th3flyboy Posted May 20, 2009 Posted May 20, 2009 guns fail to select or fire as demonstrated in the track I tried to select guns to fire, and nothing selected, I got the ammo count, but it didn't select any rounds.. he or ap. I should note the only mods I had at the time were new textures/high poly models, and the Russian sounds tweak. Other than that, this is completely clean of all modifications....gunbug.trk Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
nemises Posted May 20, 2009 Posted May 20, 2009 Are you sure you attached the right track?... I whatched it, saw you fly forward, turn on the HMS and laser, target a Fuel truck, select Cannons, fire, destroy the truck with Cannons, get hit by 2 Missiles and fly into your wingman while banking left, and ejecting :) If you don't see or hear your cannons in that tracks, then something is very wrong.
diveplane Posted May 20, 2009 Posted May 20, 2009 (edited) guns fire fine for me. cannon wont fire if its outside its aim box in hud. could be a sound issue , game engine is known for the minor bug issues on playback. dev team is aware of all this. Edited May 20, 2009 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
th3flyboy Posted May 20, 2009 Author Posted May 20, 2009 (edited) it should have shown the issue after i respawned.... here's a screenshot of what I saw... *edit added screenshot Edited May 20, 2009 by th3flyboy Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
Kuro6 Posted May 20, 2009 Posted May 20, 2009 (edited) Looks like your auto / manual switch might be on auto. Switch to manual. I can't read Russian, and can't remember the exact position, so its a guess. Last switch to the left, about two inches under the Master Arm switch. Edited May 20, 2009 by Kuro6
Mugenjin Posted May 20, 2009 Posted May 20, 2009 As I understand it there's no need to put it on manual if you're in range.
nemises Posted May 20, 2009 Posted May 20, 2009 it should have shown the issue after i respawned.... here's a screenshot of what I saw... ...sorry, didnt watch track long enough I guess :/. Well, the "problem" showing in your screenshot ,is that the target is out of range. The cannon will only fire at targets 4KM or less (someone check my numbers), whereas the laser ranger is showing that target at 14KM's ... If you leave the weapons switch in "Auto" mode (as you should!) , then you will see a "C" appear in the HUD and in the Shkval when your selected weapons and selected target are within paramters. If they are out of parameters (ie out of range of teh weapon system), then no "C" , and with no "C" , no fire weapon. You can override this behavior , as suggested above, by selecting "Manual" weapons realease mode, but it is there for a reason, to increase your pK
th3flyboy Posted May 21, 2009 Author Posted May 21, 2009 ...sorry, didnt watch track long enough I guess :/. Well, the "problem" showing in your screenshot ,is that the target is out of range. The cannon will only fire at targets 4KM or less (someone check my numbers), whereas the laser ranger is showing that target at 14KM's ... If you leave the weapons switch in "Auto" mode (as you should!) , then you will see a "C" appear in the HUD and in the Shkval when your selected weapons and selected target are within paramters. If they are out of parameters (ie out of range of teh weapon system), then no "C" , and with no "C" , no fire weapon. You can override this behavior , as suggested above, by selecting "Manual" weapons realease mode, but it is there for a reason, to increase your pK except it even refused to fire at less than 1 km away (more like around 1000 feet or less away). Furthermore, even if it was not supposed to fire, don't you notice something about the display right next to ammo? It wasn't showing the ammo type no matter what I did, let alone actually firing. Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
ZaltysZ Posted May 21, 2009 Posted May 21, 2009 except it even refused to fire at less than 1 km away (more like around 1000 feet or less away). Yes, you were 1km away, but your fire control computer thought differently. Always look at HUD or Shkval display and check the distance to target. It should be no more than 4km to be allowed to fire cannon in auto mode. You simply did not remeasure the distance to target by pressing auto lock button, so fire computer used last (already invalid) measurement and denied the use of cannon. Furthermore, even if it was not supposed to fire, don't you notice something about the display right next to ammo? It wasn't showing the ammo type no matter what I did, let alone actually firing. We noticed it, however it does not matter, because it never shows ammo type when cannon is selected. Wir sehen uns in Walhalla.
JG14_Smil Posted May 21, 2009 Posted May 21, 2009 you'll burn your laser up leaving it locked on a target for that long. Get range info, put laser on standby, get closer and re-lase and relock for the attack. I agree with ZaltysZ.
ARM505 Posted May 21, 2009 Posted May 21, 2009 ... you'll burn your laser up leaving it locked on a target for that long... Surely not?
Panzertard Posted May 21, 2009 Posted May 21, 2009 Surely not? I didnt watch the track, but I tend to agree with you nevertheless. Been doing some missions/mp quite quite a lot of time over the battelground. Laser in Standby, continuisly scouting (scanning / lasing) - maybe for 1 hour or more. Never experienced the burned out laser. For how long is it supposed to last? The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
ZaltysZ Posted May 21, 2009 Posted May 21, 2009 Lasing happens only then you press auto lock button. Skewing Shkval camera does not use laser, that is why you need to press auto lock every time you move move Shkval camera onto new target - if you don't, then range information might be wrong (especially if new target is in different elevation than a last one). Keep in mind that the first press of auto lock button will make Shkval gates to become "sticky", if their size is correct (i.e. according to target size) and Shkval will automaticaly stick to any target onto which you move the gates, however you will still need to press auto lock once again after that to get correct range. This isn't necessary for Vikhr launch if you already have "C" and know that target is in range, because laser will automatically become active anyway when missile is launched. However, for cannon usage it must be done before firing, because accuracy depends on correct range information and this information must be obtained before rounds leave the barrel. Laser in stabdy position will not burn itself. How long it will work depends on how long you lase the stuff . Everytime you measure the range, laser will work for about 3s, so quantity of such measurements is limited. Also, laser will work all the time while Vihr is in flight, and depending on range, it might be pretty long. Wir sehen uns in Walhalla.
