Martyr Posted August 16, 2024 Posted August 16, 2024 Hi. When I do a cold start on the deck, the S3B tanker to my right, controlled by AI, launches and tries taxi to the 4 catapult. It then gets stuck in front of me and blocks the way forward. Track is attached. Спойлер Related to Fear the Bones campaign: fear-thr-bones-1-bug.trk 2 1 Настоящий летчик-испытатель должен свободно летать на всем, что только может летать, и с некоторым трудом на том, что, вообще говоря, летать не может.
U4IA Posted August 20, 2024 Posted August 20, 2024 Have the same problem as @Martyr The SB3 tanker gets stuck on the nose of the Tomcat and won't move. I have played this campaign many times and this is the first time this has happened. This was the most amazing campaign with zero bugs for me in the past, sad to be thwarted on the first mission. At least I can hit a hard right and JUST avoid the SB3, allowing it to set up on the CAT and for the mission to proceed. 3
Ahmed Posted September 12, 2024 Posted September 12, 2024 can we get any update on this? Since a few months ago, AI aircraft (especially S-3) are getting constantly stuck on deck while hooking to the catapult. May be a more prominent issue in MP. 3
TBarina Posted September 24, 2024 Posted September 24, 2024 Same problem here Ryzen 7 5800X3D, MSI RTX 4090, 64GB DRAM, 2 x 1TB SSD, Triple Monitor 1920x1080p, Win11-Home
patpatpowercat Posted September 29, 2024 Posted September 29, 2024 (edited) We’ve had issues with S-3s in my group as well, getting stuck on catapults and not launching. Works fine in SP, but in MP they get stuck on cat and do not launch. It seems to be that if a player/client aircraft uses the catapult first the AI then gets stuck on it. If the AI uses the catapult before a client (beginning of mission say) there are not any issues. Edited September 29, 2024 by patpatpowercat 1
Reflected Posted October 6, 2024 Posted October 6, 2024 @[ED]Ben any progress on fixing the AI pathfinding on the supercarrier please? 1 1 Facebook Instagram YouTube Discord
Luka CMF Posted October 8, 2024 Posted October 8, 2024 @Reflected since response on the checklist is automated, it always gets stuck on harness locked and there is no way to acknowledge F-14, A-10CII, F/A-18, Spitfire, FC3, Supercarrier and all of the maps/terrains R7 5800X, 32GB DDR4 3733GHz CL14, RTX3090, Sound blaster Z, Oculus Quest 2 and Reverb G2, WINWING F/A-18 Orion HOTAS...
Reflected Posted October 9, 2024 Posted October 9, 2024 7 hours ago, Luka CMF said: @Reflected since response on the checklist is automated, it always gets stuck on harness locked and there is no way to acknowledge 1) what does it have to do with the supercarrier AI pathfinding? 2) the next item is 'controls' and it's only checked when you go to burner/ mil power depending on the model before launch 1 Facebook Instagram YouTube Discord
Ahmed Posted October 13, 2024 Posted October 13, 2024 On 9/29/2024 at 5:21 AM, patpatpowercat said: We’ve had issues with S-3s in my group as well, getting stuck on catapults and not launching. Works fine in SP, but in MP they get stuck on cat and do not launch. It seems to be that if a player/client aircraft uses the catapult first the AI then gets stuck on it. If the AI uses the catapult before a client (beginning of mission say) there are not any issues. Same likely observation
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