freehand Posted August 22, 2024 Posted August 22, 2024 (edited) 49 minutes ago, RealDCSpilot said: IPD should always be on your personal eye distance. This setting changes the world scale as perceived from a normal adult human to a toddler or a giant. Everything close to you in the cockpit will get bigger or smaller but it doesn't do anything to size perceived for very distant objects. Which makes sense and i also double checked if there is anything wrong with it. When inside cockpit good outside not so good but would rather have the right size in the pit for me personly,.as for them moon not been in vr night mission for a while so.. Edited August 22, 2024 by freehand
RealDCSpilot Posted August 22, 2024 Author Posted August 22, 2024 (edited) 14 minutes ago, freehand said: but would rather have the right size in the pit for me personly,.as for them moon Well, here the moon is only an indication that something is off. Spotting of distant objects is problematic in general in VR. FOV not set right could act as a problem amplifier. Sadly we can only change IPD but not FOV to check. Edited August 22, 2024 by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
TOViper Posted August 22, 2024 Posted August 22, 2024 (edited) 3 hours ago, RealDCSpilot said: That question kept me thinking and i got the idea for an experiment. Highly inaccurate of course without knowing on what values the cameras in DCS truly operate. There is this tool which is pretty famous for being used measuring your VR HMD's optical FOV in a calibrated space. https://knob2001.itch.io/testhmd To get your horizontal FOV measured, you have to stare at the center of an image with two red bars left and right. Then you move those bars further and further into your peripheral vision until you can't make them out anymore. My current HMD gives me a result of 110° (depends on personal face shape and eye position). So i did a simple test in DCS. Prepared a date and time with a full moon close to the horizon, centered my heading on it and started turning sideways until i reached 55° more (233° -> 288°). Always kept the yellow cross of the fixed mouse cursor in the center. The moon was leaving my field of view at 292°. This basically means that DCS renders a FOV of 118° on my headset with 110°. Would be nice if someone else could test this too on his end... On top of that, i talked to a former Tornado WSO which also uses VR in DCS too and gave him the test mission. He said, from his memory, the moon definitely appears to small in DCS. By 30-50%. Hey RealDCSpilot! It's very interesting to see that someone is digging into something so deep. On the picture you shared (F-18?) it seems that the moon now shows at a "size" of ~1.6° of azimuth. I think I will try out the test which is linked above when I am back home, this question is interesting for me as well. Thanks anyway for sharing your thoughts and observations. Edited August 22, 2024 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
freehand Posted August 22, 2024 Posted August 22, 2024 Regarding the IPD setting in game is virtual IPD not real IPD many ague it's the same for me if I set to my real IPD all pits are different, but I am going off topic.
draconus Posted August 22, 2024 Posted August 22, 2024 5 hours ago, TOViper said: On the picture you shared (F-18?) it seems that the moon now shows at a "size" of ~1.6° of azimuth. No, the azimuth ruler at the top of the HUD is not to scale. The pitch ladder is correct though and can be used for such measurement. 1 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
RealDCSpilot Posted August 23, 2024 Author Posted August 23, 2024 13 hours ago, freehand said: Regarding the IPD setting in game is virtual IPD not real IPD many ague it's the same for me if I set to my real IPD all pits are different, but I am going off topic. Yeah, on one side it's cool to have the option to modify. But this is also another indication that DCS might do a little sidestep here and doesn't follow the rules. Personally i do not use it, this should all be managed by the OpenXR API. It takes the value you mechanically set in your headset and reports it to the game which should adjust it's camera rig accordingly. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Captain Chuck Posted September 15, 2024 Posted September 15, 2024 Thanks for starting this topic RealDCSpilot. It saves me the trouble. The moon is obviously way too small now. Anyone who looks up should be able to see this. I can't believe that anyone is arguing with you. It detracts from the sim. Devs.... just fix it ... OK? Ryzen 7 7800; GTX 4070; 32 GB RAM; Monitor 27" 1440p