Panzertard Posted May 21, 2009 Posted May 21, 2009 Lasing happens only then you press auto lock button. ... Laser in stabdy position will not burn itself. How long it will work depends on how long you lase the stuff . Everytime you measure the range, laser will work for about 3s, so quantity of such measurements is limited. Also, laser will work all the time while Vihr is in flight, and depending on range, it might be pretty long. Thats what I mean by scouting, I use the laser quite frequently over 1 hour or more, as well as expending the 12 Vikhr. Turning my head HMV, designating target (O), shifting cam position, most often "lock" (ENTER) checking distance even to the ground so that the Abris shows the correct "position" of my viewpoint. Thats why Im a bit curious about the true time you can burn with the laser - because to me I havent been close to spending it's cooling resovair (thats whats suppose to happen, right?). The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
ZaltysZ Posted May 21, 2009 Posted May 21, 2009 Laser overheat becomes problem only on intense missions when you quickly expend all your Vikhrs at long range and rearm multiple times. If this is too abstract for you, then look here: http://forums.eagle.ru/showpost.php?p=614775&postcount=50. :) 1 Wir sehen uns in Walhalla.
th3flyboy Posted May 22, 2009 Author Posted May 22, 2009 i just did another test, and it worked, using the same exact things switched on and off as in the picture earlier. it IS a bug. The gun refused to fire, and apparently is glitched, at least that one time. This time it worked flawlessly. Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
ZaltysZ Posted May 23, 2009 Posted May 23, 2009 What time exactly the "bug" manifests itself? Judging from screenshot and your actions in the track, I suppose you have experienced the "bug" around T=5min (flight time shown in ABRIS). If so, then watch your track yourself again and look what HUD or Shkval displays shortly before and after T=5. The shortest range it shows is around 6km, and average range is about 12km. You won't be allowed by computer to fire the cannon if shown range is over 4km. Real range isn't important, shown one is, because the shown range is the same range which is used by computer to calculate cannon solution and to make decission if target is in range. Watch your track again, near the T=5 press ESC and take control. Try to fire the cannon, it won't work. Move Shkval Camera to look at point which is in range for cannon (less than 4km), try to fire the cannon, it won't work, because Shkval (or HUD) still shows invalid range. Press autolock button and observe how the range shown in HUD and Shkval changes. Fire the cannon, it will work. This is not a bug, this is just wrong range information, which must be corrected by reamesuring range with auto lock button. Wir sehen uns in Walhalla.
th3flyboy Posted May 23, 2009 Author Posted May 23, 2009 What time exactly the "bug" manifests itself? Judging from screenshot and your actions in the track, I suppose you have experienced the "bug" around T=5min (flight time shown in ABRIS). If so, then watch your track yourself again and look what HUD or Shkval displays shortly before and after T=5. The shortest range it shows is around 6km, and average range is about 12km. You won't be allowed by computer to fire the cannon if shown range is over 4km. Real range isn't important, shown one is, because the shown range is the same range which is used by computer to calculate cannon solution and to make decission if target is in range. Watch your track again, near the T=5 press ESC and take control. Try to fire the cannon, it won't work. Move Shkval Camera to look at point which is in range for cannon (less than 4km), try to fire the cannon, it won't work, because Shkval (or HUD) still shows invalid range. Press autolock button and observe how the range shown in HUD and Shkval changes. Fire the cannon, it will work. This is not a bug, this is just wrong range information, which must be corrected by reamesuring range with auto lock button. except this also happened further into the track where i was trying to fire on something not 2 km from me.... watch further in... you'll see this isn't a range issue.... Current Sims: DCS Black Shark, Falcon 4.0, X-Plane 9, Steel Beasts Pro PE, IL-2 1946, ArmA 2, FSX, Rise of Flight, EECH, Harpoon 3 ANW, CSP
ZaltysZ Posted May 23, 2009 Posted May 23, 2009 I have watched your track 5 times already. Its wrong measured range or reticle outside cannon gate. Please tell precise T, when reticle is inside cannon gate, measured range is under 4km and cannon does not work. T (elapsed flight time) value can be read in the ABRIS, left column. Wir sehen uns in Walhalla.
159th_Viper Posted May 23, 2009 Posted May 23, 2009 except this also happened further into the track where i was trying to fire on something not 2 km from me.... watch further in... you'll see this isn't a range issue.... It is, coupled with a myriad of other factors. Specifically referring to your engagement as mentioned above, the 'Flashing X' [Attack Prohibited] in your HUD whilst you attempted to engage tells you that you have exceeded Weapons Engagement Parameters. You also did not have a Lock on the Target throughout the maneuvers. I have found that if you do find yourself operating so close to the intended target, it's better to Boresight the Cannon and do it the Old-Fashioned way, rather than relying on the Shkval. Whichever way you choose to Skin the Cat, rest assured that the behaviour you experienced in the Track is definitely not a Bug ;) 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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