front so i moved the nose on vertical direction, i had surpringsly alot of time to do that. i moved th nose almost perpendicular to the ground and didnt see anything, not in only one combat , 7-8 more. third, if you really want names , why dont you play yourself on the servers to hear people complaining? well, i tell you why.the LRM mod was badly seen by the players from the first day of itd release.3 weeks ago almost everybody was complaining about it on the servers and you did nothing.today, almost nobody say nothing because they realised they dont have who to complain ... its useless... i have nothing against lrm mod generally.only this radar thing is poorly done...leave the original settings of the radar and it will work just fine
GGTharos Posted June 30, 2009 Posted June 30, 2009 LRM does nothing to the close combat modes. LRM cannot modify the radar behavior from what it is within LOMAC, it can only add to it. If you had the nose pointed at him (and BTW, how about answering the question in whole? Like, what radar mode you were using, what plane were you flying, etc etc?) and the radar didn't pick him up, that's all LOMAC, not LRM. The best way to diagnose your problem is to provide a track. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Boberro Posted June 30, 2009 Posted June 30, 2009 (edited) People complain beacouse they are used to fly like they flew for years... an use lacks like ET maddog, unbreakable flaps, airbrake (LOL) and many similar things. By forcing them more real fight they are frustrated cos their tactic is not working anymore so good. And simple they suck. If LRM did so huge complaining so I am scared what will be with DCS when all myths present in LO will be gone forever! Will be it also named "worse" game? Edited June 30, 2009 by Boberro Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
topol-m Posted June 30, 2009 Posted June 30, 2009 I installed the LRM an hour ago. And so far the changes i`ve seen are very nice. I have to play longer to test everything... Great work Yoda. :thumbup: [sIGPIC][/sIGPIC]
Kuky Posted July 1, 2009 Posted July 1, 2009 Sorry guys but LRM radar scripts are not realistic. They try to mimic something real systems would do but they don't it in the same way. For exampe, if Yoda states real radar requires some time to actually lock contact (in lockon this happens instantly you press lock), which I am not questioning... but LRM makes it so when you press lock, it wuold lock him then unlock, then second or so later it would lock the target again... so this LRM 'feature' is not realistic and is not how real system works... not gonna mention anything else... I think one example is enough. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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