draconus Posted September 15, 2024 Posted September 15, 2024 3 minutes ago, Captain Chuck said: Anyone who looks up should be able to see this. Yes, we all know how big is the moon and it is correct now in DCS. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Captain Chuck Posted September 15, 2024 Posted September 15, 2024 (edited) 1 minute ago, draconus said: Yes, we all know how big is the moon and it is correct now in DCS. I just got done flying on a server ..........It's too small! Edited September 15, 2024 by Captain Chuck Ryzen 7 7800; GTX 4070; 32 GB RAM; Monitor 27" 1440p
draconus Posted September 16, 2024 Posted September 16, 2024 5 hours ago, Captain Chuck said: It's too small! Reduce the fov then. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted September 16, 2024 Posted September 16, 2024 4 hours ago, draconus said: Reduce the fov then. This. Also keep in mind, that the apparent size of the real moon varies quite a lot depending on your location and the time of month/year. (Almost 15%) 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
RealDCSpilot Posted September 28, 2024 Author Posted September 28, 2024 On 9/16/2024 at 6:40 AM, draconus said: Reduce the fov then. Sadly this only works for 2D monitors, for VR there is no option to access such a setting. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Hiob Posted September 28, 2024 Posted September 28, 2024 Just now, RealDCSpilot said: Sadly this only works for 2D monitors, for VR there is no option to access such a setting. In VR you need to adjust the IPD in DCS to scale the world. (I assume that includes the moon) "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
RealDCSpilot Posted September 28, 2024 Author Posted September 28, 2024 No, this doesn't affect any far away object. Rendered FOV is something very different than eye distance. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
draconus Posted September 28, 2024 Posted September 28, 2024 47 minutes ago, RealDCSpilot said: Sadly this only works for 2D monitors, for VR there is no option to access such a setting. Because the fov is correct in VR. No need to adjust. So is the moon and sun size. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
RealDCSpilot Posted September 28, 2024 Author Posted September 28, 2024 I have my doubts. The appearance of the moon in my headsets leads to the conclusion that something is off. First suspect is a slightly bigger rendered FOV than the screenspace demands for being 1:1 with real world perspective. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
draconus Posted September 28, 2024 Posted September 28, 2024 57 minutes ago, RealDCSpilot said: I have my doubts. The appearance of the moon in my headsets leads to the conclusion that something is off. First suspect is a slightly bigger rendered FOV than the screenspace demands for being 1:1 with real world perspective. It's just a feeling due to low resolution - lack of details - compared to RL. It'd have to be huge difference of fov to notice and other things would look bad too. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
RealDCSpilot Posted September 28, 2024 Author Posted September 28, 2024 You still not understand. If i could bind the VR spyglass zoom to an axis and just move the lever from 0% to 5% or something, i could demonstrate the issue perfectly. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Captain Chuck Posted December 22, 2024 Posted December 22, 2024 Even after the latest update the Moon appears ridiculously small. It looked better when ED made it too big. As it is right now the Moon is so small that it is easily mistaken as an enemy plane during the confusion of a heated WWII dogfight when scanning the sky for the bandit, when fractions of a second matter. 1 Ryzen 7 7800; GTX 4070; 32 GB RAM; Monitor 27" 1440p
draconus Posted December 22, 2024 Posted December 22, 2024 43 minutes ago, Captain Chuck said: It looked better when ED made it too big. Zoom in, it'll look better. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
aceviper Posted December 22, 2024 Posted December 22, 2024 (edited) The zoomed out flat earthers say its right. The amateur astronomers (me included)say its too small in VR. Human eyes perception or zoomed out alternate reality? Edited December 22, 2024 by aceviper 1
freehand Posted December 22, 2024 Posted December 22, 2024 17 minutes ago, aceviper said: The flat earthers say its right. The amateur astronomers (me)say its too small in VR. You edited your post ? Just now, freehand said: You edited your post ? lol twice. 1
Pillowcat Posted January 10 Posted January 10 (edited) Moon is ok but stars are in some random position, can't find any recognizable patterns there. btw in msfs2020 this goes opposite way: stars are more or less in place and moon is out of place and scale. pic for the lulz: Spoiler Edited January 10 by Pillowcat
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